Files
90CNServer/server/internal/modules/dnf/emotion/owner.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

88 lines
2.4 KiB
Go

package emotion
import (
"context"
"errors"
"fmt"
"strconv"
"strings"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
var (
ErrOwnerUnavailable = errors.New("emotion owner unavailable")
ErrCharacterRequired = errors.New("selected character id required")
ErrCharacterNotFound = errors.New("character record not found")
ErrAccountMismatch = errors.New("character account does not match session account")
)
const moodValueStatKey = "mood_value"
// Command contains the transport-independent identity and emotion selected by
// the current character.
type Command struct {
AccountID string
SelectedCharacterID uint16
EmotionIndex uint16
UpdatedAt time.Time
}
type Result struct {
CharacterID string
EmotionIndex uint16
}
// Owner owns the durable emotion state. Packet decoding and acknowledgements
// remain in dnfbridge.
type Owner struct {
characters dnfrepo.CharacterRepository
}
func NewOwner(repos dnfrepo.Group) (*Owner, error) {
if repos.Character == nil {
return nil, ErrOwnerUnavailable
}
return &Owner{characters: repos.Character}, nil
}
func (o *Owner) Apply(ctx context.Context, cmd Command) (Result, error) {
if o == nil || o.characters == nil {
return Result{}, ErrOwnerUnavailable
}
if cmd.SelectedCharacterID == 0 {
return Result{}, ErrCharacterRequired
}
characterID := strconv.FormatUint(uint64(cmd.SelectedCharacterID), 10)
character, found, err := o.characters.Load(ctx, characterID)
if err != nil {
return Result{}, err
}
if !found || strings.TrimSpace(character.CharacterID) != characterID {
return Result{}, fmt.Errorf("%w: character=%s", ErrCharacterNotFound, characterID)
}
if accountID := strings.TrimSpace(cmd.AccountID); accountID != "" &&
strings.TrimSpace(character.AccountID) != accountID {
return Result{}, fmt.Errorf("%w: character=%s", ErrAccountMismatch, characterID)
}
character = dnfrepo.CloneCharacter(character)
if character.Stats == nil {
character.Stats = make(map[string]int64, 1)
}
character.Stats[moodValueStatKey] = int64(cmd.EmotionIndex)
character.UpdatedAt = commandTime(cmd.UpdatedAt)
if err := dnfrepo.SaveCharacterFields(ctx, o.characters, character, dnfrepo.CharacterFieldStats); err != nil {
return Result{}, err
}
return Result{CharacterID: characterID, EmotionIndex: cmd.EmotionIndex}, nil
}
func commandTime(value time.Time) time.Time {
if value.IsZero() {
return time.Now().UTC()
}
return value.UTC()
}