服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
62 lines
1.8 KiB
Go
62 lines
1.8 KiB
Go
package dnfbridge
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import (
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"context"
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"fmt"
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"sort"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (s *Service) currentPVPPeerSkills(ctx context.Context, character dnfrepo.CharacterRecord) ([]byte, error) {
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repos, ok := s.repositoryGroup()
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if !ok || repos.Skill == nil {
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return nil, fmt.Errorf("PVP skill repository unavailable")
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}
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record, found, err := repos.Skill.Load(ctx, character.CharacterID)
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if err != nil {
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return nil, err
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}
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if !found {
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return nil, fmt.Errorf("PVP character %s has no skill record", character.CharacterID)
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}
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active, err := currentSceneActiveSkillTree(character)
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if err != nil {
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return nil, err
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}
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return buildCurrentPVPPeerSkills(record, active)
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}
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func buildCurrentPVPPeerSkills(record dnfrepo.SkillRecord, active byte) ([]byte, error) {
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if active >= currentSkillInfoTreeCount {
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return nil, fmt.Errorf("invalid PVP skill tree %d", active)
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}
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if _, found := dnfrepo.SkillTree(record, int(active)); !found {
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return nil, fmt.Errorf("PVP active skill tree %d is missing", active)
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}
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var w packetWriter
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w.writeByte(active)
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for tree := 0; tree < currentSkillInfoTreeCount; tree++ {
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state, _ := dnfrepo.SkillTree(record, tree)
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ids := make([]int, 0, len(state.Skills))
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for id, skill := range state.Skills {
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if id < 0 || id >= 512 || skill.Level < 0 || skill.Level > 255 {
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return nil, fmt.Errorf("PVP skill outside native bounds: tree=%d id=%d level=%d", tree, id, skill.Level)
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}
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if skill.Level > 0 {
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ids = append(ids, int(id))
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}
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}
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if len(ids) > 255 {
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return nil, fmt.Errorf("PVP tree %d exceeds native skill count", tree)
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}
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sort.Ints(ids)
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w.writeByte(byte(len(ids)))
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for _, id := range ids {
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w.writeUint16(uint16(id))
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w.writeByte(byte(state.Skills[int64(id)].Level))
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}
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}
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return w.bytes(), nil
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}
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