服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
78 lines
2.2 KiB
Go
78 lines
2.2 KiB
Go
package hellparty
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import (
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"context"
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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type roomTextSource map[string]string
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func (source roomTextSource) ReadText(path string) (string, error) {
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return source[path], nil
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}
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func TestResolveAndApplySealDoorRoom(t *testing.T) {
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source := roomTextSource{
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"map/map.lst": "100 `normal.map` 200 `hell.map`",
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"map/normal.map": "[dungeon]\n10\n[/dungeon]",
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"map/hell.map": "[special passive object]\n30528 550 254 0 1 `[hellparty]`\n[hellparty]\n125 25 1 155 75 1\n[/hellparty]",
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"dungeon/dungeon.lst": "10 `test.dgn`",
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"dungeon/test.dgn": `[maze info]
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[size]
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2 1
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[greed]
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` + "`FF`" + `
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[map specification]
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` + "`map`" + ` 0 0 100 ` + "`boss`" + ` 1 0 100
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[/map specification]
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[start map]
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0 0
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[/start map]
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[boss map]
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1 0
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[/boss map]
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[seal door map index]
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200
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[seal door pos]
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0 0`,
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"worldmap/worldmap.lst": "1 `test.map`",
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"worldmap/test.map": "[dungeon]\n10 -1\n[/dungeon]",
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}
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index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{
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Paths: []string{"map/normal.map", "map/hell.map", "dungeon/test.dgn", "worldmap/test.map"},
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Lists: []string{worldmap.DefaultMapList, worldmap.DefaultDungeonList, worldmap.DefaultWorldMapList},
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})
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if err != nil {
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t.Fatal(err)
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}
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table, err := worldmap.Load(context.Background(), index, worldmap.Options{})
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if err != nil {
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t.Fatal(err)
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}
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resolver, err := worldmap.NewResolver(table)
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if err != nil {
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t.Fatal(err)
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}
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topology, err := worldmap.BuildDungeonTopology(resolver, 10, 0)
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if err != nil {
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t.Fatal(err)
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}
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room, err := ResolveRoom(table, topology, 10, 0)
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if err != nil {
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t.Fatalf("ResolveRoom() error = %v", err)
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}
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if room.HellMap.ID != 200 || room.NormalMap.ID != 100 || room.Pillar.ObjectID != 30528 || len(room.Entries) != 2 {
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t.Fatalf("room = %+v", room)
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}
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if err := ApplyRoom(topology, room); err != nil {
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t.Fatalf("ApplyRoom() error = %v", err)
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}
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applied, ok := topology.Room(room.Coordinate)
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if !ok || applied.Map == nil || applied.Map.Map.ID != 200 || applied.Map.Source != worldmap.ResolutionHellParty {
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t.Fatalf("applied room = %+v, %v", applied, ok)
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}
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}
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