Files
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

91 lines
2.5 KiB
Go

package logic
import (
"errors"
"time"
appkit "longheng.io/server/internal/platform/app"
"longheng.io/server/internal/platform/dispatch"
"longheng.io/server/internal/platform/metrics"
modulemgr "longheng.io/server/internal/platform/module"
"longheng.io/server/internal/platform/playerloop"
"longheng.io/server/internal/platform/readmodel"
"longheng.io/server/internal/platform/runtimeguard"
)
type logicServiceWiring struct {
game GameManifest
gameErr error
metrics *metrics.Registry
modules *modulemgr.Manager
accounts *AccountManager
runtimeProfile runtimeguard.Profile
}
func newLogicWiring(env *appkit.Env, options Options) logicServiceWiring {
if env == nil {
env = &appkit.Env{}
}
core := env.Core()
gameProvider := options.Game
if gameProvider == nil {
gameProvider = DefaultGameManifest
}
game, gameErr := gameProvider(env)
metricsRegistry := core.Metrics
if metricsRegistry == nil {
metricsRegistry = metrics.New()
}
profile := runtimeguard.ProfileFromEnvironment(core.Config.Service.Environment, core.Config.Topology.Enabled)
manager := modulemgr.New("logic-modules", core.Logger, core.Health)
manager.SetRuntimeGuardProfile(profile)
for _, mod := range game.Modules {
if mod != nil {
manager.Add(mod)
}
}
accounts := game.Accounts
if accounts == nil && game.Players != nil {
accounts = newAccountManager(game.Players, core.Logger, AccountManagerOptions{})
}
return logicServiceWiring{
game: game,
gameErr: gameErr,
metrics: metricsRegistry,
modules: manager,
accounts: accounts,
runtimeProfile: profile,
}
}
func (s *Service) wireLogicRuntime(env *appkit.Env, game GameManifest) {
if env == nil {
env = &appkit.Env{}
}
core := env.Core()
if game.RegisterReadModels != nil {
game.RegisterReadModels(s.readModels)
} else if s.players != nil {
s.regReadModelAdmins()
}
dispatcher, err := s.newLogicDispatcher()
if err != nil {
s.initErr = errors.Join(s.initErr, err)
dispatcher = dispatch.New()
}
s.dispatcher = dispatcher
if env.Cluster != nil {
env.Cluster.SetRoutes(routesFromHandlers(dispatcher.Snapshot()))
}
s.playerLoops = playerloop.NewWithOptions("lg-loops", 128, s.handlePlayerEvent, core.Logger, playerloop.Options{
IdleTTL: 10 * time.Minute,
SweepInterval: time.Minute,
HandlerTimeout: logicHandlerTimeout,
})
s.regRuntimeMetrics()
}
func newLogicReadModels() *readmodel.AdminRegistry {
return readmodel.NewAdminRegistry()
}