Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

404 lines
14 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"fmt"
"math"
"sort"
"strconv"
"strings"
"time"
dnfcharstat "longheng.io/server/internal/modules/dnf/charstat"
dnfcombatpower "longheng.io/server/internal/modules/dnf/combatpower"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// Class0/op413 type 1 is the DLL-private compatibility envelope for the exact
// PVF combat snapshot. Seria-luck HUD state is deliberately not sent
// through this private opcode; that display belongs to the native EXE path.
//
// Wire contract (must match the shipped client DLL byte for byte):
// - 16-byte class0 header + 70-byte body = 86-byte packet
// - body[0] == type 1, body[1] == version 4
//
// The client patch (90CN.dll TryConsumePrivateCombatPowerAffixes) rejects the
// packet unless opcode==413, length==86, type==1 and version==4, so a v5 body
// with a trailing character id is dropped silently and the panel loses every
// equipment/affix row. Keep version 4 and 70 bytes unless the client DLL is
// rebuilt with the matching constants.
const (
currentCombatPowerAffixMsgID = uint16(413)
currentCombatPowerAffixType = byte(1)
currentCombatPowerAffixVersion = byte(4)
currentCombatPowerAffixBodyLength = 70
currentCombatPowerAffixPrivateABI = "90cn_private_combat_power_affixes_v4"
currentCombatPowerProfessionBytes = 32
)
type currentCombatPowerProjection struct {
Result dnfcombatpower.Result
Job byte
GrowType byte
Level byte
ProfessionName string
Stats dnfcharstat.Vector
CharacterID uint32
}
func (s *Service) preloadCombatPowerAffixCatalog(ctx context.Context) error {
if s == nil {
return fmt.Errorf("dnfbridge service is nil")
}
s.combatPowerMu.Lock()
if s.combatPowerCatalog != nil {
s.combatPowerMu.Unlock()
return nil
}
if s.combatPowerCatalogErr != nil {
err := s.combatPowerCatalogErr
s.combatPowerMu.Unlock()
return err
}
s.combatPowerMu.Unlock()
s.initialEquipmentMu.Lock()
archive, err := s.initialEquipmentArchiveLocked()
s.initialEquipmentMu.Unlock()
if err != nil {
return fmt.Errorf("load combat power pvf archive: %w", err)
}
catalog, err := dnfcombatpower.Load(ctx, archive)
s.combatPowerMu.Lock()
defer s.combatPowerMu.Unlock()
if err != nil {
s.combatPowerCatalogErr = fmt.Errorf("load combat power affix catalog: %w", err)
return s.combatPowerCatalogErr
}
s.combatPowerCatalog = catalog
items, sets := catalog.Snapshot()
s.logPacketEvent("dnf-combat-power-affix-pvf-catalog-loaded", "items", items, "sets", sets)
return nil
}
func buildCurrentCombatPowerAffixBody(projection currentCombatPowerProjection) []byte {
result := projection.Result
body := make([]byte, currentCombatPowerAffixBodyLength)
body[0] = currentCombatPowerAffixType
body[1] = currentCombatPowerAffixVersion
binary.LittleEndian.PutUint16(body[2:4], combatPowerPercentTenths(result.Affixes.WhiteDamage))
binary.LittleEndian.PutUint16(body[4:6], combatPowerPercentTenths(result.Affixes.YellowDamage))
binary.LittleEndian.PutUint16(body[6:8], combatPowerPercentTenths(result.Affixes.CriticalDamage))
binary.LittleEndian.PutUint16(body[8:10], combatPowerPercentTenths(result.Affixes.YellowAdditional))
binary.LittleEndian.PutUint16(body[10:12], combatPowerPercentTenths(result.Affixes.CriticalAdditional))
binary.LittleEndian.PutUint16(body[12:14], combatPowerPercentTenths(result.Affixes.AllAttack))
binary.LittleEndian.PutUint16(body[14:16], clampUint16(result.EquippedItems))
binary.LittleEndian.PutUint16(body[16:18], clampUint16(len(result.ActiveSets)))
body[18] = projection.Job
body[19] = projection.GrowType
body[20] = projection.Level
profession := boundedCombatPowerProfession(projection.ProfessionName)
body[21] = byte(len(profession))
binary.LittleEndian.PutUint32(body[22:26], clampUint32(projection.Stats.PhysicalAttack))
binary.LittleEndian.PutUint32(body[26:30], clampUint32(projection.Stats.MagicalAttack))
binary.LittleEndian.PutUint32(body[30:34], clampUint32(projection.Stats.IndependentAttack))
copy(body[34:34+currentCombatPowerProfessionBytes], profession)
binary.LittleEndian.PutUint32(body[66:70], clampUint32(int64(result.PVFEquipmentScore)))
return body
}
func boundedCombatPowerProfession(value string) []byte {
value = strings.TrimSpace(value)
if value == "" {
return nil
}
const maximum = currentCombatPowerProfessionBytes - 1
out := make([]byte, 0, maximum)
for _, character := range value {
encoded := []byte(string(character))
if len(out)+len(encoded) > maximum {
break
}
out = append(out, encoded...)
