Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

312 lines
5.9 KiB
Go

package logic
import (
"context"
"errors"
"log/slog"
"sync"
"sync/atomic"
"time"
"longheng.io/server/internal/platform/bus"
"longheng.io/server/pkg/contracts"
)
const (
respQueueMax = 4096
respPubTimeout = 3 * time.Second
respRetryInterval = 200 * time.Millisecond
)
var (
errRespMissing = errors.New("logic response publisher is missing")
errRespClosed = errors.New("logic response queue is closed")
errRespFull = errors.New("logic response queue is full")
)
type respPubItem struct {
topic string
response contracts.LogicPlayerResponse
}
// respPublisher 把 logic 到 gateway 的回包 publish 移出玩家队列热路径。
type respPublisher struct {
bus bus.Bus
logger *slog.Logger
max int
timeout time.Duration
mu sync.Mutex
pending []respPubItem
closed bool
flushing bool
flushDone chan struct{}
errs uint64
wake chan struct{}
stop chan struct{}
done chan struct{}
once sync.Once
}
func newRespPublisher(eventBus bus.Bus, logger *slog.Logger) *respPublisher {
if eventBus == nil {
return nil
}
publisher := &respPublisher{
bus: eventBus,
logger: logger,
max: respQueueMax,
timeout: respPubTimeout,
wake: make(chan struct{}, 1),
stop: make(chan struct{}),
done: make(chan struct{}),
}
go publisher.run()
return publisher
}
func (p *respPublisher) Publish(ctx context.Context, topic string, response contracts.LogicPlayerResponse) error {
if p == nil || p.bus == nil {
return errRespMissing
}
if err := respCtxErr(ctx); err != nil {
return err
}
item := respPubItem{
topic: topic,
response: clonePlayerResp(response),
}
p.mu.Lock()
defer p.mu.Unlock()
if p.closed {
return errRespClosed
}
if len(p.pending) >= p.max {
atomic.AddUint64(&p.errs, 1)
return errRespFull
}
p.pending = append(p.pending, item)
p.wakeLocked()
return nil
}
func (p *respPublisher) Flush(ctx context.Context) error {
if p == nil || p.bus == nil {
return nil
}
if ctx == nil {
ctx = context.Background()
}
for {
batch, wait := p.beginFlush()
if wait != nil {
if err := waitRespFlush(ctx, wait); err != nil {
return err
}
continue
}
if len(batch) == 0 {
return nil
}
if err := p.writeBatch(ctx, batch); err != nil {
return err
}
}
}
func (p *respPublisher) Close(ctx context.Context) error {
if p == nil {
return nil
}
ctx, cancel := p.closeContext(ctx)
defer cancel()
p.mu.Lock()
p.closed = true
stop := p.stop
done := p.done
p.mu.Unlock()
if stop != nil {
p.once.Do(func() {
close(stop)
})
}
if stop != nil && done != nil {
select {
case <-done:
case <-ctx.Done():
return ctx.Err()
}
}
return p.Flush(ctx)
}
func (p *respPublisher) Errors() uint64 {
if p == nil {
return 0
}
return atomic.LoadUint64(&p.errs)
}
func (p *respPublisher) run() {
defer close(p.done)
retry := time.NewTimer(time.Hour)
stopRespTimer(retry)
var retryC <-chan time.Time
defer stopRespTimer(retry)
for {
select {
case <-p.wake:
if err := p.flushBackground(); err != nil {
resetRespTimer(retry, respRetryInterval)
retryC = retry.C
} else {
retryC = nil
}
case <-retryC:
retryC = nil
if err := p.flushBackground(); err != nil {
resetRespTimer(retry, respRetryInterval)
retryC = retry.C
}
case <-p.stop:
return
}
}
}
func (p *respPublisher) flushBackground() error {
timeout := p.timeout
if timeout <= 0 {
timeout = respPubTimeout
}
ctx, cancel := context.WithTimeout(context.Background(), timeout)
err := p.Flush(ctx)
cancel()
return err
}
func (p *respPublisher) beginFlush() ([]respPubItem, <-chan struct{}) {
p.mu.Lock()
defer p.mu.Unlock()
if p.flushing {
return nil, p.flushDone
}
if len(p.pending) == 0 {
return nil, nil
}
batch := cloneRespPubItems(p.pending)
p.pending = nil
p.flushing = true
p.flushDone = make(chan struct{})
return batch, nil
}
func (p *respPublisher) writeBatch(ctx context.Context, batch []respPubItem) error {
for idx, item := range batch {
if err := respCtxErr(ctx); err != nil {
p.finishFlush(batch[idx:])
return err
}
if err := p.bus.Publish(ctx, item.topic, item.response); err != nil {
atomic.AddUint64(&p.errs, 1)
if p.logger != nil {
p.logger.Error("logic response publish failed", "topic", item.topic, "account_id", item.response.AccountID, "msg_id", item.response.MsgID, "error", err)
}
p.finishFlush(batch[idx:])
return err
}
}
p.finishFlush(nil)
return nil
}
func (p *respPublisher) finishFlush(failed []respPubItem) {
p.mu.Lock()
if len(failed) > 0 {
restored := cloneRespPubItems(failed)
restored = append(restored, p.pending...)
p.pending = restored
}
done := p.flushDone
p.flushing = false
p.flushDone = nil
p.mu.Unlock()
if done != nil {
close(done)
}
}
func (p *respPublisher) wakeLocked() {
select {
case p.wake <- struct{}{}:
default:
}
}
func cloneRespPubItems(in []respPubItem) []respPubItem {
if len(in) == 0 {
return nil
}
out := make([]respPubItem, len(in))
for idx, item := range in {
out[idx] = respPubItem{
topic: item.topic,
response: clonePlayerResp(item.response),
}
}
return out
}
func waitRespFlush(ctx context.Context, done <-chan struct{}) error {
select {
case <-done:
return nil
case <-ctx.Done():
return ctx.Err()
}
}
func (p *respPublisher) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
if ctx == nil {
ctx = context.Background()
}
if _, ok := ctx.Deadline(); ok {
return ctx, func() {}
}
timeout := respPubTimeout
if p != nil && p.timeout > 0 {
timeout = p.timeout
}
return context.WithTimeout(ctx, timeout)
}
func respCtxErr(ctx context.Context) error {
if ctx == nil {
return nil
}
return ctx.Err()
}
func stopRespTimer(timer *time.Timer) {
if timer == nil {
return
}
if !timer.Stop() {
select {
case <-timer.C:
default:
}
}
}
func resetRespTimer(timer *time.Timer, d time.Duration) {
if d <= 0 {
d = respRetryInterval
}
stopRespTimer(timer)
timer.Reset(d)
}