Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

77 lines
2.0 KiB
Go

package skillcmd
import (
"context"
"maps"
"time"
repo "longheng.io/server/internal/modules/dnf/repository"
)
// Native dojo has its own two-page manager. Internal pages 2/3 keep its
// persisted skills separate; the native protocol still uses page numbers 0/1.
func (cmd Command) storageSkillTree() int {
if cmd.DojoSkills {
return int(cmd.SkillTree) + 2
}
return int(cmd.SkillTree)
}
func PrepareDojoSkills(ctx context.Context, repos repo.Group, characterID string) (repo.SkillRecord, error) {
if repos.CharacterSkills == nil {
return repo.SkillRecord{}, ErrOwnerUnavailable
}
var result repo.SkillRecord
err := repos.CharacterSkills.WithinCharacterSkill(ctx, characterID, func(store repo.SkillRepository) error {
record, found, err := store.Load(ctx, characterID)
if err != nil {
return err
}
if !found {
return ErrSkillTreeUnavailable
}
record = repo.CloneSkill(record)
changed := false
for tree := 0; tree < 2; tree++ {
if _, found := repo.SkillTree(record, tree+2); found {
continue
}
state, found := repo.SkillTree(record, tree)
if !found {
return ErrSkillTreeUnavailable
}
repo.SetSkillTree(&record, tree+2, state)
if record.Layouts == nil {
record.Layouts = make(map[int]repo.SkillLayout)
}
record.Layouts[tree+2] = maps.Clone(record.Layouts[tree])
changed = true
}
if changed {
record.UpdatedAt = time.Now().UTC()
if err := repo.SaveSkillFields(ctx, store, record, repo.SkillFieldTrees, repo.SkillFieldLayouts); err != nil {
return err
}
}
result = DojoSkillProjection(record)
return nil
})
return result, err
}
func DojoSkillProjection(record repo.SkillRecord) repo.SkillRecord {
result := repo.CloneSkill(record)
for tree := 0; tree < 2; tree++ {
state, found := repo.SkillTree(record, tree+2)
if !found {
continue
}
repo.SetSkillTree(&result, tree, state)
if result.Layouts == nil {
result.Layouts = make(map[int]repo.SkillLayout)
}
result.Layouts[tree] = maps.Clone(record.Layouts[tree+2])
}
return result
}