Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

281 lines
12 KiB
Go

package worldmap
import dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
func cloneMap(in Map) Map {
in.PlayerNumber = append([]int64(nil), in.PlayerNumber...)
in.PVPStartArea = append([]int64(nil), in.PVPStartArea...)
in.DungeonIDs = append([]int64(nil), in.DungeonIDs...)
in.Tiles = append([]string(nil), in.Tiles...)
in.TileFiles = append([]TileFile(nil), in.TileFiles...)
in.TileMapRows = cloneInt64Rows(in.TileMapRows)
in.BackgroundAnimations = append([]BackgroundAnimation(nil), in.BackgroundAnimations...)
in.PathgatePositions = append([]Point(nil), in.PathgatePositions...)
in.PathgateObjects = append([]int64(nil), in.PathgateObjects...)
in.Portals = append([]Portal(nil), in.Portals...)
for i := range in.Portals {
if in.Portals[i].Position != nil {
position := *in.Portals[i].Position
in.Portals[i].Position = &position
}
}
in.Sounds = append([]string(nil), in.Sounds...)
in.AnimationObjects = append([]AnimationObject(nil), in.AnimationObjects...)
in.PassiveObjects = append([]PassiveObject(nil), in.PassiveObjects...)
in.SpecialPassiveObjects = append([]SpecialPassiveObject(nil), in.SpecialPassiveObjects...)
for i := range in.SpecialPassiveObjects {
in.SpecialPassiveObjects[i].Spawns = append([]SpecialObjectSpawn(nil), in.SpecialPassiveObjects[i].Spawns...)
in.SpecialPassiveObjects[i].HellParty = append([]HellPartyEntry(nil), in.SpecialPassiveObjects[i].HellParty...)
}
in.Monsters = append([]MonsterSpawn(nil), in.Monsters...)
in.EventMonsterPositions = append([]Point3(nil), in.EventMonsterPositions...)
in.NPCs = append([]NPCSpawn(nil), in.NPCs...)
for i := range in.NPCs {
in.NPCs[i].Params = append([]int64(nil), in.NPCs[i].Params...)
}
in.AICharacters = append([]AICharacter(nil), in.AICharacters...)
for i := range in.AICharacters {
in.AICharacters[i].Params = append([]int64(nil), in.AICharacters[i].Params...)
}
in.TournamentEnemies = append([]TournamentEnemyCandidate(nil), in.TournamentEnemies...)
in.TournamentStartAreas = append([]TournamentStartArea(nil), in.TournamentStartAreas...)
in.BloodMonsters = append([]BloodAltarMonster(nil), in.BloodMonsters...)
in.BloodPhases = append([]BloodAltarPhase(nil), in.BloodPhases...)
in.UltimateMonsters = append([]BloodAltarMonster(nil), in.UltimateMonsters...)
in.UltimatePhases = append([]BloodAltarPhase(nil), in.UltimatePhases...)
in.TownMovableAreas = append([]MovableArea(nil), in.TownMovableAreas...)
in.DungeonMovableAreas = append([]MovableArea(nil), in.DungeonMovableAreas...)
in.Summons = append([]MapSummon(nil), in.Summons...)
for i := range in.Summons {
in.Summons[i].Position = append([]int64(nil), in.Summons[i].Position...)
in.Summons[i].Info = cloneExtensions(in.Summons[i].Info)
in.Summons[i].SourceSections = cloneSections(in.Summons[i].SourceSections)
in.Summons[i].UnknownSections = cloneSections(in.Summons[i].UnknownSections)
in.Summons[i].Extensions = cloneExtensions(in.Summons[i].Extensions)
}
in.DungeonStartArea = append([]int64(nil), in.DungeonStartArea...)
in.ScreenPosition = append([]int64(nil), in.ScreenPosition...)
in.MonsterTeam = append([]int64(nil), in.MonsterTeam...)
in.PVPPracticeStartArea = append([]int64(nil), in.PVPPracticeStartArea...)
in.VirtualMovableArea = append([]int64(nil), in.VirtualMovableArea...)
in.OpeningBGM = append([]string(nil), in.OpeningBGM...)
in.AbsoluteStartPath = append([]string(nil), in.AbsoluteStartPath...)
in.SourceSections = cloneSections(in.SourceSections)
in.OpaqueSections = cloneSections(in.OpaqueSections)
in.UnknownSections = cloneSections(in.UnknownSections)
in.Extensions = cloneExtensions(in.Extensions)
in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
return in
}
func cloneArea(in Area) Area {
in.MapImage.Params = append([]int64(nil), in.MapImage.Params...)
in.Dungeons = append([]DungeonEntry(nil), in.Dungeons...)
