服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
201 lines
6.7 KiB
Go
201 lines
6.7 KiB
Go
package dnfbridge
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import (
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cryptorand "crypto/rand"
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"encoding/binary"
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"math/big"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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)
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const (
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// The compatibility DLL multiplexes its private C2S controls through the
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// intentional op1456 enum hole. "BMU1" cannot collide with the existing
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// "ACK1" capability announcement.
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currentDungeonBossMutationMagic = uint32(0x31554D42) // "BMU1"
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currentDungeonBossMutationVersion = byte(1)
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currentDungeonBossMutationRequestLength = 16
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// Class0/op413 is already a DLL-private, exact-length-gated projection
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// channel. Type 3 is consumed by 90CN.dll before the native dispatcher.
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currentDungeonBossMutationResponseMsgID = uint16(413)
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currentDungeonBossMutationResponseType = byte(3)
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currentDungeonBossMutationResponseVersion = byte(1)
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currentDungeonBossMutationResponseLength = 12
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)
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const (
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currentDungeonBossMutationReasonAllowed byte = iota
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currentDungeonBossMutationReasonLotteryMiss
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currentDungeonBossMutationReasonRuntimeMissing
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currentDungeonBossMutationReasonNotOrdinaryDungeon
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currentDungeonBossMutationReasonSceneMismatch
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currentDungeonBossMutationReasonTargetUnknown
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currentDungeonBossMutationReasonTargetMismatch
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currentDungeonBossMutationReasonNotBoss
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currentDungeonBossMutationReasonTargetInactive
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currentDungeonBossMutationReasonAlreadyAttempted
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currentDungeonBossMutationReasonRandomUnavailable
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)
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type currentDungeonBossMutationRequest struct {
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Token uint16
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ObjectKey uint16
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MonsterID uint32
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}
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type currentDungeonBossMutationDecision struct {
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Token uint16
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MonsterID uint32
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ObjectKey uint16
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Allowed bool
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Reason byte
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}
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func isCurrentDungeonBossMutationEnvelope(body []byte) bool {
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return len(body) >= 4 && binary.LittleEndian.Uint32(body[:4]) == currentDungeonBossMutationMagic
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}
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func parseCurrentDungeonBossMutationRequest(body []byte) (currentDungeonBossMutationRequest, bool) {
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if len(body) != currentDungeonBossMutationRequestLength ||
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binary.LittleEndian.Uint32(body[0:4]) != currentDungeonBossMutationMagic ||
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body[4] != currentDungeonBossMutationVersion || body[5] != 0 ||
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binary.LittleEndian.Uint16(body[10:12]) != 0 {
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return currentDungeonBossMutationRequest{}, false
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}
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request := currentDungeonBossMutationRequest{
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Token: binary.LittleEndian.Uint16(body[6:8]),
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ObjectKey: binary.LittleEndian.Uint16(body[8:10]),
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MonsterID: binary.LittleEndian.Uint32(body[12:16]),
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}
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if request.Token == 0 || request.ObjectKey == 0 || request.MonsterID == 0 {
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return currentDungeonBossMutationRequest{}, false
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}
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return request, true
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}
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func buildCurrentDungeonBossMutationDecisionBody(decision currentDungeonBossMutationDecision) []byte {
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body := make([]byte, currentDungeonBossMutationResponseLength)
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body[0] = currentDungeonBossMutationResponseType
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body[1] = currentDungeonBossMutationResponseVersion
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binary.LittleEndian.PutUint16(body[2:4], decision.Token)
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binary.LittleEndian.PutUint32(body[4:8], decision.MonsterID)
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binary.LittleEndian.PutUint16(body[8:10], decision.ObjectKey)
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if decision.Allowed {
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body[10] = 1
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}
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body[11] = decision.Reason
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return body
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}
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func currentDungeonBossMutationRoll() (uint32, error) {
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value, err := cryptorand.Int(cryptorand.Reader, big.NewInt(10))
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if err != nil {
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return 0, err
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}
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return uint32(value.Uint64()), nil
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}
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func (r *runtimeDungeonRoom) resolveBossMutation(
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objectKey uint32,
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monsterID int64,
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roll uint32,
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) (runtimeDungeonMonster, bool, byte) {
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if r == nil {
