Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

44 lines
1.4 KiB
Go

package dnfbridge
// currentDungeonSettlementPhase is the monotonic owner for the current EXE's
// completed-dungeon handshake. Packet builders remain protocol-specific, but
// no handler may advance more than one client-owned barrier at a time.
type currentDungeonSettlementPhase uint8
const (
currentDungeonSettlementPhaseCombat currentDungeonSettlementPhase = iota
currentDungeonSettlementPhaseClearEnabled
currentDungeonSettlementPhaseResultShown
currentDungeonSettlementPhaseCardScrollStarted
currentDungeonSettlementPhaseCardsRevealed
currentDungeonSettlementPhaseRewardCommitted
currentDungeonSettlementPhaseEnding
)
func (phase currentDungeonSettlementPhase) String() string {
switch phase {
case currentDungeonSettlementPhaseCombat:
return "combat"
case currentDungeonSettlementPhaseClearEnabled:
return "clear_enabled"
case currentDungeonSettlementPhaseResultShown:
return "result_shown"
case currentDungeonSettlementPhaseCardScrollStarted:
return "card_scroll_started"
case currentDungeonSettlementPhaseCardsRevealed:
return "cards_revealed"
case currentDungeonSettlementPhaseRewardCommitted:
return "reward_committed"
case currentDungeonSettlementPhaseEnding:
return "ending"
default:
return "unknown"
}
}
func (runtime *runtimeDungeonState) advanceSettlementPhase(next currentDungeonSettlementPhase) {
if runtime != nil && next > runtime.settlementPhase {
runtime.settlementPhase = next
}
}