in.HellQuestIDs = append([]int64(nil), in.HellQuestIDs...)
in.HellFreePassItems = append([]TicketItem(nil), in.HellFreePassItems...)
in.InfernoFreePassItems = append([]TicketItem(nil), in.InfernoFreePassItems...)
in.ParticularHellFreePassItems = append([]TicketItem(nil), in.ParticularHellFreePassItems...)
in.ItemConditions = append([]int64(nil), in.ItemConditions...)
in.SourceSections = cloneSections(in.SourceSections)
in.OpaqueSections = cloneSections(in.OpaqueSections)
in.UnknownSections = cloneSections(in.UnknownSections)
in.Extensions = cloneExtensions(in.Extensions)
in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
return in
}
func cloneDungeon(in Dungeon) Dungeon {
in.Metadata.CutsceneImage.Params = append([]int64(nil), in.Metadata.CutsceneImage.Params...)
in.Metadata.Champion = append([]int64(nil), in.Metadata.Champion...)
in.Metadata.PathgateObjects = append([]int64(nil), in.Metadata.PathgateObjects...)
in.Metadata.WorldMapPatternInfo = cloneSections(in.Metadata.WorldMapPatternInfo)
in.Metadata.WorldMapInfo = cloneSections(in.Metadata.WorldMapInfo)
in.Metadata.DifficultyLevels = append([]int64(nil), in.Metadata.DifficultyLevels...)
in.Metadata.DesignatedDifficulties = append([]int64(nil), in.Metadata.DesignatedDifficulties...)
in.Metadata.NamedMonsters = append([]int64(nil), in.Metadata.NamedMonsters...)
in.Metadata.RecommendedLevels = append([]int64(nil), in.Metadata.RecommendedLevels...)
in.Metadata.TournamentClearRewardExp = append([]TournamentRoundExperience(nil), in.Metadata.TournamentClearRewardExp...)
in.Metadata.TournamentResultCards = append([]TournamentResultCard(nil), in.Metadata.TournamentResultCards...)
in.Metadata.TournamentRewardItemRates = append([]TournamentRewardItemRate(nil), in.Metadata.TournamentRewardItemRates...)
in.Metadata.RequiredItems = append([]TicketItem(nil), in.Metadata.RequiredItems...)
in.Metadata.EventRequiredItems = append([]TicketItem(nil), in.Metadata.EventRequiredItems...)
in.Metadata.AddedRequiredItems = append([]TicketItem(nil), in.Metadata.AddedRequiredItems...)
in.Metadata.SpecialPassiveObjectItems = append([]SpecialPassiveObjectItem(nil), in.Metadata.SpecialPassiveObjectItems...)
in.Metadata.EventMonsters = append([]DungeonEventMonsterDefinition(nil), in.Metadata.EventMonsters...)
for index := range in.Metadata.EventMonsters {
in.Metadata.EventMonsters[index].Values = append([]int64(nil), in.Metadata.EventMonsters[index].Values...)
}
in.Metadata.IntegerValues = cloneInt64Map(in.Metadata.IntegerValues)
in.Metadata.NumberValues = cloneFloat64Map(in.Metadata.NumberValues)
in.Metadata.Flags = cloneBoolMap(in.Metadata.Flags)
if len(in.Metadata.TextValues) > 0 {
textValues := make(map[string][]string, len(in.Metadata.TextValues))
for key, value := range in.Metadata.TextValues {
textValues[key] = append([]string(nil), value...)
}
in.Metadata.TextValues = textValues
}
in.Mazes = append([]Maze(nil), in.Mazes...)
for i := range in.Mazes {
in.Mazes[i] = cloneMaze(in.Mazes[i])
}
in.WarpMapConditions = append([]WarpMapCondition(nil), in.WarpMapConditions...)
in.SourceSections = cloneSections(in.SourceSections)
in.OpaqueSections = cloneSections(in.OpaqueSections)
in.UnknownSections = cloneSections(in.UnknownSections)
in.Extensions = cloneExtensions(in.Extensions)
in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
return in
}
func cloneMaze(in Maze) Maze {
in.MapSpecifications = append([]MapSpecification(nil), in.MapSpecifications...)
for i := range in.MapSpecifications {
in.MapSpecifications[i].MapIDs = append([]int64(nil), in.MapSpecifications[i].MapIDs...)