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return runtimeDungeonMonster{}, false, currentDungeonBossMutationReasonRuntimeMissing
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}
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r.mu.Lock()
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defer r.mu.Unlock()
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index, ok := r.byObjectKey[objectKey]
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if !ok || index < 0 || index >= len(r.monsters) {
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return runtimeDungeonMonster{}, false, currentDungeonBossMutationReasonTargetUnknown
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}
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monster := &r.monsters[index]
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if monster.ObjectKey != objectKey || monster.Spawn.MonsterID != monsterID {
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return *monster, false, currentDungeonBossMutationReasonTargetMismatch
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}
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if monster.State != runtimeDungeonMonsterAnnounced {
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return *monster, false, currentDungeonBossMutationReasonTargetInactive
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}
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if !currentDungeonOrdinaryMonsterLooksBoss(*monster) {
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return *monster, false, currentDungeonBossMutationReasonNotBoss
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}
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if monster.BossMutationAttempted {
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return *monster, false, currentDungeonBossMutationReasonAlreadyAttempted
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}
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monster.BossMutationAttempted = true
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monster.BossMutationAllowed = roll == 0
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if monster.BossMutationAllowed {
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return *monster, true, currentDungeonBossMutationReasonAllowed
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}
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return *monster, false, currentDungeonBossMutationReasonLotteryMiss
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}
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func (s *Service) handleCurrentDungeonBossMutation(
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session *gameSession,
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classification byte,
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body []byte,
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) error {
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if session == nil || classification != dnfproto.DefaultChannelClassification {
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if session != nil {
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s.logGameEvent(session, "game-dungeon-boss-mutation-rejected",
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"classification", classification,
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"body_len", len(body),
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"reason", "class1_private_request_required")
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}
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return nil
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}
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request, ok := parseCurrentDungeonBossMutationRequest(body)
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if !ok {
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s.logGameEvent(session, "game-dungeon-boss-mutation-rejected",
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"classification", classification,
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"body_len", len(body),
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"reason", "invalid_bmu1_envelope")
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return nil
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}
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decision := currentDungeonBossMutationDecision{
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Token: request.Token,
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MonsterID: request.MonsterID,
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ObjectKey: request.ObjectKey,
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Reason: currentDungeonBossMutationReasonRuntimeMissing,
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}
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session.dungeon.mu.Lock()
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runtime := session.dungeon.runtime
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if runtime != nil && runtime.Session != nil && runtime.Room != nil &&
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dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
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if runtime.raidDungeon.RaidKey != 0 || runtime.tournament != nil {
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decision.Reason = currentDungeonBossMutationReasonNotOrdinaryDungeon
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} else if scene, sceneOK := runtime.Session.Scene(); !sceneOK ||
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scene.Coordinate != runtime.Room.coordinate ||
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scene.Map.Map.ID != runtime.Room.mapID {
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decision.Reason = currentDungeonBossMutationReasonSceneMismatch
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} else if roll, err := currentDungeonBossMutationRoll(); err != nil {
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decision.Reason = currentDungeonBossMutationReasonRandomUnavailable
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} else {
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monster, allowed, reason := runtime.Room.resolveBossMutation(
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uint32(request.ObjectKey), int64(request.MonsterID), roll)
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decision.Allowed = allowed
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decision.Reason = reason
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if monster.ObjectKey != 0 {
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decision.ObjectKey = uint16(monster.ObjectKey)
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}
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}
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}
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session.dungeon.mu.Unlock()
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s.logGameEvent(session, "game-dungeon-boss-mutation-decision",
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"token", decision.Token,
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"object_key", decision.ObjectKey,
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"monster_id", decision.MonsterID,
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"allowed", decision.Allowed,
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"reason_code", decision.Reason)
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return s.sendGameUpperRawClass(
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session,
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currentDungeonBossMutationResponseMsgID,
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buildCurrentDungeonBossMutationDecisionBody(decision),
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0,
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)
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}
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