Files
90CNServer/server/internal/modules/dnf/quest/anton_raid_mission_default.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

92 lines
3.3 KiB
Go

package quest
import (
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
// AntonRaidAccessPrerequisiteQuestID is the ordinary Anton raid channel
// unlock quest. Once it is complete the legacy five-day mission below is
// no longer useful on the local single-player runtime.
AntonRaidAccessPrerequisiteQuestID int64 = 12829
// AntonRaidMissionQuestID is the legacy "[Anton Raid] Voracious Giant"
// team mission whose completion the 90CN client requires before it opens
// the Luke raid channel quest chain.
AntonRaidMissionQuestID int64 = 12830
)
// DefaultCompletionPlan records the bounded quest-state mutation used to
// retire a legacy progression requirement without granting its old selectable
// equipment reward.
type DefaultCompletionPlan struct {
Record dnfrepo.QuestRecord
QuestID int64
ChangedFields []dnfrepo.QuestField
}
// PlanAntonRaidMissionDefaultCompletion completes the legacy
// "[Anton Raid] Voracious Giant" mission once the character has unlocked the
// Anton raid channel. The 90CN client otherwise requires this five-day team
// mission before opening the Luke raid channel, while the local runtime offers
// a single-player Anton flow and does not own the original daily team counter.
//
// The migration is deliberately idempotent and does not grant the mission's
// selectable equipment reward.
func PlanAntonRaidMissionDefaultCompletion(
record dnfrepo.QuestRecord,
completedAt time.Time,
) DefaultCompletionPlan {
if !questCompletedInRecord(record, AntonRaidAccessPrerequisiteQuestID) ||
questCompletedInStates(record.States, AntonRaidMissionQuestID) {
return DefaultCompletionPlan{Record: record, QuestID: AntonRaidMissionQuestID}
}
completed := dnfrepo.CloneQuest(record)
if completed.States == nil {
completed.States = make(map[int64]dnfrepo.QuestState)
}
state := completed.States[AntonRaidMissionQuestID]
if completedAt.IsZero() {
completedAt = time.Now().UTC()
} else {
completedAt = completedAt.UTC()
}
if state.Extra == nil {
state.Extra = make(map[string]string)
}
state.Status = "completed"
state.TriggerType = 0
state.ProgressValue = 0
state.RewardSelectIndex = int64(^uint16(0))
state.Multiplier = 1
state.UpdatedAt = completedAt
state.Extra["auto_completed"] = "true"
state.Extra["auto_complete_reason"] = "local_single_player_raid_progression"
state.Extra["auto_completed_after_quest"] = "12829"
state.Extra["reward_state"] = "skipped_default_completion"
completed.States[AntonRaidMissionQuestID] = state
changedFields := []dnfrepo.QuestField{dnfrepo.QuestFieldStates}
if _, exists := completed.Progress[AntonRaidMissionQuestID]; exists {
delete(completed.Progress, AntonRaidMissionQuestID)
changedFields = append(changedFields, dnfrepo.QuestFieldProgress)
}
completed.UpdatedAt = completedAt
return DefaultCompletionPlan{
Record: completed,
QuestID: AntonRaidMissionQuestID,
ChangedFields: changedFields,
}
}
func questCompletedInRecord(record dnfrepo.QuestRecord, questID int64) bool {
return questCompletedInStates(record.States, questID) || questCompletedInStates(record.Progress, questID)
}
func questCompletedInStates(states map[int64]dnfrepo.QuestState, questID int64) bool {
state, exists := states[questID]
return exists && isCompletedQuestStatus(state.Status)
}