Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_equipment_disjoint.go
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

225 lines
9.3 KiB
Go

package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func equipmentDisjointGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketDisjointItem)
return gameplayModuleDefinition{
Name: "equipment-disjoint",
LegacyHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentDisjointItem(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-disjoint-item-blocked", "current_exe_op26_command_class_mismatch") {
return nil
}
return service.handleCurrentDisjointItem(session, request.Body)
},
},
LegacyNormalizers: map[uint16]gameplayLegacyNormalizer{
opcode: func(body []byte) []byte {
if len(body) == currentDisjointItemRequestSize+4 || len(body) == currentDisjointItemRequestSize+8 {
return append([]byte(nil), body[:len(body)-4]...)
}
return body
},
},
}
}
func (s *Service) handleCurrentDisjointItem(session *gameSession, body []byte) error {
batch, isBatch, err := parseCurrentDisjointBatchRequest(body)
if err != nil {
s.logGameEvent(session, "game-disjoint-item-batch-rejected", "body_len", len(body), "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), 4)
}
if isBatch {
return s.handleCurrentDisjointItemBatch(session, batch)
}
request, err := parseCurrentDisjointItemRequest(body)
if err != nil {
s.logGameEvent(session, "game-disjoint-item-rejected", "body_len", len(body), "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), 4)
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
catalog, err := s.currentPVFItemCatalog()
if err == nil {
err = s.commitCurrentDisjointItem(ctx, session, catalog, request)
}
if err != nil {
s.logGameEvent(session, "game-disjoint-item-rejected", "slot", request.SourceSlot, "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), currentDisjointFailureResult(err))
}
return nil
}
func (s *Service) handleCurrentDisjointItemBatch(session *gameSession, request currentDisjointBatchRequest) error {
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
catalog, err := s.currentPVFItemCatalog()
if err == nil {
err = s.commitCurrentDisjointItemBatch(ctx, session, catalog, request)
}
if err != nil {
s.logGameEvent(session, "game-disjoint-item-batch-rejected", "slot_count", len(request.Slots), "reason", err)
return s.sendGameUpperFailure(session, uint16(dnfenum.CmdPacketDisjointItem), currentDisjointFailureResult(err))
}
return nil
}
// currentDisjointerRulesForDisjoint exposes the disjointer.exj tables to
// ordinary disassembly. A missing or unparsable expert-job catalog degrades to
// the pure etc/disjoint.etc behaviour instead of refusing the disassembly.
func (s *Service) currentDisjointerRulesForDisjoint(session *gameSession) currentDisjointerRules {
catalog, err := s.currentExpertJobCatalog()
if err != nil {
s.logGameEvent(session, "game-disjoint-item-disjointer-rules-unavailable", "error", err)
return nil
}
config, ok := catalog.Disjointer()
if !ok || config == nil {
return nil
}
return config
}
func (s *Service) commitCurrentDisjointItem(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentDisjointItemRequest) error {
if s == nil || session == nil || catalog == nil {
return errCurrentDisjointUnavailable
}
config, err := s.currentDisjointPVFConfigCached(catalog.source)
if err != nil {
return err
}
rules := s.currentDisjointerRulesForDisjoint(session)
result, err := s.commitCurrentDisjoint(ctx, session, catalog, request.SourceSlot, 0, func(def dungeonDropItemDefinition, document *dnfpvf.Document, source dnfrepo.ItemStack) ([]currentDisjointReward, error) {
if def.Kind != dungeonDropItemEquipment || currentDisjointDocumentIsAvatar(document) {
return nil, errCurrentDisjointSourceInvalid
}
return currentEquipmentDisjointRewardsForSource(config, rules, def.ItemID, document, source)
})
if err != nil {
return err
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint_source", []alignedcmd.ItemSlotRefresh{{
ListType: request.ListType,
SlotIndex: request.SourceSlot,
}}); err != nil {
return err
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketDisjointItem), buildCurrentDisjointItemSuccessBody(request, result.Rewards), dnfproto.DefaultChannelClassification); err != nil {