}
return out
}
func combatPowerPercentTenths(value float64) uint16 {
if value <= 0 || math.IsNaN(value) || math.IsInf(value, 0) {
return 0
}
value = math.Round(value * 10)
if value >= math.MaxUint16 {
return math.MaxUint16
}
return uint16(value)
}
func clampUint16(value int) uint16 {
if value <= 0 {
return 0
}
if value >= math.MaxUint16 {
return math.MaxUint16
}
return uint16(value)
}
func clampUint32(value int64) uint32 {
if value <= 0 {
return 0
}
if value >= math.MaxUint32 {
return math.MaxUint32
}
return uint32(value)
}
func (s *Service) sendSelectedCurrentCombatPowerAffixes(session *gameSession, source string) error {
_, err := s.sendSelectedCurrentCombatPowerAffixProjection(session, source)
return err
}
func (s *Service) sendSelectedCurrentCombatPowerAffixProjection(session *gameSession, source string) (bool, error) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return false, nil
}
s.combatPowerMu.Lock()
catalog := s.combatPowerCatalog
catalogErr := s.combatPowerCatalogErr
s.combatPowerMu.Unlock()
if catalog == nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "pvf_catalog_unavailable",
"error", catalogErr)
return false, nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.Equipment == nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "character_or_equipment_repository_unavailable")
return false, nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
characterID := strconv.Itoa(int(session.selectedCharacterID))
character, characterFound, err := repositories.Character.Load(ctx, characterID)
if err != nil || !characterFound {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "character_load_failed",
"found", characterFound,
"error", err)
return false, nil
}
jobValue, err := strconv.Atoi(strings.TrimSpace(character.Job))
if err != nil || jobValue < 0 || jobValue > math.MaxUint8 {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "character_job_invalid",
"job", character.Job,
"error", err)
return false, nil
}
growType := byte(numericCharacterStatValue(character, "grow_type"))
profiles, _, err := s.currentProfessionResources(ctx)
if err != nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "profession_profile_unavailable",
"error", err)
return false, nil
}
professionName, professionFound := profiles.DisplayName(byte(jobValue), growType)
if !professionFound {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "profession_name_missing",
"job", jobValue,
"grow_type", growType)
return false, nil
}
stats, statsFound := s.characterPVFStatsForUserInfo(ctx, session, character, true)
if !statsFound {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "character_three_attack_stats_unavailable")
return false, nil
}
equipment, equipmentFound, err := repositories.Equipment.Load(ctx, characterID)
if err != nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "equipment_load_failed",
"error", err)
return false, nil
}
if repositories.Pet == nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "pet_repository_unavailable")
return false, nil
}
petRecord, petFound, err := repositories.Pet.Load(ctx, characterID)
if err != nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "pet_load_failed",
"error", err)
return false, nil
}
itemIDs := combatPowerEquippedItemIDs(
equipment, equipmentFound, petRecord, petFound, time.Now())
result, err := catalog.Aggregate(ctx, itemIDs)
if err != nil {
s.logGameEvent(session, "game-combat-power-affix-private-projection-deferred",
"source", source,
"char_id", session.selectedCharacterID,
"private_abi", currentCombatPowerAffixPrivateABI,
"reason", "pvf_affix_aggregate_failed",
"error", err)
return false, nil
}
missingAttackStats := 0
for _, itemID := range itemIDs {
itemStats, found := s.equipmentPVFStat(ctx, itemID, nil)
if !found {
missingAttackStats++
