服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
308 lines
7.3 KiB
Go
308 lines
7.3 KiB
Go
package worldmap
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import (
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"context"
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"errors"
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"fmt"
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"path"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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var (
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ErrIndexRequired = errors.New("dnf worldmap index is required")
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ErrListEmpty = errors.New("dnf worldmap list is empty")
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ErrDocMissing = errors.New("dnf worldmap document is missing")
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)
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type Table struct {
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maps []Map
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areas []Area
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dungeons []Dungeon
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mapByID map[int64]int
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mapByPath map[string]int
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areaByID map[int64]int
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areaByPath map[string]int
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areaByDungeon map[int64]int
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dungeonByID map[int64]int
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dungeonByPath map[string]int
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}
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func Load(ctx context.Context, index *dnfpvf.Index, options Options) (*Table, error) {
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if index == nil {
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return nil, ErrIndexRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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table := &Table{
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mapByID: make(map[int64]int), mapByPath: make(map[string]int),
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areaByID: make(map[int64]int), areaByPath: make(map[string]int), areaByDungeon: make(map[int64]int),
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dungeonByID: make(map[int64]int), dungeonByPath: make(map[string]int),
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}
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if !options.SkipMaps {
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listPath := options.MapListPath
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if listPath == "" {
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listPath = DefaultMapList
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}
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entries := index.List(listPath)
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if len(entries) == 0 {
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return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
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}
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for _, entry := range entries {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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doc, ok := index.Document(entry.Path)
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if !ok {
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return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
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}
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parsed, err := parseMapWithImports(entry.ID, entry.Path, doc, func(candidate string) (string, *dnfpvf.Document, error) {
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importDoc, ok := index.Document(candidate)
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if !ok {
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return "", nil, fmt.Errorf("%w: %s", ErrDocMissing, candidate)
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}
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return candidate, importDoc, nil
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})
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if err != nil {
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return nil, fmt.Errorf("load dnf worldmap map %q: %w", entry.Path, err)
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}
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if options.CompactRuntime {
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compactMapForRuntime(&parsed)
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}
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pos := len(table.maps)
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table.maps = append(table.maps, parsed)
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if _, exists := table.mapByID[parsed.ID]; !exists {
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table.mapByID[parsed.ID] = pos
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}
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table.mapByPath[pathKey(parsed.Path)] = pos
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}
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}
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if !options.SkipDungeons {
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listPath := options.DungeonListPath
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if listPath == "" {
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listPath = DefaultDungeonList
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}
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entries := index.List(listPath)
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if len(entries) == 0 {
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return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
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}
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for _, entry := range entries {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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doc, ok := index.Document(entry.Path)
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if !ok {
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return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
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}
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parsed := ParseDungeon(entry.ID, entry.Path, doc)
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if options.CompactRuntime {
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compactDungeonForRuntime(&parsed)
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}
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pos := len(table.dungeons)
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table.dungeons = append(table.dungeons, parsed)
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if _, exists := table.dungeonByID[parsed.ID]; !exists {
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table.dungeonByID[parsed.ID] = pos
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}
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table.dungeonByPath[pathKey(parsed.Path)] = pos
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}
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}
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if !options.SkipAreas {
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listPath := options.WorldMapListPath
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if listPath == "" {
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listPath = DefaultWorldMapList
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}
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entries := index.List(listPath)
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if len(entries) == 0 {
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return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
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}
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for _, entry := range entries {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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doc, ok := index.Document(entry.Path)
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if !ok {
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return nil, fmt.Errorf("%w: %s", ErrDocMissing, entry.Path)
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}
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parsed := ParseArea(entry.ID, entry.Path, doc)
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if options.CompactRuntime {
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compactAreaForRuntime(&parsed)
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}
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pos := len(table.areas)
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table.areas = append(table.areas, parsed)
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if _, exists := table.areaByID[parsed.ID]; !exists {
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table.areaByID[parsed.ID] = pos
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}
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table.areaByPath[pathKey(parsed.Path)] = pos
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for _, dungeon := range parsed.Dungeons {
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if dungeon.DungeonID <= 0 {
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continue
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}
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if _, exists := table.areaByDungeon[dungeon.DungeonID]; !exists {
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table.areaByDungeon[dungeon.DungeonID] = pos
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}
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}
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}
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}
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return table, nil
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}
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func (t *Table) FindDungeon(id int64) (Dungeon, bool) {
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if t == nil {
