Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

78 lines
2.8 KiB
Go

// 本文件定义任务命令计划。
// 计划只承接 C2S 解析后的任务意图,不直接修改任务状态、发奖励或刷新 USERINFO。
package quest
import (
"fmt"
"strings"
"longheng.io/server/internal/modules/dnf/alignedcmd"
)
// Command 是 quest handler 交给后续 owner 的最小命令计划。
// 完成任务可能发经验、金币、物品、职业状态或后续 NOTI,必须等 quest/reward owner 闭合后再回包。
type Command struct {
Operation string
AccountID string
SelectedCharacterID uint16
QuestID uint16
TriggerType byte
TriggerArgument byte
IsIncrement bool
RewardSelectIndex uint16
HasRewardSelect bool
Multiplier uint16
NeedsOwner string
}
// NewQuestIDCommand 构造只携带 questId 的接受/放弃任务计划。
func NewQuestIDCommand(req alignedcmd.Request, operation string, parsed QuestIDRequest) Command {
return Command{
Operation: operation,
AccountID: strings.TrimSpace(req.AccountID),
SelectedCharacterID: req.SelectedCharacterID,
QuestID: parsed.QuestID,
NeedsOwner: "quest owner + state persistence + response order",
}
}
// NewTriggerCommand 构造任务触发进度计划。
func NewTriggerCommand(req alignedcmd.Request, parsed SetTriggerRequest) Command {
return Command{
Operation: "set_quest_trigger",
AccountID: strings.TrimSpace(req.AccountID),
SelectedCharacterID: req.SelectedCharacterID,
QuestID: parsed.QuestID,
TriggerType: parsed.TriggerType,
TriggerArgument: parsed.TriggerArgument,
IsIncrement: parsed.IsIncrement,
NeedsOwner: "quest owner + progress idempotency + notify order",
}
}
// NewFinishCommand 构造完成任务计划。
func NewFinishCommand(req alignedcmd.Request, parsed FinishQuestRequest) Command {
return Command{
Operation: "finish_quest",
AccountID: strings.TrimSpace(req.AccountID),
SelectedCharacterID: req.SelectedCharacterID,
QuestID: parsed.QuestID,
RewardSelectIndex: parsed.RewardSelectIndex,
HasRewardSelect: parsed.HasRewardSelect,
Multiplier: parsed.Multiplier,
NeedsOwner: "quest owner + reward owner + mutation id + USERINFO/NOTI order",
}
}
func (c Command) String() string {
base := fmt.Sprintf("account=%q char=%d quest=%d", c.AccountID, c.SelectedCharacterID, c.QuestID)
switch c.Operation {
case "set_quest_trigger":
return fmt.Sprintf("%s triggerType=%d increment=%t needs=%s", base, c.TriggerType, c.IsIncrement, c.NeedsOwner)
case "finish_quest":
return fmt.Sprintf("%s rewardSelect=%d hasReward=%t multiplier=%d needs=%s", base, c.RewardSelectIndex, c.HasRewardSelect, c.Multiplier, c.NeedsOwner)
default:
return fmt.Sprintf("%s needs=%s", base, c.NeedsOwner)
}
}