服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
140 lines
3.8 KiB
Go
140 lines
3.8 KiB
Go
package integrity
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import (
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"context"
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"crypto/sha256"
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"encoding/hex"
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"errors"
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"strings"
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"time"
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)
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var (
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ErrActionSubjectRequired = errors.New("integrity action subject is required")
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ErrActionNameRequired = errors.New("integrity action name is required")
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ErrValidatorRequired = errors.New("integrity validator is required")
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ErrReplayDigestRequired = errors.New("integrity replay digest is required")
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)
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type Action struct {
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SubjectID string `json:"subject_id"`
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SessionID string `json:"session_id,omitempty"`
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Name string `json:"name"`
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Sequence uint64 `json:"sequence,omitempty"`
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Payload []byte `json:"payload,omitempty"`
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Metadata map[string]string `json:"metadata,omitempty"`
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At time.Time `json:"at,omitempty"`
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}
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type Verdict struct {
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Allowed bool `json:"allowed"`
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Risk int `json:"risk"`
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Reasons []string `json:"reasons,omitempty"`
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Metadata map[string]string `json:"metadata,omitempty"`
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}
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// ActionValidator 必须可并发调用;实现应尊重 ctx,不能把外部风控超时变成主链路无限等待。
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type ActionValidator interface {
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ValidateAction(context.Context, Action) (Verdict, error)
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}
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type ActionValidatorFunc func(context.Context, Action) (Verdict, error)
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func (f ActionValidatorFunc) ValidateAction(ctx context.Context, action Action) (Verdict, error) {
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if f == nil {
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return Verdict{}, ErrValidatorRequired
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}
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return f(ctx, action)
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}
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type ReplayDigest struct {
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SubjectID string `json:"subject_id"`
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SessionID string `json:"session_id"`
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Sequence uint64 `json:"sequence"`
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Digest string `json:"digest"`
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}
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type ReplayDigestProvider interface {
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DigestAction(context.Context, Action) (ReplayDigest, error)
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}
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// RiskScoreProvider 返回值约定为 0..100;超出范围的项目侧实现应在适配层归一化。
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type RiskScoreProvider interface {
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ScoreRisk(context.Context, Action) (int, error)
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}
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func ValidateActionShape(action Action) error {
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if strings.TrimSpace(action.SubjectID) == "" {
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return ErrActionSubjectRequired
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}
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if strings.TrimSpace(action.Name) == "" {
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return ErrActionNameRequired
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}
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return nil
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}
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func Validate(ctx context.Context, validator ActionValidator, action Action) (Verdict, error) {
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if validator == nil {
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return Verdict{}, ErrValidatorRequired
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}
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if err := ValidateActionShape(action); err != nil {
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return Verdict{}, err
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}
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return validator.ValidateAction(ctx, action)
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}
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type SHA256DigestProvider struct{}
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func (SHA256DigestProvider) DigestAction(ctx context.Context, action Action) (ReplayDigest, error) {
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if err := ctxErr(ctx); err != nil {
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return ReplayDigest{}, err
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}
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if err := ValidateActionShape(action); err != nil {
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return ReplayDigest{}, err
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}
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sum := sha256.Sum256(action.Payload)
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return ReplayDigest{SubjectID: strings.TrimSpace(action.SubjectID), SessionID: strings.TrimSpace(action.SessionID), Sequence: action.Sequence, Digest: hex.EncodeToString(sum[:])}, nil
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}
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func MergeVerdicts(items ...Verdict) Verdict {
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out := Verdict{Allowed: true}
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reasons := make(map[string]struct{})
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for _, item := range items {
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if !item.Allowed {
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out.Allowed = false
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}
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if item.Risk > out.Risk {
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out.Risk = item.Risk
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}
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for _, reason := range item.Reasons {
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reason = strings.TrimSpace(reason)
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if reason == "" {
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continue
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}
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if _, ok := reasons[reason]; ok {
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continue
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}
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reasons[reason] = struct{}{}
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out.Reasons = append(out.Reasons, reason)
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}
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if len(item.Metadata) > 0 {
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if out.Metadata == nil {
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out.Metadata = make(map[string]string, len(item.Metadata))
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}
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for key, value := range item.Metadata {
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if strings.TrimSpace(key) != "" {
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out.Metadata[key] = value
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}
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}
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}
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}
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return out
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}
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func ctxErr(ctx context.Context) error {
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if ctx == nil {
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return nil
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}
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return ctx.Err()
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}
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