Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

82 lines
3.0 KiB
Go

package characterdata
import (
"context"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestInitializerCreatesOnlyMissingRecords(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
now := time.Unix(100, 0).UTC()
initialization := Initialization{
CharacterID: "77",
Inventory: &dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{"0:1": {ItemID: 1, Count: 0}},
Warehouse: map[string]dnfrepo.ItemStack{},
UpdatedAt: now,
},
Equipment: &dnfrepo.EquipmentRecord{
CharacterID: "77",
Entries: map[string]dnfrepo.EquipmentEntry{"11": {SlotIndex: 11, ItemID: 1001}},
UpdatedAt: now,
},
Skill: &dnfrepo.SkillRecord{
CharacterID: "77",
Skills: map[int64]dnfrepo.SkillState{10: {Level: 1, Enabled: true}},
Cooldowns: map[int64]time.Time{},
UpdatedAt: now,
},
Settings: []dnfrepo.SettingsRecord{{
Scope: "character:77:init",
Values: map[string]string{"source": "initial"},
UpdatedAt: now,
}},
}
result, err := NewInitializer(repositories).Ensure(ctx, initialization)
if err != nil {
t.Fatal(err)
}
if !result.Inventory || !result.Equipment || !result.Skill || len(result.Settings) != 1 || result.Settings[0] != "character:77:init" {
t.Fatalf("initialization result = %+v", result)
}
// A later PVF/default change must not reset durable player state. The
// initializer is allowed to insert absent records only, never replace one.
replacement := initialization
replacement.Inventory = &dnfrepo.InventoryRecord{CharacterID: "77", Slots: map[string]dnfrepo.ItemStack{"0:1": {ItemID: 2, Count: 99}}}
replacement.Equipment = &dnfrepo.EquipmentRecord{CharacterID: "77", Entries: map[string]dnfrepo.EquipmentEntry{"11": {SlotIndex: 11, ItemID: 2002}}}
replacement.Skill = &dnfrepo.SkillRecord{CharacterID: "77", Skills: map[int64]dnfrepo.SkillState{20: {Level: 9, Enabled: true}}}
replacement.Settings = []dnfrepo.SettingsRecord{{Scope: "character:77:init", Values: map[string]string{"source": "replacement"}}}
result, err = NewInitializer(repositories).Ensure(ctx, replacement)
if err != nil {
t.Fatal(err)
}
if result.Changed() {
t.Fatalf("present initialization records were changed: %+v", result)
}
inventory, _, _ := repositories.Inventory.Load(ctx, "77")
if got := inventory.Slots["0:1"]; got.ItemID != 1 || got.Count != 0 {
t.Fatalf("inventory overwritten: %+v", inventory)
}
equipment, _, _ := repositories.Equipment.Load(ctx, "77")
if got := equipment.Entries["11"].ItemID; got != 1001 {
t.Fatalf("equipment overwritten: %+v", equipment)
}
skill, _, _ := repositories.Skill.Load(ctx, "77")
if _, found := skill.Skills[10]; !found || len(skill.Skills) != 1 {
t.Fatalf("skill overwritten: %+v", skill)
}
setting, _, _ := repositories.Settings.Load(ctx, "character:77:init")
if setting.Values["source"] != "initial" {
t.Fatalf("setting overwritten: %+v", setting)
}
}