Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

136 lines
3.9 KiB
Go

package disjoint
import (
"context"
"errors"
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestOwnerCommitsAccountAndCharacterInventoryTogether(t *testing.T) {
ctx := context.Background()
repositories := newOwnerTestRepositories(t, "dnf:1")
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
err = owner.DisjointEquipment(ctx, Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
delete(assets.Inventory.Slots, "0:5")
assets.AccountInventory.Slots[dnfrepo.AccountSharedInventorySlotKey(358)] = dnfrepo.ItemStack{ItemID: 3037, Count: 10}
return Changes{AccountInventory: true, Inventory: true}, nil
},
})
if err != nil {
t.Fatal(err)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("load inventory found=%v err=%v", found, err)
}
if _, found := inventory.Slots["0:5"]; found {
t.Fatalf("source item was not removed: %+v", inventory.Slots)
}
account, found, err := repositories.AccountInventory.Load(ctx, "dnf:1")
if err != nil || !found {
t.Fatalf("load account inventory found=%v err=%v", found, err)
}
if account.Slots[dnfrepo.AccountSharedInventorySlotKey(358)].Count != 10 {
t.Fatalf("account reward missing: %+v", account.Slots)
}
}
func TestOwnerRollsBackProjectorFailure(t *testing.T) {
ctx := context.Background()
repositories := newOwnerTestRepositories(t, "dnf:1")
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
wantErr := errors.New("projection failed")
err = owner.CompoundEmblems(ctx, Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(assets *Assets) (Changes, error) {
delete(assets.Inventory.Slots, "0:5")
return Changes{Inventory: true}, wantErr
},
})
if !errors.Is(err, wantErr) {
t.Fatalf("CompoundEmblems() error=%v want=%v", err, wantErr)
}
inventory, found, err := repositories.Inventory.Load(ctx, "77")
if err != nil || !found {
t.Fatalf("load inventory found=%v err=%v", found, err)
}
if inventory.Slots["0:5"].Count != 1 {
t.Fatalf("failed projection leaked mutation: %+v", inventory.Slots)
}
}
func TestOwnerRejectsCrossAccountCharacter(t *testing.T) {
ctx := context.Background()
repositories := newOwnerTestRepositories(t, "dnf:2")
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
err = owner.DisjointAvatar(ctx, Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(*Assets) (Changes, error) {
return Changes{}, nil
},
})
if !errors.Is(err, ErrAccountMismatch) {
t.Fatalf("DisjointAvatar() error=%v want=%v", err, ErrAccountMismatch)
}
}
func TestOwnerExposesThreeGameplayBoundaries(t *testing.T) {
ctx := context.Background()
repositories := newOwnerTestRepositories(t, "dnf:1")
owner, err := NewOwner(repositories)
if err != nil {
t.Fatal(err)
}
command := Command{
AccountID: "dnf:1",
CharacterID: "77",
Project: func(*Assets) (Changes, error) {
return Changes{}, nil
},
}
for name, apply := range map[string]func(context.Context, Command) error{
"equipment disjoint": owner.DisjointEquipment,
"avatar disjoint": owner.DisjointAvatar,
"emblem compound": owner.CompoundEmblems,
} {
if err := apply(ctx, command); err != nil {
t.Fatalf("%s: %v", name, err)
}
}
}
func newOwnerTestRepositories(t *testing.T, characterAccountID string) dnfrepo.Group {
t.Helper()
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "77", AccountID: characterAccountID}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
CharacterID: "77",
Slots: map[string]dnfrepo.ItemStack{
"0:5": {ItemID: 9001, Count: 1},
},
}); err != nil {
t.Fatal(err)
}
return repositories
}