continue
}
stats.Add(itemStats)
}
level := character.Level
if level <= 0 {
level = 1
}
if level > math.MaxUint8 {
level = math.MaxUint8
}
body := buildCurrentCombatPowerAffixBody(currentCombatPowerProjection{
Result: result,
Job: byte(jobValue),
GrowType: growType,
Level: byte(level),
ProfessionName: professionName,
Stats: stats,
CharacterID: uint32(session.selectedCharacterID),
})
s.logGameEvent(session, "game-combat-power-affix-private-projection-send",
"source", source,
"char_id", session.selectedCharacterID,
"msg_id", currentCombatPowerAffixMsgID,
"classification", 0,
"body_len", len(body),
"white_tenths", binary.LittleEndian.Uint16(body[2:4]),
"yellow_tenths", binary.LittleEndian.Uint16(body[4:6]),
"critical_tenths", binary.LittleEndian.Uint16(body[6:8]),
"yellow_additional_tenths", binary.LittleEndian.Uint16(body[8:10]),
"critical_additional_tenths", binary.LittleEndian.Uint16(body[10:12]),
"all_attack_tenths", binary.LittleEndian.Uint16(body[12:14]),
"equipped_items", result.EquippedItems,
"active_sets", len(result.ActiveSets),
"job", jobValue,
"grow_type", growType,
"level", level,
"profession", professionName,
"physical_attack", binary.LittleEndian.Uint32(body[22:26]),
"magical_attack", binary.LittleEndian.Uint32(body[26:30]),
"independent_attack", binary.LittleEndian.Uint32(body[30:34]),
"pvf_equipment_score", binary.LittleEndian.Uint32(body[66:70]),
"character_id", uint32(session.selectedCharacterID),
"pvf_scored_items", result.ScoredItems,
"pvf_level90_epic_items", result.Level90EpicItems,
"missing_item_attack_stats", missingAttackStats,
"private_abi", currentCombatPowerAffixPrivateABI,
"wire_owner", "90CN.dll",
"native_exe_protocol", false)
if err := s.sendGameUpperRawClass(session, currentCombatPowerAffixMsgID, body, 0); err != nil {
return false, err
}
return true, nil
}
func combatPowerEquippedItemIDs(
equipment dnfrepo.EquipmentRecord,
equipmentFound bool,
petRecord dnfrepo.PetRecord,
petFound bool,
now time.Time,
) []int64 {
itemIDs := make([]int64, 0, len(equipment.Entries)+4)
occupied := make(map[int16]bool, 33)
for _, entry := range equipment.Entries {
if entry.ItemID <= 0 || !combatPowerActorSlot(entry.SlotIndex) ||
(!entry.ExpireAt.IsZero() && !entry.ExpireAt.After(now)) {
continue
}
occupied[entry.SlotIndex] = true
itemIDs = append(itemIDs, entry.ItemID)
}
// A present equipment record is authoritative for creature slot 26. Only
// imported legacy characters with no equipment record may fall back to the
// durable pet owner's EquippedKey.
if petFound && !equipmentFound && !occupied[26] {
if pet, ok := petRecord.Entries[petRecord.EquippedKey]; ok && pet.ItemID > 0 {
occupied[26] = true
itemIDs = append(itemIDs, pet.ItemID)
}
}
// Pet artifacts are owned by PetRecord under semantic color keys instead
// of historical equipment numbers. Project them into the current actor's
// three dedicated combat-power slots without double-counting imported rows.
for index, kind := range []string{"red", "blue", "green"} {
slot := int16(27 + index)
if !petFound || occupied[slot] {
continue
}
artifact, ok := petRecord.Artifacts[kind]
if !ok || artifact.ItemID <= 0 || artifact.Count <= 0 ||
(!artifact.ExpireAt.IsZero() && !artifact.ExpireAt.After(now)) {
continue
}
occupied[slot] = true
itemIDs = append(itemIDs, artifact.ItemID)
}
sort.Slice(itemIDs, func(i, j int) bool { return itemIDs[i] < itemIDs[j] })
return itemIDs
}
func combatPowerActorSlot(slot int16) bool {
// The current EXE owns one 33-slot actor equipment map. Every proved worn
// slot participates in the PVF affix scan: ordinary equipment, avatars,
// aura/skin/name-tag/weapon-avatar, creature, three pet artifacts, and
// guild medal. A slot without a relevant PVF damage entry contributes zero.
return slot >= 0 && slot <= 32
}