服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
56 lines
1.7 KiB
Go
56 lines
1.7 KiB
Go
package raid
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import "errors"
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const (
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// RaidAvailabilityMsgID is the current class-0 notification registered by
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// DNF.exe for the three daily team-raid availability rows. It is written as
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// hexadecimal here deliberately: the generated command enum's decimal 517
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// entry is a different legacy command.
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RaidAvailabilityMsgID uint16 = 0x0517
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RaidAvailabilityRowCount = 3
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)
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var errRaidAvailabilityRowCount = errors.New("raid availability requires exactly three rows")
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// RaidAvailabilityRow is one five-byte row consumed by the current client:
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// key, used count, daily limit, and two opaque bytes.
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type RaidAvailabilityRow struct {
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Key byte
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Used byte
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Limit byte
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Field3 byte
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Field4 byte
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}
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// BuildRaidAvailabilityBody builds the exact fixed-width 0x0517 body.
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// DNF.exe reads three rows unconditionally, so accepting another count would
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// shift the following packet boundary or leave the client waiting for bytes.
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func BuildRaidAvailabilityBody(rows []RaidAvailabilityRow) ([]byte, error) {
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if len(rows) != RaidAvailabilityRowCount {
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return nil, errRaidAvailabilityRowCount
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}
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body := make([]byte, 0, RaidAvailabilityRowCount*5)
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for _, row := range rows {
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body = append(body, row.Key, row.Used, row.Limit, row.Field3, row.Field4)
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}
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return body, nil
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}
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// BuildNativeRaidAvailabilityBody exposes the current local 90CN defaults:
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// all three registered team-raid keys are available once today and have not
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// been entered yet. The opaque fields remain zero until a client meaning is
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// proved independently.
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func BuildNativeRaidAvailabilityBody() []byte {
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body, err := BuildRaidAvailabilityBody([]RaidAvailabilityRow{
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{Key: 1, Limit: 1},
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{Key: 2, Limit: 1},
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{Key: 3, Limit: 1},
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})
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if err != nil {
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panic(err)
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}
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return body
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}
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