服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
65 lines
2.1 KiB
Go
65 lines
2.1 KiB
Go
package quest
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import (
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"sort"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// ProfessionQuestResetPlan is the quest-ledger side of returning a character
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// to its base profession. Profession quests are persisted independently from
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// the character's grow type, so changing only the character would otherwise
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// leave completed or active class-change/awakening rows behind.
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type ProfessionQuestResetPlan struct {
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Record dnfrepo.QuestRecord
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ResetQuestIDs []int64
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ChangedFields []dnfrepo.QuestField
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}
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// PlanBaseProfessionQuestReset removes every first-class, first-awakening and
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// second-awakening quest state known to the active PVF. Expert-job quests use
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// job-change type 20 and deliberately remain untouched.
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func (c *Catalog) PlanBaseProfessionQuestReset(record dnfrepo.QuestRecord, resetAt time.Time) (ProfessionQuestResetPlan, error) {
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if c == nil {
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return ProfessionQuestResetPlan{}, ErrCatalogEmpty
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}
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reset := dnfrepo.CloneQuest(record)
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resetIDs := make(map[int64]struct{})
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statesChanged := resetProfessionQuestProjection(c, reset.States, resetIDs)
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progressChanged := resetProfessionQuestProjection(c, reset.Progress, resetIDs)
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ids := make([]int64, 0, len(resetIDs))
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for questID := range resetIDs {
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ids = append(ids, questID)
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}
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sort.Slice(ids, func(i, j int) bool { return ids[i] < ids[j] })
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fields := make([]dnfrepo.QuestField, 0, 2)
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if statesChanged {
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fields = append(fields, dnfrepo.QuestFieldStates)
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}
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if progressChanged {
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fields = append(fields, dnfrepo.QuestFieldProgress)
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}
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if len(fields) != 0 {
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if resetAt.IsZero() {
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resetAt = time.Now().UTC()
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}
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reset.UpdatedAt = resetAt
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}
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return ProfessionQuestResetPlan{Record: reset, ResetQuestIDs: ids, ChangedFields: fields}, nil
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}
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func resetProfessionQuestProjection(c *Catalog, states map[int64]dnfrepo.QuestState, resetIDs map[int64]struct{}) bool {
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changed := false
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for questID := range states {
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definition, ok := c.Find(questID)
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if !ok || definition.JobChangeQuest < 1 || definition.JobChangeQuest > 3 {
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continue
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}
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delete(states, questID)
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resetIDs[questID] = struct{}{}
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changed = true
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}
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return changed
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}
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