服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
265 lines
9.0 KiB
Go
265 lines
9.0 KiB
Go
package profession
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import (
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"context"
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"errors"
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"fmt"
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"math"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfskill "longheng.io/server/internal/modules/dnf/skill"
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)
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// Growup Change(转职体验)实现。
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//
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// 规则与 86JP GrowupChangeApplicationService 保持一致:
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// - 等级必须落在 [GrowupChangeMinLevel, GrowupChangeMaxLevel](86 growup.etc
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// "grow up change lv" 为 15~49,即"限制 49 级以下角色开启")。
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// - 角色必须已转职(grow_type 低 4 位 > 0)且未觉醒(高 4 位 == 0)。
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// - 目标职业分支不能等于当前分支,且必须被当前 job 的 PVF profile 支持。
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// - 金币成本按历史转职次数(changeCount)从金币表取值,达到表尾后封顶。
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//
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// 成功后在同一事务内扣金币、改写 grow_type、递增 changeCount 并重建目标
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// 职业的技能基线(复用 ApplySkillTransition 的 KindClassChange 分支)。
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var (
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ErrGrowupChangeUnavailable = errors.New("dnf growup change is unavailable")
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ErrGrowupChangeOwnerRequired = errors.New("dnf growup change owner is required")
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ErrGrowupChangeTimeRequired = errors.New("dnf growup change commit time is required")
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ErrGrowupChangeTargetRange = errors.New("dnf growup change target grow type is out of range")
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ErrGrowupChangeSkillTransition = errors.New("dnf growup change skill transition failed")
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)
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const (
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GrowupChangeMinLevel = 15
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GrowupChangeMaxLevel = 49
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)
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// GrowupChangeAckResultCode 与 86 GrowupChangeAckBuilder/ResultCode 对齐:
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// 客户端只识别 0(成功)、19(状态不合法)、22(金币不足)三个值。
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const (
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GrowupChangeAckResultCodeSuccess = 0
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GrowupChangeAckResultCodeInvalidState = 19
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GrowupChangeAckResultCodeInsufficientGold = 22
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)
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// growupChangeGoldCosts 是 86 真实 PVF character/growup.etc 的
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// "grow up change gold" 表(含 86 SelfTest 已验证的 0 / 100113 / 133484 /
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// index 9 == 1000000 约束)。index 0 免费,>= 表尾后取最后一项封顶。
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var growupChangeGoldCosts = []int64{
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0, 100113, 133484, 166856, 200227, 233599, 266970, 300342, 333713, 1000000,
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}
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// ResolveGrowupChangeGoldCost 按 changeCount 解析转职体验金币成本。
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func ResolveGrowupChangeGoldCost(changeCount int) int64 {
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if changeCount < 0 {
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changeCount = 0
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}
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if changeCount >= len(growupChangeGoldCosts) {
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changeCount = len(growupChangeGoldCosts) - 1
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}
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return growupChangeGoldCosts[changeCount]
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}
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// GrowupChangeInput 是一次转职体验请求的入参。
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type GrowupChangeInput struct {
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AccountID string
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CharacterID string
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TargetGrowType byte
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Profiles *Profiles
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SkillCatalog *dnfskill.Table
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CommittedAt time.Time
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}
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// GrowupChangeResult 是转职体验的结果。Success 为 true 时角色与技能记录为
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// 提交后的快照,可直接用于客户端刷新。
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type GrowupChangeResult struct {
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Success bool
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ResultCode int
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TargetGrowType byte
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NewGrowType byte
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PreviousChangeCount int
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NewChangeCount int
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GoldCost int64
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UpdatedGold int64
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Character dnfrepo.CharacterRecord
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Skill dnfrepo.SkillRecord
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}
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// ApplyGrowupChange 在一个 character-scoped 事务内执行转职体验。
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func ApplyGrowupChange(
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ctx context.Context,
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repositories dnfrepo.Group,
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input GrowupChangeInput,
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) (GrowupChangeResult, error) {
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rejected := func(code int) GrowupChangeResult {
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return GrowupChangeResult{
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Success: false,
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ResultCode: code,
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TargetGrowType: input.TargetGrowType,
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NewGrowType: input.TargetGrowType,
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}
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}
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if repositories.CharacterSettlement == nil || input.Profiles == nil || input.SkillCatalog == nil {
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return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupChangeUnavailable
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}
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if ctx == nil {
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ctx = context.Background()
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}
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input.AccountID = strings.TrimSpace(input.AccountID)
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input.CharacterID = strings.TrimSpace(input.CharacterID)
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if input.AccountID == "" || input.CharacterID == "" {
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return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupChangeOwnerRequired
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}
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if input.TargetGrowType > 0x0f {
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return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupChangeTargetRange
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}
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if input.CommittedAt.IsZero() {
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return rejected(GrowupChangeAckResultCodeInvalidState), ErrGrowupChangeTimeRequired
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}
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var candidate GrowupChangeResult
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err := repositories.CharacterSettlement.WithinCharacterSettlement(ctx, input.CharacterID, func(tx dnfrepo.Group) error {
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if tx.Character == nil || tx.Skill == nil {
