Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

35 lines
1.1 KiB
Go

package dnfbridge
import (
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
func epicWishGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketUpdateWishItem)
handler := func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentEpicWishUpdate(session, request.Body)
}
return gameplayModuleDefinition{
Name: "epic-wish",
LegacyHandlers: map[uint16]gameplayHandler{
opcode: handler,
},
UpperHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if request.Classification != dnfproto.DefaultChannelClassification {
service.logGameEvent(session, "game-upper-epic-wish-update-blocked",
"classification", request.Classification,
"body_len", len(request.Body),
"reason", "current_exe_op1352_requires_class1")
return service.sendCurrentEpicWishUpdateFailure(
session,
errCurrentEpicWishRequestInvalid,
)
}
return handler(service, session, request)
},
},
}
}