Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

120 lines
3.9 KiB
Go

package quest
import (
"context"
"crypto/sha256"
"encoding/binary"
"fmt"
"math"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func isPVPWinDefinition(definition Definition) bool {
return normalizeQuestTag(definition.Type) == "pvp quest" && definition.SubType == 1 &&
len(definition.IntData) == 2 && definition.IntData[0] > 0 &&
definition.IntData[0] <= math.MaxUint32 && definition.IntData[1] == 0
}
type PVPProgressResult struct {
Quest dnfrepo.QuestRecord
SnapshotRequired bool
}
// ApplyPVPWin consumes one authoritative ranked 1v1 win. The existing quest
// finish transaction remains responsible for granting the quest reward.
func (o *Owner) ApplyPVPWin(ctx context.Context, catalog *Catalog, accountID, characterID, completionKey string, completedAt time.Time) (PVPProgressResult, error) {
if o == nil || o.repositories.CharacterSettlement == nil || catalog == nil {
return PVPProgressResult{}, ErrOwnerUnavailable
}
if strings.TrimSpace(accountID) == "" || strings.TrimSpace(characterID) == "" ||
strings.TrimSpace(completionKey) == "" || completedAt.IsZero() {
return PVPProgressResult{}, fmt.Errorf("PVP quest completion identity/time missing")
}
digest := sha256.Sum256([]byte(completionKey))
var result PVPProgressResult
err := o.repositories.CharacterSettlement.WithinCharacterSettlement(ctx, characterID, func(tx dnfrepo.Group) error {
if tx.Character == nil || tx.Quest == nil {
return ErrOwnerUnavailable
}
character, found, err := tx.Character.Load(ctx, characterID)
if err != nil {
return err
}
if !found || character.CharacterID != characterID || character.AccountID != accountID {
return ErrCharacterNotFound
}
record, found, err := tx.Quest.Load(ctx, characterID)
if err != nil {
return err
}
if found && record.CharacterID != characterID {
return fmt.Errorf("PVP quest character mismatch")
}
result.Quest = dnfrepo.CloneQuest(record)
result.SnapshotRequired = found
replayed := true
for i := 0; i < 4; i++ {
v, exists := character.Stats[fmt.Sprintf("pvp_quest_receipt_%d", i)]
replayed = replayed && exists && v == int64(binary.LittleEndian.Uint64(digest[i*8:]))
}
if replayed {
return nil
}
var fields []dnfrepo.QuestField
seen := make(map[int64]bool)
visit := func(states map[int64]dnfrepo.QuestState, field dnfrepo.QuestField) {
changed := false
for id, state := range states {
if seen[id] {
continue
}
seen[id] = true
definition, exists := catalog.Find(id)
if !exists || !isPVPWinDefinition(definition) || !isActiveQuestStatus(state.Status) ||
state.ProgressValue <= 0 || state.ProgressValue > definition.IntData[0] || state.UpdatedAt.After(completedAt) {
continue
}
state.ProgressValue--
state.UpdatedAt = completedAt
if state.Extra == nil {
state.Extra = make(map[string]string)
}
state.Extra["completion_kind"] = "pvp_win"
state.Extra["completion_key"] = completionKey
state.Extra["pvf_path"] = definition.Path
if state.ProgressValue == 0 {
state.Extra["reward_state"] = "pending"
}
states[id] = state
changed = true
}
if changed {
fields = append(fields, field)
}
}
visit(result.Quest.States, dnfrepo.QuestFieldStates)
visit(result.Quest.Progress, dnfrepo.QuestFieldProgress)
if len(fields) > 0 {
result.Quest.UpdatedAt = completedAt
if err := dnfrepo.SaveQuestFields(ctx, tx.Quest, result.Quest, fields...); err != nil {
return err
}
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64)
}
for i := 0; i < 4; i++ {
character.Stats[fmt.Sprintf("pvp_quest_receipt_%d", i)] = int64(binary.LittleEndian.Uint64(digest[i*8:]))
}
return dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldStats)
})
if err != nil {
return PVPProgressResult{}, err
}
return result, nil
}