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return ErrGrowupChangeUnavailable
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}
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character, found, err := tx.Character.Load(ctx, input.CharacterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(character.CharacterID) != input.CharacterID ||
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strings.TrimSpace(character.AccountID) != input.AccountID {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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character = dnfrepo.CloneCharacter(character)
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skill, found, err := tx.Skill.Load(ctx, input.CharacterID)
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if err != nil {
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return err
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}
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if !found || strings.TrimSpace(skill.CharacterID) != input.CharacterID {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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skill = dnfrepo.CloneSkill(skill)
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jobValue, err := strconv.ParseUint(strings.TrimSpace(character.Job), 10, 8)
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if err != nil {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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firstGrow, awakening := Decode(byte(character.Stats["grow_type"]))
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// 等级范围(限制 49 级以下角色开启,86 "grow up change lv" 15~49)。
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if character.Level < GrowupChangeMinLevel || character.Level > GrowupChangeMaxLevel {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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// 必须已转职且未觉醒。
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if firstGrow <= 0 || awakening != 0 {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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// 目标不能与当前职业相同。
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if input.TargetGrowType == firstGrow {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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// 目标职业必须被当前 job 的 PVF profile 支持。
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if !input.Profiles.SupportsSelection(byte(jobValue), input.TargetGrowType, 0) {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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previousChangeCount := 0
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if raw := character.Stats["growup_change_count"]; raw > 0 && raw <= math.MaxInt32 {
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previousChangeCount = int(raw)
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}
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goldCost := ResolveGrowupChangeGoldCost(previousChangeCount)
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currentGold := character.Stats["gold"]
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if currentGold < 0 {
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candidate = rejected(GrowupChangeAckResultCodeInvalidState)
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return nil
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}
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if currentGold < goldCost {
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candidate = GrowupChangeResult{
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Success: false,
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ResultCode: GrowupChangeAckResultCodeInsufficientGold,
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TargetGrowType: input.TargetGrowType,
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NewGrowType: input.TargetGrowType,
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PreviousChangeCount: previousChangeCount,
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NewChangeCount: previousChangeCount,
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GoldCost: goldCost,
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UpdatedGold: currentGold,
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}
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return nil
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}
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now := input.CommittedAt.UTC()
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newChangeCount := previousChangeCount
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if previousChangeCount != math.MaxInt32 {
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newChangeCount = previousChangeCount + 1
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}
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previousGrowType := byte(character.Stats["grow_type"])
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if character.Stats == nil {
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character.Stats = make(map[string]int64, 3)
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}
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character.Stats["gold"] = currentGold - goldCost
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character.Stats["grow_type"] = int64(input.TargetGrowType)
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character.Stats["growup_change_count"] = int64(newChangeCount)
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character.UpdatedAt = now
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transition := Transition{
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Kind: KindClassChange,
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ChainType: 1,
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GrowNumber: input.TargetGrowType,
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PreviousGrowType: previousGrowType,
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NewGrowType: input.TargetGrowType,
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FirstGrowType: input.TargetGrowType,
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AwakeningStage: 0,
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}
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skill, err = input.Profiles.ApplySkillTransition(
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input.SkillCatalog,
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byte(jobValue),
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character.Level,
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transition,
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skill,
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skill.Points,
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)
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if err != nil {
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return fmt.Errorf("%w: job=%d target=%d", ErrGrowupChangeUnavailable, jobValue, input.TargetGrowType)
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}
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skill.UpdatedAt = now
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if err := dnfrepo.SaveCharacterFields(ctx, tx.Character, character, dnfrepo.CharacterFieldBase, dnfrepo.CharacterFieldStats); err != nil {
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return err
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}
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if err := dnfrepo.SaveSkillFields(ctx, tx.Skill, skill,
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dnfrepo.SkillFieldSkills, dnfrepo.SkillFieldLayouts, dnfrepo.SkillFieldCooldowns, dnfrepo.SkillFieldPoints,
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); err != nil {
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return err
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}
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candidate = GrowupChangeResult{
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Success: true,
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ResultCode: GrowupChangeAckResultCodeSuccess,
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TargetGrowType: input.TargetGrowType,
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NewGrowType: input.TargetGrowType,
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PreviousChangeCount: previousChangeCount,
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NewChangeCount: newChangeCount,
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GoldCost: goldCost,
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UpdatedGold: currentGold - goldCost,
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Character: character,
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Skill: skill,
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}
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return nil
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})
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if err != nil {
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return GrowupChangeResult{}, err
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}
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return candidate, nil
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}
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