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hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

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package protocol
import "encoding/binary"
const LatestGameHeaderSize = 7
// LatestGameHeader 是最新 game 业务包 7 字节包头。
//
// 格式:u8 cmd + u16 type + u32 checksum,checksum 只覆盖 body。
type LatestGameHeader struct {
Cmd byte
Type uint16
Checksum uint32
}
// LatestGamePacket 是最新 game 业务包视图。
type LatestGamePacket struct {
Header LatestGameHeader
Body []byte
}
// BuildLatestGamePacket 构造最新 game 业务包。
func BuildLatestGamePacket(cmd byte, typ uint16, body []byte) ([]byte, error) {
total := LatestGameHeaderSize + len(body)
if total > int(^uint16(0)) {
return nil, ErrPacketTooLarge
}
packet := make([]byte, total)
packet[0] = cmd
binary.LittleEndian.PutUint16(packet[1:3], typ)
binary.LittleEndian.PutUint32(packet[3:7], Checksum(body))
copy(packet[LatestGameHeaderSize:], body)
return packet, nil
}
// ParseLatestGamePacket 解析最新 game 业务包,并校验 body checksum。
func ParseLatestGamePacket(packet []byte) (LatestGamePacket, error) {
if len(packet) < LatestGameHeaderSize {
return LatestGamePacket{}, ErrPacketTooShort
}
header := LatestGameHeader{
Cmd: packet[0],
Type: binary.LittleEndian.Uint16(packet[1:3]),
Checksum: binary.LittleEndian.Uint32(packet[3:7]),
}
body := packet[LatestGameHeaderSize:]
if Checksum(body) != header.Checksum {
return LatestGamePacket{}, ErrChecksumInvalid
}
return LatestGamePacket{
Header: header,
Body: cloneBytes(body),
}, nil
}
// VerifyLatestGamePacket 只校验最新 game 业务包 checksum。
func VerifyLatestGamePacket(packet []byte) error {
_, err := ParseLatestGamePacket(packet)
return err
}