服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
91 lines
2.5 KiB
Go
91 lines
2.5 KiB
Go
package logic
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import (
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"errors"
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"time"
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appkit "longheng.io/server/internal/platform/app"
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"longheng.io/server/internal/platform/dispatch"
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"longheng.io/server/internal/platform/metrics"
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modulemgr "longheng.io/server/internal/platform/module"
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"longheng.io/server/internal/platform/playerloop"
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"longheng.io/server/internal/platform/readmodel"
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"longheng.io/server/internal/platform/runtimeguard"
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)
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type logicServiceWiring struct {
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game GameManifest
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gameErr error
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metrics *metrics.Registry
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modules *modulemgr.Manager
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accounts *AccountManager
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runtimeProfile runtimeguard.Profile
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}
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func newLogicWiring(env *appkit.Env, options Options) logicServiceWiring {
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if env == nil {
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env = &appkit.Env{}
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}
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core := env.Core()
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gameProvider := options.Game
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if gameProvider == nil {
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gameProvider = DefaultGameManifest
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}
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game, gameErr := gameProvider(env)
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metricsRegistry := core.Metrics
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if metricsRegistry == nil {
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metricsRegistry = metrics.New()
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}
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profile := runtimeguard.ProfileFromEnvironment(core.Config.Service.Environment, core.Config.Topology.Enabled)
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manager := modulemgr.New("logic-modules", core.Logger, core.Health)
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manager.SetRuntimeGuardProfile(profile)
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for _, mod := range game.Modules {
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if mod != nil {
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manager.Add(mod)
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}
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}
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accounts := game.Accounts
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if accounts == nil && game.Players != nil {
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accounts = newAccountManager(game.Players, core.Logger, AccountManagerOptions{})
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}
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return logicServiceWiring{
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game: game,
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gameErr: gameErr,
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metrics: metricsRegistry,
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modules: manager,
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accounts: accounts,
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runtimeProfile: profile,
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}
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}
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func (s *Service) wireLogicRuntime(env *appkit.Env, game GameManifest) {
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if env == nil {
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env = &appkit.Env{}
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}
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core := env.Core()
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if game.RegisterReadModels != nil {
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game.RegisterReadModels(s.readModels)
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} else if s.players != nil {
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s.regReadModelAdmins()
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}
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dispatcher, err := s.newLogicDispatcher()
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if err != nil {
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s.initErr = errors.Join(s.initErr, err)
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dispatcher = dispatch.New()
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}
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s.dispatcher = dispatcher
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if env.Cluster != nil {
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env.Cluster.SetRoutes(routesFromHandlers(dispatcher.Snapshot()))
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}
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s.playerLoops = playerloop.NewWithOptions("lg-loops", 128, s.handlePlayerEvent, core.Logger, playerloop.Options{
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IdleTTL: 10 * time.Minute,
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SweepInterval: time.Minute,
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HandlerTimeout: logicHandlerTimeout,
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})
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s.regRuntimeMetrics()
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}
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func newLogicReadModels() *readmodel.AdminRegistry {
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return readmodel.NewAdminRegistry()
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}
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