Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

509 lines
19 KiB
Go

// Package guardianshield owns the Guardian's current-client five-slot shield
// deck and its main-shield actor projection. The catalog itself remains PVF
// owned and is supplied through a typed resolver by dnfbridge.
package guardianshield
import (
"context"
"encoding/binary"
"errors"
"fmt"
"strconv"
"strings"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/itemquality"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
DeckSlotCount = 5
MainDeckSlot = 0
ActorSlot = int16(24)
WireListEquipped byte = 33
WireListCatalog byte = 34
guardianJob = 12
currentRawItemEntrySize = 0x77
)
const projectionMarker = "guardian_shield_deck_projection"
var (
ErrOwnerUnavailable = errors.New("guardian shield owner unavailable")
ErrCharacterRequired = errors.New("guardian shield selected character is required")
ErrCharacterNotFound = errors.New("guardian shield character not found")
ErrOwnerMismatch = errors.New("guardian shield character owner mismatch")
ErrCharacterIneligible = errors.New("guardian shield character job or grow type is ineligible")
ErrResolverRequired = errors.New("guardian shield PVF resolver is required")
ErrQuestRepositoryRequired = errors.New("guardian shield quest repository is required")
ErrClearQuestRequired = errors.New("guardian shield catalog clear quest is required")
ErrClearQuestIncomplete = errors.New("guardian shield catalog clear quest is not completed")
ErrUnlockKindInvalid = errors.New("guardian shield catalog unlock kind is invalid")
ErrMinimumLevelRequired = errors.New("guardian shield catalog minimum level is required")
ErrLevelInsufficient = errors.New("guardian shield character level is below the catalog minimum")
ErrMoveUnsupported = errors.New("guardian shield move endpoints are unsupported")
ErrDeckSlotInvalid = errors.New("guardian shield deck slot is outside the current client range")
ErrDeckSlotEmpty = errors.New("guardian shield deck source slot is empty")
ErrDeckDuplicate = errors.New("guardian shield deck contains a duplicate item")
ErrMainDeckMutationRequiresMove = errors.New("guardian shield main slot can change only through move-itemspace")
ErrProjectionConflict = errors.New("guardian shield main projection conflicts with an existing slot-24 item")
)
var deckStatKeys = [DeckSlotCount]string{
"guardian_shield_deck_0",
"guardian_shield_deck_1",
"guardian_shield_deck_2",
"guardian_shield_deck_3",
"guardian_shield_deck_4",
}
type Deck [DeckSlotCount]uint32
type MoveCommand struct {
CharacterID uint16
AccountID string
SourceListType byte
SourceSlotIndex int16
SourceShieldItemID uint32
DestinationListType byte
DestinationSlotIndex int16
}
type Result struct {
Deck Deck
Changed bool
MainChanged bool
}
type Owner struct {
assets dnfrepo.CharacterAssetUnitOfWork
quests dnfrepo.QuestRepository
resolver alignedcmd.GuardianShieldResolver
}
func NewOwner(repositories dnfrepo.Group, resolver alignedcmd.GuardianShieldResolver) (*Owner, error) {
if repositories.CharacterAssets == nil {
return nil, ErrOwnerUnavailable
}
if resolver == nil {
return nil, ErrResolverRequired
}
return &Owner{assets: repositories.CharacterAssets, quests: repositories.Quest, resolver: resolver}, nil
}
func IsWireList(listType byte) bool {
return listType == WireListEquipped || listType == WireListCatalog
}
func DeckFromCharacter(character dnfrepo.CharacterRecord) Deck {
var deck Deck
for index, key := range deckStatKeys {
if value := character.Stats[key]; value > 0 && value <= int64(^uint32(0)) {
deck[index] = uint32(value)
}
}
return deck
}
func LoadDeck(character dnfrepo.CharacterRecord) (Deck, error) {
var deck Deck
for index, key := range deckStatKeys {
value := character.Stats[key]
if value < 0 || value > int64(^uint32(0)) {
return Deck{}, fmt.Errorf("guardian shield persisted slot=%d value=%d is outside u32", index, value)
