服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
58 lines
3.0 KiB
Go
58 lines
3.0 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"longheng.io/server/internal/modules/dnf/adventuregroup"
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
)
|
|
|
|
const (
|
|
currentAdventureInfoPushMsgID = uint16(dnfenum.CmdPacketCustomAbilityEquipOption)
|
|
currentAdventureActorRefreshMsgID = uint16(dnfenum.CmdPacketAgitWarMissionReward)
|
|
currentAdventureInfoRequestWireLength = 16
|
|
currentAdventureInfoSceneRequestLength = 2
|
|
currentAdventureInfoRawLength = 7420
|
|
currentAdventureActorRefreshRawLength = 16
|
|
currentAdventureInfoManageLevelOffset = 0
|
|
currentAdventureInfoCurrentPointOffset = 8
|
|
currentAdventureInfoLoginDaysOffset = 20
|
|
currentAdventureInfoHighestHonorJobOffset = 44
|
|
currentAdventureInfoHighestHonorGrowOffset = 45
|
|
currentAdventureInfoHighestHonorLevelOffset = 48
|
|
currentAdventureInfoRosterOffset = 60
|
|
currentAdventureInfoRosterCount = 100
|
|
currentAdventureInfoRosterEntrySize = 52
|
|
currentAdventureInfoRosterHonorOffset = 4
|
|
currentAdventureInfoRosterNameOffset = 12
|
|
currentAdventureInfoRosterNameSize = 30
|
|
currentAdventureInfoRosterRegionOffset = 42
|
|
currentAdventureInfoRosterCardLevelOffset = 48
|
|
currentAdventureInfoCharacterCountOffset = 56
|
|
currentAdventureInfoShopPointOffset = 5260
|
|
currentAdventureInfoShopPointCount = 5
|
|
currentAdventureInfoShopPointEntrySize = 8
|
|
currentAdventureInfoPurchaseOffset = 5300
|
|
currentAdventureInfoPurchaseCount = 256
|
|
currentAdventureInfoPurchaseEntrySize = 8
|
|
currentAdventureInfoTripleOffset = 7348
|
|
currentAdventureInfoTripleCount = 20
|
|
currentAdventureInfoTripleSize = 3
|
|
// Each native row is type:u8 then count:u16. The order matters: the client
|
|
// reads the classification byte first (see the native regression test).
|
|
currentAdventureInfoTripleTypeOffset = 0
|
|
currentAdventureInfoTripleCountOffset = 1
|
|
currentAdventureInfoGrowthCapsuleOffset = 7408
|
|
// currentAdventureInfoCapsuleClaimCountOffset 是成长胶囊页签"可获得的经验值"
|
|
// 那一栏的值,也就是**现在可以领取几次**(每次 = 10% 档 = 1,000,000 点)。
|
|
// 客户端解析 sub_C7DAF0 时把这个 dword 存进 manager+0x310,而
|
|
// 0x1DE1F30 = `mov eax,[ecx+0x310]; ret` —— 反汇编直接确认。
|
|
// 它同时被 0x13F0FA0 当成循环上限逐个建列表项,所以**只能发次数**,
|
|
// 不能发经验值总量(发 1,100 万会让客户端建上千万个字符串而卡死)。
|
|
currentAdventureInfoCapsuleClaimCountOffset = 7416
|
|
currentSelectorAdventureInfoSlotMetadata = adventuregroup.SelectorSlotMetadataKey
|
|
)
|
|
|
|
// currentAdventureInfoContentCountOffsets are the six u32 content counters.
|
|
// The client reads them at exactly these offsets; the order is the native
|
|
// index order (ContentCounts[0] -> 16, [1] -> 32, ...), not sorted ascending.
|
|
var currentAdventureInfoContentCountOffsets = [adventuregroup.ContentTypeCount]int{16, 32, 24, 28, 36, 40}
|