Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

201 lines
6.7 KiB
Go

package dnfbridge
import (
cryptorand "crypto/rand"
"encoding/binary"
"math/big"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
const (
// The compatibility DLL multiplexes its private C2S controls through the
// intentional op1456 enum hole. "BMU1" cannot collide with the existing
// "ACK1" capability announcement.
currentDungeonBossMutationMagic = uint32(0x31554D42) // "BMU1"
currentDungeonBossMutationVersion = byte(1)
currentDungeonBossMutationRequestLength = 16
// Class0/op413 is already a DLL-private, exact-length-gated projection
// channel. Type 3 is consumed by 90CN.dll before the native dispatcher.
currentDungeonBossMutationResponseMsgID = uint16(413)
currentDungeonBossMutationResponseType = byte(3)
currentDungeonBossMutationResponseVersion = byte(1)
currentDungeonBossMutationResponseLength = 12
)
const (
currentDungeonBossMutationReasonAllowed byte = iota
currentDungeonBossMutationReasonLotteryMiss
currentDungeonBossMutationReasonRuntimeMissing
currentDungeonBossMutationReasonNotOrdinaryDungeon
currentDungeonBossMutationReasonSceneMismatch
currentDungeonBossMutationReasonTargetUnknown
currentDungeonBossMutationReasonTargetMismatch
currentDungeonBossMutationReasonNotBoss
currentDungeonBossMutationReasonTargetInactive
currentDungeonBossMutationReasonAlreadyAttempted
currentDungeonBossMutationReasonRandomUnavailable
)
type currentDungeonBossMutationRequest struct {
Token uint16
ObjectKey uint16
MonsterID uint32
}
type currentDungeonBossMutationDecision struct {
Token uint16
MonsterID uint32
ObjectKey uint16
Allowed bool
Reason byte
}
func isCurrentDungeonBossMutationEnvelope(body []byte) bool {
return len(body) >= 4 && binary.LittleEndian.Uint32(body[:4]) == currentDungeonBossMutationMagic
}
func parseCurrentDungeonBossMutationRequest(body []byte) (currentDungeonBossMutationRequest, bool) {
if len(body) != currentDungeonBossMutationRequestLength ||
binary.LittleEndian.Uint32(body[0:4]) != currentDungeonBossMutationMagic ||
body[4] != currentDungeonBossMutationVersion || body[5] != 0 ||
binary.LittleEndian.Uint16(body[10:12]) != 0 {
return currentDungeonBossMutationRequest{}, false
}
request := currentDungeonBossMutationRequest{
Token: binary.LittleEndian.Uint16(body[6:8]),
ObjectKey: binary.LittleEndian.Uint16(body[8:10]),
MonsterID: binary.LittleEndian.Uint32(body[12:16]),
}
if request.Token == 0 || request.ObjectKey == 0 || request.MonsterID == 0 {
return currentDungeonBossMutationRequest{}, false
}
return request, true
}
func buildCurrentDungeonBossMutationDecisionBody(decision currentDungeonBossMutationDecision) []byte {
body := make([]byte, currentDungeonBossMutationResponseLength)
body[0] = currentDungeonBossMutationResponseType
body[1] = currentDungeonBossMutationResponseVersion
binary.LittleEndian.PutUint16(body[2:4], decision.Token)
binary.LittleEndian.PutUint32(body[4:8], decision.MonsterID)
binary.LittleEndian.PutUint16(body[8:10], decision.ObjectKey)
if decision.Allowed {
body[10] = 1
}
body[11] = decision.Reason
return body
}
func currentDungeonBossMutationRoll() (uint32, error) {
value, err := cryptorand.Int(cryptorand.Reader, big.NewInt(10))
if err != nil {
return 0, err
}
return uint32(value.Uint64()), nil
}
func (r *runtimeDungeonRoom) resolveBossMutation(
objectKey uint32,