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return Dungeon{}, false
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}
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pos, ok := t.dungeonByID[id]
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if !ok {
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return Dungeon{}, false
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}
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return cloneDungeon(t.dungeons[pos]), true
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}
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func (t *Table) FindDungeonPath(dungeonPath string) (Dungeon, bool) {
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if t == nil {
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return Dungeon{}, false
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}
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pos, ok := t.dungeonByPath[pathKey(dungeonPath)]
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if !ok {
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return Dungeon{}, false
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}
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return cloneDungeon(t.dungeons[pos]), true
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}
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func (t *Table) FindMap(id int64) (Map, bool) {
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if t == nil {
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return Map{}, false
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}
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pos, ok := t.mapByID[id]
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if !ok {
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return Map{}, false
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}
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return cloneMap(t.maps[pos]), true
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}
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func (t *Table) FindMapPath(mapPath string) (Map, bool) {
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if t == nil {
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return Map{}, false
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}
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pos, ok := t.mapByPath[pathKey(mapPath)]
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if !ok {
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return Map{}, false
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}
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return cloneMap(t.maps[pos]), true
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}
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func (t *Table) FindArea(id int64) (Area, bool) {
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if t == nil {
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return Area{}, false
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}
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pos, ok := t.areaByID[id]
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if !ok {
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return Area{}, false
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}
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return cloneArea(t.areas[pos]), true
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}
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func (t *Table) FindAreaPath(areaPath string) (Area, bool) {
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if t == nil {
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return Area{}, false
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}
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pos, ok := t.areaByPath[pathKey(areaPath)]
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if !ok {
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return Area{}, false
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}
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return cloneArea(t.areas[pos]), true
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}
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func (t *Table) FindAreaByDungeon(dungeonID int64) (Area, bool) {
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if t == nil {
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return Area{}, false
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}
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pos, ok := t.areaByDungeon[dungeonID]
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if !ok {
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return Area{}, false
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}
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return cloneArea(t.areas[pos]), true
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}
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// HellPartyAreasForQuest returns the PVF world-map regions whose [hell quest]
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// declaration names questID. Only regions explicitly marked as abyss regions
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// participate, so a malformed or unrelated map declaration cannot unlock one.
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func (t *Table) HellPartyAreasForQuest(questID int64) []Area {
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if t == nil || questID <= 0 {
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return nil
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}
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areas := make([]Area, 0, 1)
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for _, area := range t.areas {
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if !area.HellDungeon.Set || area.HellDungeon.Value != 1 {
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continue
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}
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for _, candidate := range area.HellQuestIDs {
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if candidate == questID {
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areas = append(areas, cloneArea(area))
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break
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}
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}
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}
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return areas
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}
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func (t *Table) Maps() []Map {
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if t == nil {
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return nil
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}
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out := make([]Map, len(t.maps))
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for i := range t.maps {
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out[i] = cloneMap(t.maps[i])
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}
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return out
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}
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func (t *Table) Areas() []Area {
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if t == nil {
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return nil
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}
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out := make([]Area, len(t.areas))
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for i := range t.areas {
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out[i] = cloneArea(t.areas[i])
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}
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return out
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}
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func (t *Table) Dungeons() []Dungeon {
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if t == nil {
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return nil
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}
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out := make([]Dungeon, len(t.dungeons))
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for i := range t.dungeons {
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out[i] = cloneDungeon(t.dungeons[i])
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}
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return out
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}
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func (t *Table) Snapshot() Snapshot {
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if t == nil {
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return Snapshot{}
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}
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mazes := 0
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for _, dungeon := range t.dungeons {
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mazes += len(dungeon.Mazes)
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}
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return Snapshot{
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Maps: len(t.maps), Areas: len(t.areas), Dungeons: len(t.dungeons),
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Mazes: mazes, DungeonRefs: len(t.areaByDungeon),
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}
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}
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func pathKey(value string) string {
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value = strings.TrimSpace(strings.ReplaceAll(value, "\\", "/"))
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for strings.HasPrefix(value, "./") || strings.HasPrefix(value, "/") {
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value = strings.TrimPrefix(value, "./")
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value = strings.TrimPrefix(value, "/")
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}
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if value == "" {
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return ""
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}
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return strings.ToLower(path.Clean(value))
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}
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