服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
163 lines
5.5 KiB
Go
163 lines
5.5 KiB
Go
package characterdata
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import (
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"context"
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"errors"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestLoaderLoadsRequestedCharacterParts(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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character := dnfrepo.CharacterRecord{
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CharacterID: "17",
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AccountID: "account-1",
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Name: "hero",
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Level: 1,
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Stats: map[string]int64{"strength": 21},
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}
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if err := repositories.Character.Save(ctx, character); err != nil {
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t.Fatal(err)
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}
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if err := repositories.Equipment.Save(ctx, dnfrepo.EquipmentRecord{
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CharacterID: "17",
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Entries: map[string]dnfrepo.EquipmentEntry{
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"11": {SlotIndex: 11, ItemID: 1001, RawEntry: []byte{1, 2, 3}},
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},
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}); err != nil {
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t.Fatal(err)
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}
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aggregate, found, err := NewLoader(repositories).Load(ctx, "17", PartEquipment|PartSkill)
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if err != nil || !found {
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t.Fatalf("Load() found=%v err=%v", found, err)
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}
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if !aggregate.Presence.Equipment || aggregate.Equipment.Entries["11"].ItemID != 1001 {
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t.Fatalf("equipment not loaded: %+v", aggregate)
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}
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if aggregate.Presence.Skill || aggregate.Skill.CharacterID != "17" {
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t.Fatalf("missing skill presence not preserved: %+v", aggregate)
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}
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character.Stats["strength"] = 999
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entry := aggregate.Equipment.Entries["11"]
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entry.RawEntry[0] = 9
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stored, _, err := repositories.Equipment.Load(ctx, "17")
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if err != nil {
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t.Fatal(err)
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}
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if stored.Entries["11"].RawEntry[0] != 1 {
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t.Fatalf("aggregate shares mutable equipment bytes: %v", stored.Entries["11"].RawEntry)
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}
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}
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func TestCreatorPersistsCompleteInitialization(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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now := time.Unix(100, 0).UTC()
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inventory := dnfrepo.InventoryRecord{Slots: map[string]dnfrepo.ItemStack{"0:1": {ItemID: 1}}}
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equipment := dnfrepo.EquipmentRecord{Entries: map[string]dnfrepo.EquipmentEntry{"11": {SlotIndex: 11, ItemID: 1001}}}
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skill := dnfrepo.SkillRecord{Skills: map[int64]dnfrepo.SkillState{10: {Level: 1, Enabled: true}}}
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err := NewCreator(repositories).Create(ctx, Creation{
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Account: &dnfrepo.AccountRecord{AccountID: "account-1", State: "active"},
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Character: dnfrepo.CharacterRecord{
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CharacterID: "21",
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AccountID: "account-1",
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Slot: 0,
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Name: "hero",
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Level: 1,
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CreatedAt: now,
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UpdatedAt: now,
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},
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Inventory: &inventory,
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Equipment: &equipment,
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Skill: &skill,
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Settings: []dnfrepo.SettingsRecord{{
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Scope: dnfrepo.CharacterContainerStateScope("21"),
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Values: map[string]string{"main_slots": "24"},
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}},
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})
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if err != nil {
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t.Fatal(err)
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}
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if _, found, err := repositories.Character.Load(ctx, "21"); err != nil || !found {
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t.Fatalf("character found=%v err=%v", found, err)
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}
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for name, load := range map[string]func() (bool, error){
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"inventory": func() (bool, error) { _, found, err := repositories.Inventory.Load(ctx, "21"); return found, err },
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"equipment": func() (bool, error) { _, found, err := repositories.Equipment.Load(ctx, "21"); return found, err },
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"skill": func() (bool, error) { _, found, err := repositories.Skill.Load(ctx, "21"); return found, err },
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"settings": func() (bool, error) {
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_, found, err := repositories.Settings.Load(ctx, dnfrepo.CharacterContainerStateScope("21"))
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return found, err
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},
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} {
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found, err := load()
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if err != nil || !found {
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t.Fatalf("%s found=%v err=%v", name, found, err)
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}
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}
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}
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func TestCreatorPreservesExistingAccountHonorExperience(t *testing.T) {
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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createdAt := time.Unix(50, 0).UTC()
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if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{
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AccountID: "account-1",
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State: "existing",
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HonorExp: 17699999999,
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Metadata: map[string]string{"owner": "existing"},
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CreatedAt: createdAt,
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}); err != nil {
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t.Fatal(err)
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}
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err := NewCreator(repositories).Create(ctx, Creation{
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Account: &dnfrepo.AccountRecord{
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AccountID: "account-1",
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State: "active",
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HonorExp: 0,
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Metadata: map[string]string{"source": "dnfbridge"},
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},
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Character: dnfrepo.CharacterRecord{
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CharacterID: "22",
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AccountID: "account-1",
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Name: "Test",
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Slot: 1,
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Level: 1,
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},
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})
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if err != nil {
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t.Fatal(err)
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}
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account, found, err := repositories.Account.Load(ctx, "account-1")
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if err != nil || !found {
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t.Fatalf("load account: found=%v err=%v", found, err)
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}
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if account.HonorExp != 17699999999 || account.State != "active" || account.CreatedAt != createdAt {
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t.Fatalf("account after character creation = %+v", account)
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}
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if account.Metadata["owner"] != "existing" || account.Metadata["source"] != "dnfbridge" {
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t.Fatalf("account metadata after character creation = %+v", account.Metadata)
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}
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}
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func TestCreatorRejectsMismatchedChildBeforeWrite(t *testing.T) {
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repositories := dnfrepomemory.NewMemoryGroup()
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inventory := dnfrepo.InventoryRecord{CharacterID: "other"}
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err := NewCreator(repositories).Create(context.Background(), Creation{
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Character: dnfrepo.CharacterRecord{CharacterID: "31", AccountID: "account-1", Name: "Test"},
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Inventory: &inventory,
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})
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if !errors.Is(err, ErrChildCharacterMismatch) {
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t.Fatalf("Create() error=%v, want ErrChildCharacterMismatch", err)
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}
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if _, found, loadErr := repositories.Character.Load(context.Background(), "31"); loadErr != nil || found {
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t.Fatalf("mismatched creation wrote character: found=%v err=%v", found, loadErr)
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}
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}
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