}
deck[index] = uint32(value)
}
return deck, nil
}
func EligibleGrowType(character dnfrepo.CharacterRecord) (byte, error) {
return eligibleGrowType(character)
}
func (o *Owner) Move(ctx context.Context, command MoveCommand) (Result, error) {
if command.CharacterID == 0 {
return Result{}, ErrCharacterRequired
}
if !IsWireList(command.SourceListType) || !IsWireList(command.DestinationListType) {
return Result{}, fmt.Errorf("%w: source=%d destination=%d", ErrMoveUnsupported, command.SourceListType, command.DestinationListType)
}
return o.mutate(ctx, command.CharacterID, command.AccountID, func(deck Deck) (Deck, error) {
switch {
case command.SourceListType == WireListCatalog && command.DestinationListType == WireListEquipped:
if command.SourceSlotIndex != 0 || command.DestinationSlotIndex != MainDeckSlot || command.SourceShieldItemID == 0 {
return Deck{}, fmt.Errorf("%w: catalog source=(%d,item=%d) destination=%d", ErrMoveUnsupported, command.SourceSlotIndex, command.SourceShieldItemID, command.DestinationSlotIndex)
}
deck[MainDeckSlot] = command.SourceShieldItemID
for index := 1; index < DeckSlotCount; index++ {
if deck[index] == command.SourceShieldItemID {
deck[index] = 0
}
}
return deck, nil
case command.SourceListType == WireListEquipped && command.DestinationListType == WireListCatalog:
if command.SourceSlotIndex != MainDeckSlot || command.DestinationSlotIndex != DeckSlotCount {
return Deck{}, fmt.Errorf("%w: deck source=%d catalog destination=%d", ErrMoveUnsupported, command.SourceSlotIndex, command.DestinationSlotIndex)
}
if deck[command.SourceSlotIndex] == 0 {
return Deck{}, fmt.Errorf("%w: source=%d", ErrDeckSlotEmpty, command.SourceSlotIndex)
}
deck[command.SourceSlotIndex] = 0
return deck, nil
case command.SourceListType == WireListEquipped && command.DestinationListType == WireListEquipped:
if !validDeckSlot(command.SourceSlotIndex) || !validDeckSlot(command.DestinationSlotIndex) {
return Deck{}, fmt.Errorf("%w: source=%d destination=%d", ErrDeckSlotInvalid, command.SourceSlotIndex, command.DestinationSlotIndex)
}
if command.SourceSlotIndex != MainDeckSlot && command.DestinationSlotIndex != MainDeckSlot {
return Deck{}, fmt.Errorf("%w: backup-only source=%d destination=%d must use op657", ErrMoveUnsupported, command.SourceSlotIndex, command.DestinationSlotIndex)
}
if deck[command.SourceSlotIndex] == 0 {
return Deck{}, fmt.Errorf("%w: source=%d", ErrDeckSlotEmpty, command.SourceSlotIndex)
}
deck[command.SourceSlotIndex], deck[command.DestinationSlotIndex] = deck[command.DestinationSlotIndex], deck[command.SourceSlotIndex]
return deck, nil
default:
return Deck{}, fmt.Errorf("%w: source=%d destination=%d", ErrMoveUnsupported, command.SourceListType, command.DestinationListType)
}
})
}
func (o *Owner) SaveDeck(ctx context.Context, characterID uint16, accountID string, requested Deck) (Result, error) {
if characterID == 0 {
return Result{}, ErrCharacterRequired
}
return o.mutate(ctx, characterID, accountID, func(before Deck) (Deck, error) {
if requested[MainDeckSlot] != before[MainDeckSlot] {
return Deck{}, fmt.Errorf(
"%w: persisted=%d requested=%d",
ErrMainDeckMutationRequiresMove,
before[MainDeckSlot],
requested[MainDeckSlot],
)
}
return requested, nil
})
}
func (o *Owner) mutate(
ctx context.Context,
selectedCharacterID uint16,
accountID string,
change func(Deck) (Deck, error),
) (Result, error) {
if o == nil || o.assets == nil {
return Result{}, ErrOwnerUnavailable
}
if o.resolver == nil {
return Result{}, ErrResolverRequired
}
if ctx == nil {
ctx = context.Background()
}
characterID := strconv.FormatUint(uint64(selectedCharacterID), 10)
accountID = strings.TrimSpace(accountID)
var result Result
err := o.assets.WithinCharacterAssets(ctx, characterID, func(
characters dnfrepo.CharacterRepository,
_ dnfrepo.InventoryRepository,
