Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

130 lines
4.7 KiB
Go

package inventory
import (
"context"
"fmt"
"strconv"
"strings"
"time"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (o *Owner) useStoryBook(
ctx context.Context,
cmd Command,
resolution alignedcmd.StackableUseResolution,
planner alignedcmd.StoryBookPlanner,
) (UseStackableResult, error) {
if o == nil || o.settlements == nil || planner == nil || resolution.StoryBook == nil {
return UseStackableResult{}, ErrStoryBookContract
}
book := *resolution.StoryBook
normalizedAction := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(book.ActionType, "`", "")))
normalizedType := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(resolution.StackableType, "`", "")))
if cmd.SourceListType != listTypeMain || resolution.ItemID != int64(cmd.ItemTemplateID) ||
strings.TrimSpace(resolution.PVFPath) == "" || normalizedType != "[waste]" ||
normalizedAction != "[story book]" || book.QuestID <= 0 || book.QuestID > int64(^uint16(0)) {
return UseStackableResult{}, fmt.Errorf("%w: item=%d resolution=%+v", ErrStoryBookContract, cmd.ItemTemplateID, resolution)
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
acceptedAt := time.Now().UTC()
var result UseStackableResult
err := o.settlements.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
if tx.Character == nil || tx.Inventory == nil || tx.Quest == nil {
return ErrStoryBookContract
}
character, found, err := tx.Character.Load(ctx, characterID)
if err != nil {
return err
}
if !found || character.CharacterID != characterID ||
(strings.TrimSpace(cmd.AccountID) != "" && strings.TrimSpace(character.AccountID) != strings.TrimSpace(cmd.AccountID)) {
return ErrCharacterRequired
}
if (book.MinimumLevel > 0 && int64(character.Level) < book.MinimumLevel) ||
(book.MaximumLevel > 0 && int64(character.Level) > book.MaximumLevel) {
return ErrStoryBookContract
}
inventory, found, err := tx.Inventory.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return ErrInventoryNotFound
}
inventory = dnfrepo.CloneInventory(inventory)
key := slotKey(cmd.SourceListType, cmd.SourceSlotIndex)
stack, found := inventory.Slots[key]
if !found || stack.Count <= 0 {
return fmt.Errorf("%w: list=%d slot=%d", ErrSlotNotFound, cmd.SourceListType, cmd.SourceSlotIndex)
}
if stack.ItemID != resolution.ItemID {
return fmt.Errorf("%w: list=%d slot=%d want=%d got=%d", ErrItemMismatch, cmd.SourceListType, cmd.SourceSlotIndex, resolution.ItemID, stack.ItemID)
}
durableKind := strings.ToLower(strings.TrimSpace(stack.Extra["item_kind"]))
durablePath := strings.TrimSpace(stack.Extra["pvf_path"])
durableType := strings.ToLower(strings.TrimSpace(strings.ReplaceAll(stack.Extra["stackable_type"], "`", "")))
if durablePath == "" || !strings.EqualFold(durablePath, strings.TrimSpace(resolution.PVFPath)) ||
(durableKind != "" && durableKind != "stackable") ||
(durableType != "" && durableType != normalizedType) {
return fmt.Errorf("%w: item=%d durable_kind=%q durable_path=%q durable_type=%q", ErrStoryBookContract, stack.ItemID, durableKind, durablePath, durableType)
}
questRecord, found, err := tx.Quest.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
questRecord = dnfrepo.QuestRecord{CharacterID: characterID}
} else {
questRecord = dnfrepo.CloneQuest(questRecord)
}
plan, err := planner(character, questRecord, book, acceptedAt)
if err != nil {
return err
}
if plan.QuestID != book.QuestID || plan.Quest.CharacterID != characterID || len(plan.QuestFields) == 0 {
return ErrStoryBookContract
}
remaining := stack.Count - 1
if remaining == 0 {
delete(inventory.Slots, key)
} else {
stack = cloneStack(stack)
stack.Count = remaining
inventory.Slots[key] = stack
}
inventory.UpdatedAt = acceptedAt
if err := dnfrepo.SaveInventoryFields(ctx, tx.Inventory, inventory, dnfrepo.InventoryFieldSlots); err != nil {
return err
}
if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, plan.Quest, plan.QuestFields...); err != nil {
return err
}
result = UseStackableResult{
CharacterID: characterID,
AccountID: cmd.AccountID,
ListType: cmd.SourceListType,
SlotIndex: cmd.SourceSlotIndex,
InstanceValue: cmd.SourceInstanceValue,
ItemID: stack.ItemID,
RemainingCount: remaining,
Changed: true,
PVFPath: durablePath,
StackableType: resolution.StackableType,
StoryBookApplied: true,
StoryBookQuestID: plan.QuestID,
StoryBookInitTrigger: plan.InitTrigger,
}
return nil
})
if err != nil {
return UseStackableResult{}, err
}
return result, nil
}