Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

128 lines
4.4 KiB
Go

// Package itemdailylimit owns the PVF `[total usable count]` contract -- the
// 「每天可用次数」 line the client prints in an item's tooltip.
//
// The declaration belongs to the *item*, not to the route that consumes it. The
// ordinary use request (op44), the action use request (op515), opening a booster
// box (op160/op27) and expanding a package all consume a consumable, and every
// one of them has to charge the same per-character daily counter. Keeping the
// implementation in one place is what makes that true: a route only hands over
// the item id and the declared limit, and never interprets the field itself.
//
// The counter is one durable stat row per item (`item_daily_used_<itemID>`,
// plus the legacy `fatigue_potion_used_<itemID>` spelling that stays readable so
// a counter written earlier the same service day is not lost). It shares the
// 06:00 Beijing service-day boundary of the fatigue counters, and it is
// projected to the client as op541, so the tooltip follows every use -- also for
// items whose use route the server does not otherwise touch.
package itemdailylimit
import (
"errors"
"fmt"
"strconv"
"time"
dnffatigue "longheng.io/server/internal/modules/dnf/fatigue"
)
// ErrLimitReached marks the "[total usable count] reached for today" refusal so
// callers can answer the ordinary failure without consuming the item.
var ErrLimitReached = errors.New("daily item use limit reached")
// LimitReachedError reports the numbers behind that refusal.
type LimitReachedError struct {
ItemID int64
Used int64
Limit int64
}
func (e LimitReachedError) Error() string {
return fmt.Sprintf("item=%d daily use limit reached: used=%d limit=%d", e.ItemID, e.Used, e.Limit)
}
func (e LimitReachedError) Is(target error) bool {
return target == ErrLimitReached
}
// Key is the durable stat key of one item's counter.
func Key(itemID int64) string {
return dnffatigue.ItemUsageStatPrefix + strconv.FormatInt(itemID, 10)
}
// LegacyKey is the fatigue-potion spelling the counter used before the generic
// key existed.
func LegacyKey(itemID int64) string {
return dnffatigue.PotionUsageStatPrefix + strconv.FormatInt(itemID, 10)
}
// DeclaresLimit reports whether a PVF limit caps the item. Zero (or negative)
// means the .stk carries no `[total usable count]`: no cap, and nothing is read
// or written for it.
func DeclaresLimit(limit int64) bool {
return limit > 0
}
// Used reads today's used count. An item present under both the generic and the
// legacy spelling keeps the larger value, so it can never be counted twice.
func Used(stats map[string]int64, itemID int64) int64 {
if stats == nil || itemID <= 0 {
return 0
}
used := stats[Key(itemID)]
if legacy := stats[LegacyKey(itemID)]; legacy > used {
used = legacy
}
if used < 0 {
return 0
}
return used
}
// Reconcile applies the shared 06:00 Beijing service-day boundary to stats.
//
// It delegates to the fatigue counters' own boundary on purpose: 「每天可用次数」
// has to return at the same moment the game tells the player to retry after 6
// ("请在6点以后重试"), so the two must never drift apart.
func Reconcile(stats map[string]int64, now time.Time, level int) {
dnffatigue.ReconcileDailyStats(stats, now, level)
}
// Consume charges one use of itemID against its declared limit and returns the
// new used count.
//
// limit<=0 or itemID<=0 means the PVF declares no cap: nothing is read or
// written, and used=0 is returned. The day boundary is applied first, so a use
// that happens to be the first of a new service day never sees yesterday's
// counter. Reaching the cap returns LimitReachedError (errors.Is
// ErrLimitReached) and leaves the counter untouched.
func Consume(stats map[string]int64, itemID int64, limit int64, now time.Time, level int) (int64, error) {
if stats == nil || itemID <= 0 || !DeclaresLimit(limit) {
return 0, nil
}
Reconcile(stats, now, level)
used := Used(stats, itemID)
if used >= limit {
return used, LimitReachedError{ItemID: itemID, Used: used, Limit: limit}
}
used++
stats[Key(itemID)] = used
return used, nil
}
// Release gives back one charged use when the action it was reserved for did not
// commit, so a rejected command never burns part of the player's daily
// allowance. It returns the restored count.
func Release(stats map[string]int64, itemID int64) int64 {
if stats == nil || itemID <= 0 {
return 0
}
key := Key(itemID)
used := stats[key]
if used <= 0 {
return 0
}
used--
stats[key] = used
return used
}