Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

105 lines
2.4 KiB
Go

package dnfbridge
func buildEnterSelectDungeonBody(characterID uint16) []byte {
var writer packetWriter
writer.writeByte(3)
writer.writeUint16(currentSceneActorObjectKey(characterID))
return writer.bytes()
}
func buildEnterSelectDungeonAckBody() []byte {
// Current EXE op15 success handler reads one flag byte and then a count.
return []byte{1, 0}
}
func buildSelectDungeonBodyForCharacter(characterID uint16) []byte {
var writer packetWriter
writer.writeByte(3)
writer.writeUint16(currentSceneActorObjectKey(characterID))
return writer.bytes()
}
func buildCSharpItemListBody(listType byte) []byte {
var writer packetWriter
writer.writeByte(listType)
writer.writeUint16(0)
writer.writeUint16(0)
return writer.bytes()
}
func buildCSharpSelectLoadEmptyBody() []byte {
var writer packetWriter
writer.writeByte(1)
writer.writeUint32(0)
writer.writeUint16(0)
writer.writeByte(0)
return writer.bytes()
}
func buildCSharpUpperSuccessOnlyBody() []byte {
return []byte{1}
}
func buildCSharpUpperSuccessByteBody(value byte) []byte {
return []byte{1, value}
}
func buildCSharpUpperFailurePairBody(first byte, second byte) []byte {
return []byte{0, first, second}
}
func buildCSharpPetItemListBody() []byte {
var writer packetWriter
writer.writeByte(7)
writer.writeUint16(0)
return writer.bytes()
}
func buildCSharpUserInfoBody(occurrence int, charID uint16, charName string) []byte {
var writer packetWriter
if occurrence == 1 {
writer.writeByte(1)
writer.writeUint16(1)
writer.writeUint16(charID)
writer.writeZero(64)
return writer.bytes()
}
writer.writeByte(0)
writer.writeUint16(1)
writer.writeUint16(charID)
writer.writeAsciiDstr(charName)
writer.writeByte(0)
writer.writeByte(0)
writer.writeByte(1)
writer.writeZero(64)
return writer.bytes()
}
func buildCSharpDailyChallengeSelectBody() []byte {
var writer packetWriter
writer.writeUint32(0)
writer.writeUint32(0)
writer.writeUint32(6)
writer.writeZero(6)
writer.writeUint32(0)
return writer.bytes()
}
func buildCSharpTitleBookBody(occurrence int) []byte {
var writer packetWriter
writer.writeByte(0)
writer.writeUint16(0)
writer.writeInt32(occurrence)
writer.writeInt32(0)
return writer.bytes()
}
func buildCSharpDailyScheduleBody(_ int) []byte {
var writer packetWriter
writer.writeInt32(0)
writer.writeInt32(0)
writer.writeInt32(0)
writer.writeInt32(0)
return writer.bytes()
}