monsterID int64,
roll uint32,
) (runtimeDungeonMonster, bool, byte) {
if r == nil {
return runtimeDungeonMonster{}, false, currentDungeonBossMutationReasonRuntimeMissing
}
r.mu.Lock()
defer r.mu.Unlock()
index, ok := r.byObjectKey[objectKey]
if !ok || index < 0 || index >= len(r.monsters) {
return runtimeDungeonMonster{}, false, currentDungeonBossMutationReasonTargetUnknown
}
monster := &r.monsters[index]
if monster.ObjectKey != objectKey || monster.Spawn.MonsterID != monsterID {
return *monster, false, currentDungeonBossMutationReasonTargetMismatch
}
if monster.State != runtimeDungeonMonsterAnnounced {
return *monster, false, currentDungeonBossMutationReasonTargetInactive
}
if !currentDungeonOrdinaryMonsterLooksBoss(*monster) {
return *monster, false, currentDungeonBossMutationReasonNotBoss
}
if monster.BossMutationAttempted {
return *monster, false, currentDungeonBossMutationReasonAlreadyAttempted
}
monster.BossMutationAttempted = true
monster.BossMutationAllowed = roll == 0
if monster.BossMutationAllowed {
return *monster, true, currentDungeonBossMutationReasonAllowed
}
return *monster, false, currentDungeonBossMutationReasonLotteryMiss
}
func (s *Service) handleCurrentDungeonBossMutation(
session *gameSession,
classification byte,
body []byte,
) error {
if session == nil || classification != dnfproto.DefaultChannelClassification {
if session != nil {
s.logGameEvent(session, "game-dungeon-boss-mutation-rejected",
"classification", classification,
"body_len", len(body),
"reason", "class1_private_request_required")
}
return nil
}
request, ok := parseCurrentDungeonBossMutationRequest(body)
if !ok {
s.logGameEvent(session, "game-dungeon-boss-mutation-rejected",
"classification", classification,
"body_len", len(body),
"reason", "invalid_bmu1_envelope")
return nil
}
decision := currentDungeonBossMutationDecision{
Token: request.Token,
MonsterID: request.MonsterID,
ObjectKey: request.ObjectKey,
Reason: currentDungeonBossMutationReasonRuntimeMissing,
}
session.dungeon.mu.Lock()
runtime := session.dungeon.runtime
if runtime != nil && runtime.Session != nil && runtime.Room != nil &&
dungeonRuntimeOwnsCharacter(runtime, session.selectedCharacterID) {
if runtime.raidDungeon.RaidKey != 0 || runtime.tournament != nil {
decision.Reason = currentDungeonBossMutationReasonNotOrdinaryDungeon
} else if scene, sceneOK := runtime.Session.Scene(); !sceneOK ||
scene.Coordinate != runtime.Room.coordinate ||
scene.Map.Map.ID != runtime.Room.mapID {
decision.Reason = currentDungeonBossMutationReasonSceneMismatch
} else if roll, err := currentDungeonBossMutationRoll(); err != nil {
decision.Reason = currentDungeonBossMutationReasonRandomUnavailable
} else {
monster, allowed, reason := runtime.Room.resolveBossMutation(
uint32(request.ObjectKey), int64(request.MonsterID), roll)
decision.Allowed = allowed
decision.Reason = reason
if monster.ObjectKey != 0 {
decision.ObjectKey = uint16(monster.ObjectKey)
}
}
}
session.dungeon.mu.Unlock()
s.logGameEvent(session, "game-dungeon-boss-mutation-decision",
"token", decision.Token,
"object_key", decision.ObjectKey,
"monster_id", decision.MonsterID,
"allowed", decision.Allowed,
"reason_code", decision.Reason)
return s.sendGameUpperRawClass(
session,
currentDungeonBossMutationResponseMsgID,
buildCurrentDungeonBossMutationDecisionBody(decision),
0,
)
}