Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

66 lines
2.7 KiB
Go

package dnfbridge
import "longheng.io/server/internal/modules/dnf/dnfenum"
func townGameplayModule() gameplayModuleDefinition {
positionOpcode := uint16(dnfenum.CmdPacketSetUserPosition)
areaOpcode := uint16(dnfenum.CmdPacketSetUserArea)
teleportOpcode := uint16(dnfenum.CmdPacketTeleport)
soloTeleportOpcode := uint16(dnfenum.CmdPacketSoloTelepoart)
imageCommunicationOpcode := uint16(dnfenum.CmdPacketImageCommunicationEquipmentUse)
return gameplayModuleDefinition{
Name: "town",
LegacyHandlers: map[uint16]gameplayHandler{
positionOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleTownSetUserPosition(session, request.Body)
},
teleportOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleTeleportPotion(session, request.Body)
},
soloTeleportOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentSoloTeleport(session, request.Body)
},
imageCommunicationOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentImageCommunicationEquipmentUse(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
positionOpcode: defaultClassGameplayHandler(
"game-town-set-user-position-blocked",
"current_exe_op35_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleTownSetUserPosition(session, body)
},
),
areaOpcode: defaultClassGameplayHandler(
"game-town-set-user-area-blocked",
"current_exe_op36_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleTownSetUserArea(session, body)
},
),
teleportOpcode: defaultClassGameplayHandler(
"game-town-teleport-potion-blocked",
"current_exe_op237_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleTeleportPotion(session, body)
},
),
soloTeleportOpcode: defaultClassGameplayHandler(
"game-town-solo-teleport-blocked",
"current_exe_op470_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentSoloTeleport(session, body)
},
),
imageCommunicationOpcode: defaultClassGameplayHandler(
"game-image-communication-class-blocked",
"current_exe_op475_command_class_mismatch",
func(service *Service, session *gameSession, body []byte) error {
return service.handleCurrentImageCommunicationEquipmentUse(session, body)
},
),
},
}
}