equipment dnfrepo.EquipmentRepository,
) error {
character, found, err := characters.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load guardian shield character: %w", err)
}
if !found {
return fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if strings.TrimSpace(character.CharacterID) != characterID ||
(accountID != "" && strings.TrimSpace(character.AccountID) != accountID) {
return fmt.Errorf("%w: account=%q character=%s", ErrOwnerMismatch, accountID, characterID)
}
growType, err := eligibleGrowType(character)
if err != nil {
return err
}
before, err := LoadDeck(character)
if err != nil {
return err
}
after, err := change(before)
if err != nil {
return err
}
resolutions, err := o.validateDeck(ctx, after, growType)
if err != nil {
return err
}
// Quest completion is monotonic. When any catalog row is quest-gated,
// read its authorization snapshot while the character-asset UOW is open,
// before either deck Stats or slot24 is saved. Level-only rows do not
// require a quest repository or record.
if err := o.validateUnlocks(ctx, character, resolutions); err != nil {
return err
}
worn, found, err := equipment.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load guardian shield equipment: %w", err)
}
if !found {
worn = dnfrepo.EquipmentRecord{CharacterID: characterID}
}
worn = dnfrepo.CloneEquipment(worn)
worn.CharacterID = characterID
if worn.Entries == nil {
worn.Entries = make(map[string]dnfrepo.EquipmentEntry)
}
projectionChanged, err := applyMainProjection(&worn, after[MainDeckSlot], resolutions[MainDeckSlot])
if err != nil {
return err
}
changed := before != after
mainChanged := before[MainDeckSlot] != after[MainDeckSlot]
if changed {
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64, DeckSlotCount)
}
for index, key := range deckStatKeys {
character.Stats[key] = int64(after[index])
}
character.UpdatedAt = time.Now()
if err := dnfrepo.SaveCharacterFields(ctx, characters, character, dnfrepo.CharacterFieldStats); err != nil {
return fmt.Errorf("save guardian shield deck: %w", err)
}
}
if projectionChanged {
worn.UpdatedAt = time.Now()
if err := dnfrepo.SaveEquipmentFields(ctx, equipment, worn, dnfrepo.EquipmentFieldEntries); err != nil {
return fmt.Errorf("save guardian shield main projection: %w", err)
}
}
result = Result{Deck: after, Changed: changed, MainChanged: mainChanged || projectionChanged}
return nil
})
return result, err
}
func (o *Owner) validateUnlocks(
ctx context.Context,
character dnfrepo.CharacterRecord,
resolutions [DeckSlotCount]alignedcmd.GuardianShieldResolution,
) error {
needsQuest := false
for _, resolution := range resolutions {
if resolution.ItemID != 0 && resolution.UnlockKind == alignedcmd.GuardianShieldUnlockQuest {
needsQuest = true
break
}
}
var record dnfrepo.QuestRecord
if needsQuest {
if o == nil || o.quests == nil {
return ErrQuestRepositoryRequired
}
characterID := strings.TrimSpace(character.CharacterID)
var found bool
var err error
record, found, err = o.quests.Load(ctx, characterID)
if err != nil {
return fmt.Errorf("load guardian shield clear quests: %w", err)
}
if !found {
record = dnfrepo.QuestRecord{CharacterID: characterID}
}
if strings.TrimSpace(record.CharacterID) != characterID {
return fmt.Errorf("%w: quest character=%q selected=%q", ErrOwnerMismatch, record.CharacterID, characterID)
}
}
for slot, resolution := range resolutions {
if resolution.ItemID == 0 {
continue
}
if err := ValidateUnlock(character, record, resolution); err != nil {
return fmt.Errorf("validate guardian shield slot=%d item=%d unlock: %w", slot, resolution.ItemID, err)
}
}
return nil
}
// ValidateUnlock applies one shieldwindownewdata authorization to the selected
// character. The UI catalog is not an authorization boundary: forged list34,
// op19 and op657 packets must still satisfy either the PVF quest or level gate.
