Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

282 lines
11 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"strconv"
"strings"
"longheng.io/server/internal/modules/dnf/adventuregroup"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
func adventureGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketRequestAdventureInfo)
legacyHandlers := map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentRequestAdventureInfo(session, request.Body)
},
uint16(dnfenum.CmdPacketMercenaryInfo): adventureLegacyHandler((*Service).handleCurrentAdventureExpeditionInfo),
uint16(dnfenum.CmdPacketMercenaryCompetition): adventureLegacyHandler((*Service).handleCurrentAdventureExpeditionStart),
uint16(dnfenum.CmdPacketMercenaryCompetitionCancle): adventureLegacyHandler((*Service).handleCurrentAdventureExpeditionCancel),
uint16(dnfenum.CmdPacketMercenaryCompetitionRewardRequest): adventureLegacyHandler((*Service).handleCurrentAdventureExpeditionReward),
uint16(dnfenum.CmdPacketMercenaryPointRecalculate): adventureLegacyHandler((*Service).handleCurrentAdventurePointRecalculate),
uint16(dnfenum.CmdPacketAdventurerShopPurchase): adventureLegacyHandler((*Service).handleCurrentAdventureShopPurchase),
uint16(dnfenum.CmdPacketAdventureGrowthcapsuleExp): adventureLegacyHandler((*Service).handleCurrentAdventureGrowthCapsule),
uint16(dnfenum.CmdPacketGetRepresentCharacJob): adventureLegacyHandler((*Service).handleCurrentAdventureRepresentCharacters),
uint16(dnfenum.CmdPacketSetRepresentCharacJob): adventureLegacyHandler((*Service).handleCurrentAdventureRepresentativeSet),
uint16(dnfenum.CmdPacketRemoveRepresentCharacJob): adventureLegacyHandler((*Service).handleCurrentAdventureRepresentativeRemove),
}
return gameplayModuleDefinition{
Name: "adventure-info",
LegacyHandlers: legacyHandlers,
UpperHandlers: map[uint16]gameplayHandler{
uint16(dnfenum.CmdPacketMercenaryInfo): defaultClassGameplayHandler(
"game-adventure-expedition-info-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureExpeditionInfo(session, body)
},
),
uint16(dnfenum.CmdPacketMercenaryCompetition): defaultClassGameplayHandler(
"game-adventure-expedition-start-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureExpeditionStart(session, body)
},
),
uint16(dnfenum.CmdPacketMercenaryCompetitionCancle): defaultClassGameplayHandler(
"game-adventure-expedition-cancel-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureExpeditionCancel(session, body)
},
),
uint16(dnfenum.CmdPacketMercenaryCompetitionRewardRequest): defaultClassGameplayHandler(
"game-adventure-expedition-reward-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureExpeditionReward(session, body)
},
),
uint16(dnfenum.CmdPacketMercenaryPointRecalculate): defaultClassGameplayHandler(
"game-adventure-expedition-point-recalculate-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventurePointRecalculate(session, body)
},
),
uint16(dnfenum.CmdPacketAdventurerShopPurchase): defaultClassGameplayHandler(
"game-adventure-shop-purchase-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureShopPurchase(session, body)
},
),
uint16(dnfenum.CmdPacketAdventureGrowthcapsuleExp): defaultClassGameplayHandler(
"game-adventure-growth-capsule-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureGrowthCapsule(session, body)
},
),
uint16(dnfenum.CmdPacketGetRepresentCharacJob): defaultClassGameplayHandler(
"game-adventure-represent-characters-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureRepresentCharacters(session, body)
},
),
uint16(dnfenum.CmdPacketSetRepresentCharacJob): defaultClassGameplayHandler(
"game-adventure-representative-set-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureRepresentativeSet(session, body)
},
),
uint16(dnfenum.CmdPacketRemoveRepresentCharacJob): defaultClassGameplayHandler(
"game-adventure-representative-remove-rejected",
"unexpected_classification",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentAdventureRepresentativeRemove(session, body)
},
),
},
}
}
func adventureLegacyHandler(
handler func(*Service, *gameSession, []byte) error,
) gameplayHandler {
return func(service *Service, session *gameSession, request gameplayRequest) error {
return handler(service, session, request.Body)
}
}
// handleCurrentRequestAdventureInfo owns current-EXE class1/op1403 for the
// independently registered adventure-info gameplay.
