Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

187 lines
5.5 KiB
Go

package quest
import (
"fmt"
"math"
"strings"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
)
const ConnectQuestListPath = "n_quest/connectquestlist.etc"
// StoryEntry is one ordered task/dungeon pair declared by an [episode quest]
// unit in the runtime PVF. A zero dungeon ID is valid for a non-dungeon task.
type StoryEntry struct {
QuestID uint16
DungeonID uint32
}
// StoryEpisode is the PVF-owned presentation sequence for one main-story
// chapter. It carries metadata only; it does not override the active quest,
// dungeon-route, or completion state machines.
type StoryEpisode struct {
ParentKey int
WorldMapIndex int
LevelSection []int64
Name string
Entries []StoryEntry
}
// LoadStoryEpisodes reads the optional main-story episode directory. Callers
// must include ConnectQuestListPath in their PVF index build options.
func LoadStoryEpisodes(index *dnfpvf.Index) ([]StoryEpisode, error) {
if index == nil {
return nil, fmt.Errorf("story episode index is required")
}
document, found := index.Document(ConnectQuestListPath)
if !found || document == nil {
return nil, fmt.Errorf("story episode document %s is missing from PVF index", ConnectQuestListPath)
}
episodes := make([]StoryEpisode, 0)
for offset := 0; offset < len(document.Tokens); offset++ {
if !storySectionEquals(document.Tokens[offset], "connect quest unit") {
continue
}
end := storyUnitEnd(document.Tokens, offset+1)
if end < 0 {
return nil, fmt.Errorf("story episode unit %d is not closed", len(episodes))
}
episode, include, err := parseStoryEpisodeUnit(document.Tokens[offset+1 : end])
if err != nil {
return nil, fmt.Errorf("story episode unit %d: %w", len(episodes), err)
}
if include {
episodes = append(episodes, episode)
}
offset = end
}
if len(episodes) == 0 {
return nil, fmt.Errorf("story episode document %s has no episode quest units", ConnectQuestListPath)
}
return episodes, nil
}
// StoryEntriesFrom returns the requested task and the remaining entries in
// its own episode. It never crosses into a following episode.
func StoryEntriesFrom(episodes []StoryEpisode, questID uint16) ([]StoryEntry, bool) {
if questID == 0 {
return nil, false
}
for _, episode := range episodes {
for index, entry := range episode.Entries {
if entry.QuestID != questID {
continue
}
return append([]StoryEntry(nil), episode.Entries[index:]...), true
}
}
return nil, false
}
func StoryEpisodeName(episodes []StoryEpisode, questID uint16) string {
if questID == 0 {
return ""
}
for _, episode := range episodes {
for _, entry := range episode.Entries {
if entry.QuestID == questID {
return strings.TrimSpace(episode.Name)
}
}
}
return ""
}
func parseStoryEpisodeUnit(tokens []dnfpvf.Token) (StoryEpisode, bool, error) {
sections := storyUnitSections(tokens)
unitType, _ := storyFirstText(sections["type"])
if normalizeQuestTag(unitType) != "episode quest" {
return StoryEpisode{}, false, nil
}
parentKey, parentOK := storyFirstInt(sections["parent key"])
worldMapIndex, worldMapOK := storyFirstInt(sections["worldmap index"])
if !parentOK || !worldMapOK || parentKey <= 0 || parentKey > math.MaxInt || worldMapIndex < 0 || worldMapIndex > math.MaxInt {
return StoryEpisode{}, false, fmt.Errorf("invalid episode identity")
}
sequence := storyInts(sections["sequence"])
if len(sequence) == 0 || len(sequence)%2 != 0 {
return StoryEpisode{}, false, fmt.Errorf("invalid sequence length %d", len(sequence))
}
episode := StoryEpisode{
ParentKey: int(parentKey),
WorldMapIndex: int(worldMapIndex),
LevelSection: storyInts(sections["level section"]),
}
episode.Name, _ = storyFirstText(sections["name"])
for index := 0; index < len(sequence); index += 2 {
questID, dungeonID := sequence[index], sequence[index+1]
if questID <= 0 || questID > math.MaxUint16 || dungeonID < 0 || dungeonID > math.MaxUint32 {
return StoryEpisode{}, false, fmt.Errorf("invalid sequence pair %d/%d", questID, dungeonID)
}
episode.Entries = append(episode.Entries, StoryEntry{QuestID: uint16(questID), DungeonID: uint32(dungeonID)})
}
return episode, true, nil
}
func storyUnitEnd(tokens []dnfpvf.Token, start int) int {
for index := start; index < len(tokens); index++ {
if storySectionEquals(tokens[index], "/connect quest unit") {
return index
}
}
return -1
}
func storyUnitSections(tokens []dnfpvf.Token) map[string][]dnfpvf.Token {
sections := make(map[string][]dnfpvf.Token)
current := ""
for _, token := range tokens {
if token.Kind == dnfpvf.TokenSection {
current = normalizeQuestTag(token.Value)
continue
}
if current != "" {
sections[current] = append(sections[current], token)
}
}
return sections
}
func storySectionEquals(token dnfpvf.Token, value string) bool {
return token.Kind == dnfpvf.TokenSection && normalizeQuestTag(token.Value) == normalizeQuestTag(value)
}
func storyFirstText(tokens []dnfpvf.Token) (string, bool) {
for _, token := range tokens {
if token.Kind != dnfpvf.TokenString && token.Kind != dnfpvf.TokenIdent {
continue
}
value := strings.TrimSpace(token.Value)
if value != "" {
return value, true
}
}
return "", false
}
func storyFirstInt(tokens []dnfpvf.Token) (int64, bool) {
for _, token := range tokens {
if token.Kind == dnfpvf.TokenInt {
return token.Int, true
}
}
return 0, false
}
func storyInts(tokens []dnfpvf.Token) []int64 {
result := make([]int64, 0, len(tokens))
for _, token := range tokens {
if token.Kind == dnfpvf.TokenInt {
result = append(result, token.Int)
}
}
return result
}