Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

330 lines
6.7 KiB
Go

package leaderboard
import (
"context"
"errors"
"sync"
"sync/atomic"
"time"
)
const (
histQueueMax = 4096
histFlushTimeout = 3 * time.Second
histRetryInterval = 200 * time.Millisecond
)
var (
errHistStoreNil = errors.New("leaderboard history store is nil")
errHistClosed = errors.New("leaderboard history queue is closed")
errHistFull = errors.New("leaderboard history queue is full")
)
// AsyncHistoryStore 把排行榜历史写入移出热路径,适用于非 strict 的 SQL/outbox 历史。
type AsyncHistoryStore struct {
next HistoryStore
max int
timeout time.Duration
mu sync.Mutex
pending []HistoryEntry
closed bool
flushing bool
flushDone chan struct{}
errs uint64
wake chan struct{}
stop chan struct{}
done chan struct{}
once sync.Once
}
// NewAsyncHistoryStore 创建异步排行榜历史存储。
func NewAsyncHistoryStore(next HistoryStore) *AsyncHistoryStore {
store := &AsyncHistoryStore{
next: next,
max: histQueueMax,
timeout: histFlushTimeout,
wake: make(chan struct{}, 1),
stop: make(chan struct{}),
done: make(chan struct{}),
}
go store.run()
return store
}
// Append 只入队历史,后台负责慢存储写入。
func (s *AsyncHistoryStore) Append(ctx context.Context, entry HistoryEntry) error {
if s == nil || s.next == nil {
return errHistStoreNil
}
if err := ctxErr(ctx); err != nil {
return err
}
entry = normHistoryEntry(entry)
s.mu.Lock()
defer s.mu.Unlock()
if s.closed {
return errHistClosed
}
if len(s.pending) >= s.max {
atomic.AddUint64(&s.errs, 1)
return errHistFull
}
s.pending = append(s.pending, entry)
s.wakeLocked()
return nil
}
// List 刷新 pending 后透传底层查询,管理面能读到已排队历史。
func (s *AsyncHistoryStore) List(ctx context.Context, leaderboardID string, limit int) ([]HistoryEntry, error) {
if s == nil || s.next == nil {
return nil, errHistStoreNil
}
if err := s.Flush(ctx); err != nil {
return nil, err
}
return s.next.List(ctx, leaderboardID, limit)
}
// Flush 同步排空待写历史。
func (s *AsyncHistoryStore) Flush(ctx context.Context) error {
if s == nil || s.next == nil {
return errHistStoreNil
}
if ctx == nil {
ctx = context.Background()
}
for {
batch, wait := s.beginFlush()
if wait != nil {
if err := waitHistFlush(ctx, wait); err != nil {
return err
}
continue
}
if len(batch) == 0 {
return nil
}
if err := s.writeBatch(ctx, batch); err != nil {
return err
}
}
}
// Close 停止后台 worker 并排空待写历史。
func (s *AsyncHistoryStore) Close(ctx context.Context) error {
if s == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
closeCtx, cancel := s.closeContext(ctx)
defer cancel()
s.once.Do(func() {
s.mu.Lock()
s.closed = true
s.mu.Unlock()
close(s.stop)
})
select {
case <-s.done:
case <-closeCtx.Done():
return closeCtx.Err()
}
return errors.Join(s.Flush(closeCtx), closeHistory(closeCtx, s.next))
}
// HistoryErrors 返回异步写入失败计数。
func (s *AsyncHistoryStore) HistoryErrors() uint64 {
if s == nil {
return 0
}
return atomic.LoadUint64(&s.errs)
}
// EventLogErrors 透传被包装历史存储的 outbox 错误计数。
func (s *AsyncHistoryStore) EventLogErrors() uint64 {
if s == nil {
return 0
}
return historyStoreErrors(s.next)
}
func (s *AsyncHistoryStore) run() {
defer close(s.done)
retry := time.NewTimer(time.Hour)
stopHistTimer(retry)
var retryC <-chan time.Time
defer stopHistTimer(retry)
for {
select {
case <-s.wake:
if err := s.flushBackground(); err != nil {
resetHistTimer(retry, histRetryInterval)
retryC = retry.C
} else {
retryC = nil
}
case <-retryC:
retryC = nil
if err := s.flushBackground(); err != nil {
resetHistTimer(retry, histRetryInterval)
retryC = retry.C
}
case <-s.stop:
return
}
}
}
func (s *AsyncHistoryStore) flushBackground() error {
timeout := s.timeout
if timeout <= 0 {
timeout = histFlushTimeout
}
ctx, cancel := context.WithTimeout(context.Background(), timeout)
err := s.Flush(ctx)
cancel()
return err
}
func (s *AsyncHistoryStore) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
if _, ok := ctx.Deadline(); ok {
return ctx, func() {}
}
timeout := s.timeout
if timeout <= 0 {
timeout = histFlushTimeout
}
return context.WithTimeout(ctx, timeout)
}
func (s *AsyncHistoryStore) beginFlush() ([]HistoryEntry, <-chan struct{}) {
s.mu.Lock()
defer s.mu.Unlock()
if s.flushing {
return nil, s.flushDone
}
if len(s.pending) == 0 {
return nil, nil
}
batch := cloneHistoryEntries(s.pending)
s.pending = nil
s.flushing = true
s.flushDone = make(chan struct{})
return batch, nil
}
func (s *AsyncHistoryStore) writeBatch(ctx context.Context, batch []HistoryEntry) error {
var err error
failedAt := len(batch)
for i, entry := range batch {
if err = ctxErr(ctx); err != nil {
failedAt = i
break
}
if err = s.next.Append(ctx, entry); err != nil {
failedAt = i
break
}
}
s.finishFlush(batch[failedAt:], err)
return err
}
func (s *AsyncHistoryStore) finishFlush(failed []HistoryEntry, err error) {
s.mu.Lock()
if err != nil {
atomic.AddUint64(&s.errs, 1)
restored := cloneHistoryEntries(failed)
restored = append(restored, s.pending...)
s.pending = restored
}
done := s.flushDone
s.flushing = false
s.flushDone = nil
s.mu.Unlock()
if done != nil {
close(done)
}
}
func (s *AsyncHistoryStore) wakeLocked() {
select {
case s.wake <- struct{}{}:
default:
}
}
func wrapHistoryStore(store HistoryStore, strict bool) HistoryStore {
if strict {
return store
}
switch store.(type) {
case nil, *MemoryHistoryStore, *AsyncHistoryStore:
return store
case *SQLHistoryStore, *EventLogHistoryStore:
return NewAsyncHistoryStore(store)
default:
return store
}
}
func flushHistory(ctx context.Context, store HistoryStore) error {
if flusher, ok := store.(interface {
Flush(context.Context) error
}); ok {
return flusher.Flush(ctx)
}
return nil
}
func closeHistory(ctx context.Context, store HistoryStore) error {
if closer, ok := store.(interface {
Close(context.Context) error
}); ok {
return closer.Close(ctx)
}
return flushHistory(ctx, store)
}
func waitHistFlush(ctx context.Context, done <-chan struct{}) error {
if done == nil {
return nil
}
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
func resetHistTimer(timer *time.Timer, delay time.Duration) {
if timer == nil {
return
}
if !timer.Stop() {
select {
case <-timer.C:
default:
}
}
timer.Reset(delay)
}
func stopHistTimer(timer *time.Timer) {
if timer == nil {
return
}
if !timer.Stop() {
select {
case <-timer.C:
default:
}
}
}