func (s *Service) handleCurrentRequestAdventureInfo(session *gameSession, request []byte) error {
targetID, requestOK := currentAdventureInfoRequestTarget(session, request)
if !requestOK {
if s != nil {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", selectedCharacterIDForLog(session),
"body_len", len(request),
"reason", "request_shape_or_selected_character")
}
return nil
}
sourceID := selectedCharacterID(session)
targetSession := session
if targetID != sourceID {
if !s.currentPeerInfoTargetVisible(session, sourceID, targetID) {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"reason", "target_not_in_same_area_and_not_party_member")
return nil
}
var online bool
targetSession, online = s.onlineGameSession(targetID)
if !online {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"reason", "target_offline")
return nil
}
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil || repositories.Account == nil {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", session.selectedCharacterID,
"body_len", len(request),
"reason", "repository_unavailable")
return nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
characterKey := strconv.Itoa(int(targetID))
selected, found, err := repositories.Character.Load(ctx, characterKey)
if err != nil || !found || numericCharacterID(selected) != int(targetID) {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"character_found", found,
"error", err,
"reason", "selected_character_unavailable")
return nil
}
accountID := strings.TrimSpace(s.accountIDForSession(targetSession))
if accountID == "" || strings.TrimSpace(selected.AccountID) != accountID {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"reason", "selected_character_owner_mismatch")
return nil
}
account, accountFound, err := repositories.Account.Load(ctx, accountID)
if err != nil || !accountFound {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"account_found", accountFound,
"error", err,
"reason", "account_unavailable")
return nil
}
state, err := s.currentAccountAdventureGroupInfoState(ctx, selected, true, targetSession)
if err != nil {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"error", err,
"reason", "account_summary_unavailable")
return nil
}
createdDate, dateSource, err := adventureGroupCreatedDisplayDate(account)
if err != nil {
s.logGameEvent(session, "game-adventure-info-request-rejected",
"selected_character_id", sourceID,
"target_character_id", targetID,
"body_len", len(request),
"error", err,
"reason", "adventure_group_created_date_invalid")
return nil
}
body := buildCurrentAdventureInfoBodyWithState(
targetID,
state.Summary,
state.Characters,
account.RepresentAccountName,
createdDate,
state.Projection,
)
s.logGameEvent(session, "game-adventure-info-response-send",
"msg_id", uint16(dnfenum.CmdPacketRequestAdventureInfo),
"classification", 1,
"selected_character_id", sourceID,
"target_character_id", targetID,
"request_body_len", len(request),
"plain_payload_len", len(body),
"raw_state_len", currentAdventureInfoRawLength,
"total_point", state.Summary.TotalPoint,
"manage_level", state.Summary.ManageLevel,
"roster_count", len(state.Characters),
"consecutive_login_days", state.Projection.ConsecutiveLoginDays,
"recommended_dungeon_clears", state.Projection.ContentCounts[adventuregroup.ContentTypeRecommendedDungeon],
"created_date", createdDate,
"date_source", dateSource,
"name_source", "account_repository",
"growth_capsule_progress", state.Projection.Runtime.GrowthExperience,
"independent_tail_u32", 0)
return s.sendGameUpperSuccess(session, uint16(dnfenum.CmdPacketRequestAdventureInfo), body)
}
func currentAdventureInfoRequestTarget(session *gameSession, request []byte) (uint16, bool) {
if session == nil || session.selectedCharacterID == 0 {
return 0, false
}
switch len(request) {
case currentAdventureInfoRequestWireLength:
return session.selectedCharacterID, true
case currentAdventureInfoSceneRequestLength:
targetID := binary.LittleEndian.Uint16(request)
return targetID, targetID != 0
default:
return 0, false
}
}
func currentAdventureInfoRequestMatchesSession(session *gameSession, request []byte) bool {
if session == nil || session.selectedCharacterID == 0 {
return false
}
switch len(request) {
case currentAdventureInfoRequestWireLength:
return true
case currentAdventureInfoSceneRequestLength:
return binary.LittleEndian.Uint16(request) == currentSceneActorObjectKey(session.selectedCharacterID)
default:
return false
}
}
func selectedCharacterIDForLog(session *gameSession) uint16 {
if session == nil {
return 0
}
return session.selectedCharacterID
}