func ValidateUnlock(
character dnfrepo.CharacterRecord,
record dnfrepo.QuestRecord,
resolution alignedcmd.GuardianShieldResolution,
) error {
switch resolution.UnlockKind {
case alignedcmd.GuardianShieldUnlockQuest:
if resolution.ClearQuestID <= 0 {
return fmt.Errorf("%w: item=%d clear_quest=%d", ErrClearQuestRequired, resolution.ItemID, resolution.ClearQuestID)
}
if !dnfquest.IsCompleted(record, resolution.ClearQuestID) {
state, statesFound := record.States[resolution.ClearQuestID]
progress, progressFound := record.Progress[resolution.ClearQuestID]
return fmt.Errorf(
"%w: item=%d clear_quest=%d states_status=%q states_present=%t progress_status=%q progress_present=%t",
ErrClearQuestIncomplete,
resolution.ItemID,
resolution.ClearQuestID,
state.Status,
statesFound,
progress.Status,
progressFound,
)
}
return nil
case alignedcmd.GuardianShieldUnlockLevel:
if resolution.MinimumLevel <= 0 {
return fmt.Errorf("%w: item=%d minimum_level=%d", ErrMinimumLevelRequired, resolution.ItemID, resolution.MinimumLevel)
}
if int64(character.Level) < resolution.MinimumLevel {
return fmt.Errorf(
"%w: item=%d character_level=%d minimum_level=%d",
ErrLevelInsufficient,
resolution.ItemID,
character.Level,
resolution.MinimumLevel,
)
}
return nil
default:
return fmt.Errorf("%w: item=%d kind=%d", ErrUnlockKindInvalid, resolution.ItemID, resolution.UnlockKind)
}
}
func (o *Owner) validateDeck(ctx context.Context, deck Deck, growType byte) ([DeckSlotCount]alignedcmd.GuardianShieldResolution, error) {
var resolutions [DeckSlotCount]alignedcmd.GuardianShieldResolution
seen := make(map[uint32]int, DeckSlotCount)
for index, itemID := range deck {
if itemID == 0 {
continue
}
if previous, exists := seen[itemID]; exists {
return resolutions, fmt.Errorf("%w: item=%d slots=%d,%d", ErrDeckDuplicate, itemID, previous, index)
}
seen[itemID] = index
resolution, err := o.resolver(ctx, itemID, growType)
if err != nil {
return resolutions, fmt.Errorf("validate guardian shield slot=%d item=%d: %w", index, itemID, err)
}
if resolution.ItemID != itemID {
return resolutions, fmt.Errorf("validate guardian shield slot=%d item=%d resolved=%d", index, itemID, resolution.ItemID)
}
resolutions[index] = resolution
}
return resolutions, nil
}
func eligibleGrowType(character dnfrepo.CharacterRecord) (byte, error) {
job, err := strconv.ParseInt(strings.TrimSpace(character.Job), 10, 16)
if err != nil || job != guardianJob {
return 0, fmt.Errorf("%w: job=%q", ErrCharacterIneligible, character.Job)
}
growValue, found := character.Stats["grow_type"]
if !found || growValue < 0 || growValue > 0xff {
return 0, fmt.Errorf("%w: grow_type=%d present=%t", ErrCharacterIneligible, growValue, found)
}
growType := byte(growValue) & 0x0f
if growType != 1 && growType != 2 {
return 0, fmt.Errorf("%w: grow_type=%d normalized=%d", ErrCharacterIneligible, growValue, growType)
}
return growType, nil
}
func validDeckSlot(slot int16) bool {
return slot >= 0 && slot < DeckSlotCount
}
// MainProjectionItemID returns the Guardian-owned visible shield in actor slot
// 24. A generic support-weapon or another profession's offhand must not be
// mistaken for this projection: only the row written by this owner's atomic
// deck transaction carries projectionMarker.
