服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
242 lines
7.8 KiB
Go
242 lines
7.8 KiB
Go
package quest
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import (
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"math"
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"sort"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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type LinkedObjectiveProgressPlan struct {
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Record dnfrepo.QuestRecord
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ParentQuestID int64
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ParentProgress int64
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CompletedQuestIDs []int64
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ChangedFields []dnfrepo.QuestField
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}
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func (c *Catalog) IsLinkedObjective(questID int64) bool {
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definition, ok := c.Find(questID)
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return ok && linkedObjectiveQuest(definition)
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}
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// PlanTownLinkedProgress handles the scalar parent callback used by NPC,
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// inventory-presence and cinematic objectives. Combat and clear-map children
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// remain owned by their dungeon path until the client closes them with op34.
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func (c *Catalog) PlanTownLinkedProgress(record dnfrepo.QuestRecord, questID int64, completedAt time.Time) (LinkedObjectiveProgressPlan, error) {
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return c.planLinkedObjectiveProgress(record, questID, completedAt, true, false)
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}
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// PlanLinkedObjectiveFinish closes the requested no-reward child after its
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// trigger has reached zero and recomputes its quest-clear parent atomically.
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func (c *Catalog) PlanLinkedObjectiveFinish(record dnfrepo.QuestRecord, questID int64, completedAt time.Time) (LinkedObjectiveProgressPlan, error) {
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return c.planLinkedObjectiveProgress(record, questID, completedAt, false, true)
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}
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func (c *Catalog) planLinkedObjectiveProgress(
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record dnfrepo.QuestRecord,
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questID int64,
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completedAt time.Time,
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townOnly bool,
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requireRequestedChild bool,
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) (LinkedObjectiveProgressPlan, error) {
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if c == nil {
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return LinkedObjectiveProgressPlan{}, ErrCatalogEmpty
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}
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if completedAt.IsZero() {
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completedAt = time.Now().UTC()
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}
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plan := LinkedObjectiveProgressPlan{Record: dnfrepo.CloneQuest(record)}
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requested, ok := c.Find(questID)
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if !ok {
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return plan, nil
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}
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parentID := requested.ID
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requestedIsChild := linkedObjectiveQuest(requested)
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if requestedIsChild {
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state, _, active := mutableQuestState(&plan.Record, requested.ID)
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if !active || !isActiveQuestStatus(state.Status) || state.ProgressValue != 0 {
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return plan, nil
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}
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parentID = requested.MainQuestID
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} else {
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if requireRequestedChild {
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return plan, nil
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}
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tag := normalizeQuestTag(requested.Type)
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if tag != "quest clear" && tag != "clear quest" {
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return plan, nil
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}
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}
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parent, ok := c.Find(parentID)
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if !ok {
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return plan, nil
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}
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parentTag := normalizeQuestTag(parent.Type)
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if parentTag != "quest clear" && parentTag != "clear quest" {
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return plan, nil
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}
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parentState, parentField, parentActive := mutableQuestState(&plan.Record, parentID)
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if !parentActive || !isActiveQuestStatus(parentState.Status) {
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return plan, nil
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}
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completed, _ := questStateSets(plan.Record)
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requestedCompleted := !requestedIsChild
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seen := make(map[int64]struct{}, len(parent.IntData))
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for _, childID := range parent.IntData {
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if childID <= 0 {
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continue
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}
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if _, duplicate := seen[childID]; duplicate {
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continue
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}
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seen[childID] = struct{}{}
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child, known := c.Find(childID)
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if !known || child.MainQuestID != parentID || !linkedObjectiveQuest(child) || (townOnly && !townLinkedObjectiveQuest(child)) {
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continue
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}
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if _, done := completed[childID]; done {
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if childID == questID {
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requestedCompleted = true
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}
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continue
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}
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state, field, active := mutableQuestState(&plan.Record, childID)
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if !active || !isActiveQuestStatus(state.Status) || state.ProgressValue != 0 {
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continue
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}
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state.Status = "completed"
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state.ProgressValue = 0
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state.UpdatedAt = completedAt
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if state.Extra == nil {
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state.Extra = make(map[string]string, 4)
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}
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state.Extra["reward_state"] = finishRewardGranted
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state.Extra["linked_objective_completed"] = "true"
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state.Extra["linked_objective_completion_source"] = "client_callback_without_reward"
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switch field {
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case dnfrepo.QuestFieldStates:
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plan.Record.States[childID] = state
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case dnfrepo.QuestFieldProgress:
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plan.Record.Progress[childID] = state