}
if in.Start != nil {
start := *in.Start
start.Params = append([]int64(nil), start.Params...)
in.Start = &start
}
if in.Boss != nil {
boss := *in.Boss
boss.Params = append([]int64(nil), boss.Params...)
in.Boss = &boss
}
in.HitCount = append([]int64(nil), in.HitCount...)
in.SealDoorPosition = append([]int64(nil), in.SealDoorPosition...)
in.QuestConnection = append([]int64(nil), in.QuestConnection...)
in.SpecialPassiveObjectItems = append([]SpecialPassiveObjectItem(nil), in.SpecialPassiveObjectItems...)
in.BossMapSpecifications = cloneSections(in.BossMapSpecifications)
in.LayeredMapSpecifications = cloneSections(in.LayeredMapSpecifications)
in.BossSpecifications = cloneMapSpecifications(in.BossSpecifications)
in.LayeredSpecifications = cloneMapSpecifications(in.LayeredSpecifications)
in.RandomizedObjects = append([]RandomizedObjectScript(nil), in.RandomizedObjects...)
for index := range in.RandomizedObjects {
in.RandomizedObjects[index] = cloneRandomizedObjectScript(in.RandomizedObjects[index])
}
in.ClearConditions = append([]ClearCondition(nil), in.ClearConditions...)
in.WarpMapConditions = append([]WarpMapCondition(nil), in.WarpMapConditions...)
if in.BossRoomEntranceCondition != nil {
condition := *in.BossRoomEntranceCondition
condition.TimeCondition = append([]int64(nil), condition.TimeCondition...)
condition.HuntMonsters = append([]BossRoomEntranceHuntMonster(nil), condition.HuntMonsters...)
in.BossRoomEntranceCondition = &condition
}
in.SourceSections = cloneSections(in.SourceSections)
in.OpaqueSections = cloneSections(in.OpaqueSections)
in.UnknownSections = cloneSections(in.UnknownSections)
in.Extensions = cloneExtensions(in.Extensions)
in.Diagnostics = append([]Diagnostic(nil), in.Diagnostics...)
return in
}
func cloneMapSpecifications(in []MapSpecification) []MapSpecification {
if len(in) == 0 {
return nil
}
out := append([]MapSpecification(nil), in...)
for index := range out {
out[index].MapIDs = append([]int64(nil), out[index].MapIDs...)
}
return out
}
func cloneRandomizedObjectScript(in RandomizedObjectScript) RandomizedObjectScript {
in.Objects = append([]RidableObject(nil), in.Objects...)
for index := range in.Objects {
object := in.Objects[index]
if object.MazeCoordinate != nil {
point := *object.MazeCoordinate
object.MazeCoordinate = &point
}
if object.Position != nil {
point := *object.Position
object.Position = &point
}
object.SourceSections = cloneSections(object.SourceSections)
object.UnknownSections = cloneSections(object.UnknownSections)
object.Extensions = cloneExtensions(object.Extensions)
in.Objects[index] = object
}
in.SourceSections = cloneSections(in.SourceSections)
in.UnknownSections = cloneSections(in.UnknownSections)
in.Extensions = cloneExtensions(in.Extensions)
return in
}
func cloneExtensions(in []ExtensionSection) []ExtensionSection {
if len(in) == 0 {
return nil
}
out := make([]ExtensionSection, len(in))
for i, extension := range in {
out[i] = extension
out[i].Integers = append([]int64(nil), extension.Integers...)
out[i].Numbers = append([]float64(nil), extension.Numbers...)
out[i].Texts = append([]string(nil), extension.Texts...)
out[i].Symbols = append([]string(nil), extension.Symbols...)
out[i].Tokens = append([]dnfpvf.Token(nil), extension.Tokens...)
out[i].Scope = append([]string(nil), extension.Scope...)
}
return out
}
func cloneInt64Map(in map[string]int64) map[string]int64 {
if len(in) == 0 {
return nil
}
out := make(map[string]int64, len(in))
for key, value := range in {
out[key] = value
}
return out
}
func cloneFloat64Map(in map[string]float64) map[string]float64 {
if len(in) == 0 {
return nil
}
out := make(map[string]float64, len(in))
for key, value := range in {
out[key] = value
}
return out
}
func cloneBoolMap(in map[string]bool) map[string]bool {
if len(in) == 0 {
return nil
}
out := make(map[string]bool, len(in))
for key, value := range in {
out[key] = value
}
return out
}
func cloneSections(in []RawSection) []RawSection {
if len(in) == 0 {
return nil
}
out := make([]RawSection, len(in))
for i, section := range in {
out[i] = section
out[i].Tokens = append([]dnfpvf.Token(nil), section.Tokens...)
out[i].Scope = append([]string(nil), section.Scope...)
}
return out
}
func cloneInt64Rows(in [][]int64) [][]int64 {
if len(in) == 0 {
return nil
}
out := make([][]int64, len(in))
for i := range in {
out[i] = append([]int64(nil), in[i]...)
}
return out
}