服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
65 lines
2.3 KiB
Go
65 lines
2.3 KiB
Go
package dnfbridge
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import (
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"context"
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"testing"
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"time"
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"longheng.io/server/internal/modules/dnf/premium"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// The two towers consume their per-character daily entry independently, and the
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// 06:00 service-day boundary restores each of them on its own.
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func TestTowerCharacterMode1PreservesIndependentDailyEntries(t *testing.T) {
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ctx := context.Background()
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reset := time.Date(2026, 9, 15, 6, 0, 0, 0, time.FixedZone("Asia/Shanghai", 8*60*60))
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for _, tc := range []struct {
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name string
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usedDay int64
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now time.Time
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wantRemaining byte
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}{
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{"unused", 0, reset.Add(-time.Second), 1},
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{"cleared_before_relogin", premium.ServiceDayID(reset.Add(-time.Hour)), reset.Add(-time.Second), 0},
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{"next_service_day", premium.ServiceDayID(reset.Add(-time.Hour)), reset, 1},
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} {
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for _, kind := range []string{"despair", "grief"} {
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t.Run(kind+"/"+tc.name, func(t *testing.T) {
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service := &Service{characterStats: testCharacterStatTable(t),
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gameplayTimers: &processGameplayTimeQueue{now: func() time.Time { return tc.now }}}
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character := dnfrepo.CharacterRecord{CharacterID: "19", Level: 1,
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Stats: map[string]int64{"tower_" + kind + "_last_clear_at": reset.Add(-time.Hour).Unix()}}
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if tc.usedDay != 0 {
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character.Stats["tower_"+kind+"_character_entry_day"] = tc.usedDay
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}
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body := service.buildCurrentSelectedUserInfoMode1Body(ctx, nil, nil, character, true, 19)
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if len(body) != currentMode1BaseWireSize {
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t.Fatalf("mode1 shape changed: len=%d", len(body))
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}
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// Native sub_2002BE0 reads flag B after resources, creature level,
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// the empty dungeon-count list and flag A, then stores !flagB.
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resourceOffset := currentMode1CreateRowsOffset + 4 + 2 + 1 + 8
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flag := body[resourceOffset+6]
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if kind == "grief" {
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flag = body[len(body)-1]
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}
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remaining := byte(0)
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if flag == 0 {
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remaining = 1
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}
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if remaining != tc.wantRemaining {
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t.Fatalf("native character entry=%d/1 want=%d/1 flagB=%d", remaining, tc.wantRemaining, flag)
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}
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otherFlag := body[len(body)-1]
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if kind == "grief" {
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otherFlag = body[resourceOffset+6]
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}
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if otherFlag != 0 {
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t.Fatal("one tower consumed the other tower's character entry")
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}
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})
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}
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}
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}
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