服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
60 lines
1.5 KiB
Go
60 lines
1.5 KiB
Go
package dnfbridge
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import (
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"strings"
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"longheng.io/server/internal/modules/dnf/channelcatalog"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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)
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// DNF.exe 1EA4EDB and 1EA281D use 1CF3800, which reads the native channel
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// number and accepts 75..77. Type 41 is the DPL preliminary tournament and
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// additionally opens obsolete tournament assets; it is not this entry.
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func isCurrentPVPTotalChannel(channel channelcatalog.Channel) bool {
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return isPVPChannel(channel) && channel.Type == 8 && channel.ID >= 75 && channel.ID <= 77
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}
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func isPVPChannel(channel channelcatalog.Channel) bool {
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return strings.EqualFold(strings.TrimSpace(channel.Group), "pvp")
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}
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func (s *Service) freeDuelAvailable() bool {
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if s == nil {
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return false
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}
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catalog := s.currentCatalog()
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if catalog == nil {
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return false
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}
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for _, channel := range catalog.Channels() {
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if isPVPChannel(channel) {
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return true
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}
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}
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return false
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}
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func (s *Service) handlePVPChannelInfo(session *gameSession, body []byte, transport string) error {
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requestValid := len(body) == 0
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success := requestValid && s.freeDuelAvailable()
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response := []byte{0, 0x15}
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if success {
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response = []byte{1, 0, 0, 0, 0, 0}
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}
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if session != nil {
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s.logGameEvent(session, "game-pvp-channel-info",
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"transport", transport,
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"body_len", len(body),
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"available", s.freeDuelAvailable(),
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"success", success,
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"response_body", response)
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}
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return s.sendGameFixed15Route(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketPVPChannelInfo),
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response,
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0,
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)
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}
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