return err
}
refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(result.Rewards))
for _, reward := range result.Rewards {
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{
ListType: dnfrepo.MainInventoryListType,
SlotIndex: reward.Slot,
})
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint", refreshes); err != nil {
return err
}
s.logGameEvent(session, "game-disjoint-item-committed", "slot", request.SourceSlot, "tool_slot", request.ToolSlot, "reward_rows", len(result.Rewards), "popup", "current_exe_op26_granted_amount", "inventory_refresh", "repository_backed_op14_final_stack_amount")
return nil
}
func (s *Service) commitCurrentDisjointItemBatch(ctx context.Context, session *gameSession, catalog *pvfDungeonDropCatalog, request currentDisjointBatchRequest) error {
if s == nil || session == nil || catalog == nil {
return errCurrentDisjointUnavailable
}
config, err := s.currentDisjointPVFConfigCached(catalog.source)
if err != nil {
return err
}
rules := s.currentDisjointerRulesForDisjoint(session)
results, err := s.commitCurrentDisjointBatch(ctx, session, catalog, request.Slots, request.ListType, func(def dungeonDropItemDefinition, document *dnfpvf.Document, source dnfrepo.ItemStack) ([]currentDisjointReward, error) {
if def.Kind != dungeonDropItemEquipment || currentDisjointDocumentIsAvatar(document) {
return nil, errCurrentDisjointSourceInvalid
}
return currentEquipmentDisjointRewardsForSource(config, rules, def.ItemID, document, source)
})
if err != nil {
return err
}
mergedRewards, err := mergeCurrentDisjointBatchRewards(results)
if err != nil {
return err
}
refreshes := make([]alignedcmd.ItemSlotRefresh, 0, len(results)*3)
for index, result := range results {
// The native per-item sender normally establishes client-side pending
// source-slot state before each op26 response. The marked batch bypasses
// those individual sends, so publish the authoritative empty/final source
// rows explicitly after the single merged result body. If a reward reused a
// consumed slot, the repository-backed refresh emits that final stack
// instead of an empty row.
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{
ListType: request.ListType,
SlotIndex: request.Slots[index],
})
for _, reward := range result.Rewards {
refreshes = append(refreshes, alignedcmd.ItemSlotRefresh{ListType: dnfrepo.MainInventoryListType, SlotIndex: reward.Slot})
}
}
itemRequest := currentDisjointItemRequest{
SourceSlot: request.Slots[0],
ListType: request.ListType,
ToolSlot: request.ToolSlot,
Context: request.Context,
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketDisjointItem), buildCurrentDisjointItemSuccessBody(itemRequest, mergedRewards), dnfproto.DefaultChannelClassification); err != nil {
return err
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "equipment_disjoint_batch", refreshes); err != nil {
return err
}
s.logGameEvent(session, "game-disjoint-item-batch-committed", "slot_count", len(results), "tool_slot", request.ToolSlot, "reward_rows", len(mergedRewards), "popup", "single_merged_op26_granted_amount", "inventory_refresh", "repository_backed_op14_source_slots_and_final_stack_amount")
return nil
}
func mergeCurrentDisjointBatchRewards(results []currentDisjointResult) ([]currentDisjointRewardSlot, error) {
merged := make([]currentDisjointRewardSlot, 0, len(results))
byItem := make(map[uint32]int, len(results))
for _, result := range results {
for _, reward := range result.Rewards {
if reward.ItemID == 0 || reward.Granted == 0 {
return nil, errCurrentDisjointRewardInvalid
}
if index, found := byItem[reward.ItemID]; found {
if merged[index].Granted > ^uint32(0)-reward.Granted {
return nil, errCurrentDisjointRewardInvalid
}
merged[index].Granted += reward.Granted
// Keep the latest/final repository slot for the popup row. The
// following op14 refresh remains authoritative for every touched
// slot and final stack amount.
merged[index].Slot = reward.Slot
merged[index].Count = reward.Count
continue
}
if len(merged) >= currentDisjointMaxRewards {
return nil, errCurrentDisjointRewardInvalid
}
byItem[reward.ItemID] = len(merged)
merged = append(merged, reward)
}
}
if len(merged) == 0 {
return nil, errCurrentDisjointRewardInvalid
}
return merged, nil
}