func MainProjectionItemID(record dnfrepo.EquipmentRecord) (uint32, bool) {
entry, found := record.Entries[strconv.Itoa(int(ActorSlot))]
if !found || entry.SlotIndex != ActorSlot || entry.ItemID <= 0 ||
entry.ItemID > int64(^uint32(0)) || entry.Extra[projectionMarker] != "1" {
return 0, false
}
return uint32(entry.ItemID), true
}
func applyMainProjection(record *dnfrepo.EquipmentRecord, itemID uint32, resolution alignedcmd.GuardianShieldResolution) (bool, error) {
key := strconv.Itoa(int(ActorSlot))
current, occupied := record.Entries[key]
if itemID == 0 {
if occupied && current.Extra[projectionMarker] == "1" {
delete(record.Entries, key)
return true, nil
}
return false, nil
}
if occupied && current.ItemID != int64(itemID) && current.Extra[projectionMarker] != "1" {
return false, fmt.Errorf("%w: existing=%d requested=%d", ErrProjectionConflict, current.ItemID, itemID)
}
if occupied && current.ItemID == int64(itemID) && current.Extra[projectionMarker] == "1" {
return false, nil
}
record.Entries[key] = BuildMainProjectionEntry(itemID, resolution)
return true, nil
}
// DeckStatKey returns the character Stats key that persists deck slot's item.
func DeckStatKey(slot int) string {
if slot < 0 || slot >= DeckSlotCount {
slot = 0
}
return deckStatKeys[slot]
}
// IsMainProjectionEntry reports whether the equipment row is the Guardian
// deck's actor-slot-24 projection. The worn slot is also used by the Blade
// Dancer off-hand weapon, so callers that render a projection-specific visual
// (for example the mode0 scene-object appearance table) must gate on this
// marker instead of the bare slot number.
func IsMainProjectionEntry(entry dnfrepo.EquipmentEntry) bool {
if entry.SlotIndex != ActorSlot {
return false
}
return strings.TrimSpace(entry.Extra[projectionMarker]) == "1"
}
// BuildMainProjectionEntry constructs the durable actor-slot-24 projection
// record for the deck's visible main shield. It is the same record the atomic
// deck transaction persists, exported so the bridge login pre-sync can repair
// legacy guardians whose deck[0] never reached the equipment table (or whose
// equipment row was left behind after a deck reset) without an active command
// owner. SlotIndex, the minimal raw entry and current_exe_equipment_type=24
// keep the row visible in the list3 body wire and the mode0 scene-object
// appearance table; projectionMarker distinguishes it from a generic
// support-weapon or another profession's slot-24 offhand.
func BuildMainProjectionEntry(itemID uint32, resolution alignedcmd.GuardianShieldResolution) dnfrepo.EquipmentEntry {
raw := make([]byte, currentRawItemEntrySize)
binary.LittleEndian.PutUint16(raw[0:2], uint16(ActorSlot))
binary.LittleEndian.PutUint32(raw[2:6], itemID)
binary.LittleEndian.PutUint32(raw[6:10], itemquality.TopSeed)
return dnfrepo.EquipmentEntry{
SlotIndex: ActorSlot,
ItemID: int64(itemID),
RawEntry: raw,
Extra: map[string]string{
projectionMarker: "1",
"source": "guardian_shield_deck",
"item_kind": "equipment",
"pvf_path": strings.TrimSpace(resolution.PVFPath),
"equipment_type": strings.TrimSpace(resolution.EquipmentType),
"current_exe_equipment_type": strconv.Itoa(int(ActorSlot)),
"current_exe_runtime_move": "1",
"quality_seed": strconv.FormatUint(uint64(itemquality.TopSeed), 10),
},
}
}