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}
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plan.ChangedFields = mergeQuestChangedField(plan.ChangedFields, field)
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plan.CompletedQuestIDs = append(plan.CompletedQuestIDs, childID)
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completed[childID] = struct{}{}
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if childID == questID {
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requestedCompleted = true
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}
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}
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if requireRequestedChild && !requestedCompleted {
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return LinkedObjectiveProgressPlan{Record: dnfrepo.CloneQuest(record)}, nil
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}
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if len(plan.CompletedQuestIDs) == 0 {
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return LinkedObjectiveProgressPlan{Record: dnfrepo.CloneQuest(record)}, nil
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}
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remaining := questClearParentTrigger(parent.IntData, completed)
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if parentState.ProgressValue != remaining {
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parentState.ProgressValue = remaining
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parentState.UpdatedAt = completedAt
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switch parentField {
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case dnfrepo.QuestFieldStates:
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plan.Record.States[parentID] = parentState
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case dnfrepo.QuestFieldProgress:
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plan.Record.Progress[parentID] = parentState
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}
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plan.ChangedFields = mergeQuestChangedField(plan.ChangedFields, parentField)
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}
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plan.ParentQuestID = parentID
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plan.ParentProgress = remaining
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plan.Record.UpdatedAt = completedAt
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sort.Slice(plan.CompletedQuestIDs, func(i, j int) bool { return plan.CompletedQuestIDs[i] < plan.CompletedQuestIDs[j] })
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return plan, nil
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}
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func linkedObjectiveQuest(definition Definition) bool {
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return definition.NoExperience && shouldAutoCompleteNoRewardSubQuest(definition)
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}
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func zeroItemRewardPlaceholder(definition Definition) bool {
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return normalizeQuestTag(definition.RewardType) == "item" &&
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len(definition.RewardIntData) == 2 && definition.RewardIntData[0] == 0 && definition.RewardIntData[1] == 0 &&
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definition.RewardParseError == "" && !definition.HasGoldReward &&
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len(definition.RewardItems) == 0 && len(definition.RewardSelectionItems) == 0
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}
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func rewardBearingParentChild(definition Definition) bool {
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if normalizeQuestTag(definition.Grade) != "sub" || !definition.NoExperience ||
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normalizeQuestTag(definition.RewardType) != "item" || definition.RewardParseError != "" || definition.HasGoldReward {
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return false
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}
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return !emptyRewardDataValid(definition.RewardIntData) || len(definition.RewardItems) != 0 || len(definition.RewardSelectionItems) != 0
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}
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func (c *Catalog) parentBoundChildren(parent Definition) ([]Definition, bool) {
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if c == nil || (normalizeQuestTag(parent.Type) != "quest clear" && normalizeQuestTag(parent.Type) != "clear quest") || parent.SubType != 2 {
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return nil, false
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}
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children := make([]Definition, 0, len(parent.IntData))
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seen := make(map[int64]struct{}, len(parent.IntData))
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for _, childID := range parent.IntData {
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if childID <= 0 {
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continue
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}
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if _, duplicate := seen[childID]; duplicate {
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continue
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}
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seen[childID] = struct{}{}
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child, found := c.byID[childID]
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if !found || child.ID > math.MaxUint16 || child.MainQuestID != parent.ID || normalizeQuestTag(child.Grade) != "sub" || !child.NoExperience {
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return nil, false
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}
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children = append(children, cloneDefinition(child))
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}
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return children, len(children) != 0
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}
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func (c *Catalog) completedLinkedChildrenForParentFinish(parent Definition, record dnfrepo.QuestRecord) []int64 {
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if c == nil || !zeroItemRewardPlaceholder(parent) {
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return nil
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}
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parentState, active := questStateFor(record, parent.ID)
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if !active || !isActiveQuestStatus(parentState.Status) || parentState.ProgressValue != 0 {
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return nil
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}
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children, ok := c.parentBoundChildren(parent)
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if !ok {
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return nil
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}
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completed, _ := questStateSets(record)
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result := make([]int64, 0, len(children))
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for _, child := range children {
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if !linkedObjectiveQuest(child) {
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continue
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}
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if _, done := completed[child.ID]; done {
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continue
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}
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state, known := questStateFor(record, child.ID)
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if known && isActiveQuestStatus(state.Status) && state.ProgressValue == 0 {
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result = append(result, child.ID)
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}
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}
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return result
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}
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func townLinkedObjectiveQuest(definition Definition) bool {
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if !linkedObjectiveQuest(definition) {
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return false
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}
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switch normalizeQuestTag(definition.Type) {
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case "meet npc", "seek n meet npc", "seeking", "look cinematic":
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return true
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default:
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return false
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}
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}
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