服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
56 lines
2.1 KiB
Go
56 lines
2.1 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"encoding/binary"
|
|
"strconv"
|
|
|
|
dnfguild "longheng.io/server/internal/modules/dnf/guild"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
)
|
|
|
|
// DLL-private 413 subtype4, version1. The native guild_ranking label has no
|
|
// packet setter; preserve op70's documented fields and send a separate value.
|
|
func buildCurrentGuildRankingBody(characterID uint16, rank, experience uint32) []byte {
|
|
b := make([]byte, 12)
|
|
b[0], b[1] = 4, 1
|
|
binary.LittleEndian.PutUint16(b[2:], characterID)
|
|
binary.LittleEndian.PutUint32(b[4:], rank)
|
|
binary.LittleEndian.PutUint32(b[8:], experience)
|
|
return b
|
|
}
|
|
|
|
func (s *Service) writeCurrentGuildRanking(session *gameSession, guild *dnfguild.Guild) error {
|
|
if session == nil || session.selectedCharacterID == 0 {
|
|
return nil
|
|
}
|
|
var rank, experience uint32
|
|
if guild != nil {
|
|
if repos, ok := s.repositoryGroup(); !ok || repos.Settings == nil || repos.Character == nil {
|
|
return nil
|
|
}
|
|
ctx, cancel := s.currentGuildContext()
|
|
defer cancel()
|
|
// Deliberate divergence from the upstream branch, which blocks here.
|
|
// This projection runs at the tail of writeCurrentGuildManagementState,
|
|
// which several guild handlers reach with guildMu already held; a
|
|
// blocking read on that path is the 2026-09-22 deadlock shape again. A
|
|
// skipped refresh is harmless -- op70 resends it -- so busy skips.
|
|
read, err := s.readCurrentGuildNonBlocking(ctx, func(repos dnfrepo.Group, r dnfguild.Registry) error {
|
|
g, _, found := r.GuildForCharacter(strconv.Itoa(int(session.selectedCharacterID)))
|
|
if found && g.ID == guild.ID {
|
|
rank = r.ExperienceRanks()[g.ID]
|
|
experience = g.Experience
|
|
}
|
|
return nil
|
|
})
|
|
if err != nil {
|
|
return err
|
|
}
|
|
if !read {
|
|
s.logGameEvent(session, "game-guild-experience-rank-deferred", "reason", "guild_lock_busy")
|
|
}
|
|
}
|
|
s.logGameEvent(session, "game-guild-experience-rank-sent", "rank", rank, "experience", experience, "char_id", session.selectedCharacterID, "private_abi", "90cn_guild_experience_rank_v1")
|
|
return s.sendGameUpperRawClass(session, 413, buildCurrentGuildRankingBody(session.selectedCharacterID, rank, experience), 0)
|
|
}
|