服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
74 lines
3.1 KiB
Go
74 lines
3.1 KiB
Go
package dnfbridge
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import (
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"encoding/binary"
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"strings"
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"longheng.io/server/internal/modules/dnf/itemquality"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentEquipmentTopQualitySeed uint32 = itemquality.TopSeed
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currentEquipmentRandomQualitySeedCount uint32 = itemquality.RandomSeedCount
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)
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func newCurrentEquipmentQualitySeed() (uint32, error) {
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return itemquality.NewRandomSeed()
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}
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func validCurrentEquipmentQualitySeed(seed uint32) bool {
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return itemquality.Valid(seed)
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}
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func currentEquipmentEntryHasCurrentRaw77(entry dnfrepo.EquipmentEntry) bool {
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return len(entry.RawEntry) == currentItemListEntryWireSize &&
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entry.ItemID > 0 &&
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binary.LittleEndian.Uint32(entry.RawEntry[2:6]) == uint32(entry.ItemID)
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}
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// currentEquipmentQualitySeedFromExtra reads only the durable Extra aliases.
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// The full rule, including the raw+0x06 fallback, lives in itemquality.StackSeed.
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func currentEquipmentQualitySeedFromExtra(extra map[string]string) uint32 {
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return sceneInventoryExtraUint32(extra, "quality_seed", "amount_or_count", "count_or_instance")
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}
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// currentEquipmentQualitySeedFromStack is this projection's face of the shared
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// durable seed rule. It stays a thin wrapper on purpose: the login/full-list
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// projection here and the inventory module's op13/op14 re-encoders must resolve
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// the raw+0x06 word of an equipment row identically, or an inventory mutation
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// (an enchant's 0x000D refresh, for example) repaints every equipment row with
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// the grade of seed 1 until the next select-character list rebuild.
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func currentEquipmentQualitySeedFromStack(stack dnfrepo.ItemStack) uint32 {
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return itemquality.StackSeed(stack)
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}
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func applyCurrentEquipmentQualitySeed(stack *dnfrepo.ItemStack, seed uint32) error {
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return itemquality.Apply(stack, seed)
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}
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func currentItemStackValueA(stack dnfrepo.ItemStack) uint32 {
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kind := strings.TrimSpace(stack.Extra["item_kind"])
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explicitQualitySeed := sceneInventoryExtraUint32(stack.Extra, "quality_seed")
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if explicitQualitySeed != 0 ||
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(strings.EqualFold(kind, string(dungeonDropItemEquipment)) && currentEquipmentQualitySeedFromExtra(stack.Extra) != 0) {
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// The quality seed belongs only to raw+0x06. Do not mirror it into the
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// independent raw+0x0E item state field. Legacy amount_or_count is
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// shared by stackables, so it is equipment metadata only when the PVF
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// kind says equipment (or quality_seed is explicitly present).
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return sceneInventoryExtraUint32(stack.Extra, "value_a", "item_uid", "serial")
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}
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if value := sceneInventoryExtraUint32(stack.Extra, "value_a", "instance_value", "item_uid", "serial", "count_or_instance"); value != 0 {
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return value
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}
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// The current EXE's right-click op44 path rejects a stackable row whose
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// raw+0x0E identity is zero before it sends any request. Relational
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// inventory rows imported from the old JSON store legitimately have no
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// historical instance_value. Use their authoritative item id as a stable
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// wire identity instead of leaving the client-side use route disabled.
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if strings.EqualFold(kind, string(dungeonDropItemStackable)) && stack.ItemID > 0 {
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return sceneInventoryUint32FromInt64(stack.ItemID)
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}
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return 0
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}
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