Files
90CNServer/server/internal/modules/dnf/progression/skill_points.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

139 lines
4.6 KiB
Go

package progression
import (
"fmt"
"math"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
type SkillPointAdvance struct {
Previous dnfrepo.SkillPointState
New dnfrepo.SkillPointState
SPGain int
TPGain int
}
func (t *Tables) SkillPointsAtLevel(level int) (int, bool) {
if t == nil {
return 0, false
}
value, ok := t.spByLevel[level]
return value, ok
}
func (t *Tables) TechniquePointsAtLevel(level int) (int, bool) {
if t == nil {
return 0, false
}
value, ok := t.tpByLevel[level]
return value, ok
}
// TotalSkillPoints returns the cumulative PVF SP through level. A missing row
// is an error rather than an implicit zero because silently skipping a runtime
// PVF level would permanently underpay a character.
func (t *Tables) TotalSkillPoints(level int) (int, error) {
if t == nil || level <= 0 {
return 0, fmt.Errorf("%w: SP level=%d", ErrLevelOutOfRange, level)
}
total := 0
for current := 1; current <= level; current++ {
award, ok := t.spByLevel[current]
if !ok {
return 0, fmt.Errorf("%w: %s missing level=%d", ErrTableMalformed, SkillPointTablePath, current)
}
if award > math.MaxInt-total {
return 0, fmt.Errorf("%w: %s cumulative SP overflow at level=%d", ErrTableMalformed, SkillPointTablePath, current)
}
total += award
}
return total, nil
}
// TotalTechniquePoints returns the cumulative PVF TP through level. Levels
// below the first TP row award zero; once the table starts, every crossed
// level must have an explicit row so a malformed runtime PVF cannot silently
// underpay the ledger.
func (t *Tables) TotalTechniquePoints(level int) (int, error) {
if t == nil || level <= 0 {
return 0, fmt.Errorf("%w: TP level=%d", ErrLevelOutOfRange, level)
}
firstLevel := t.firstTechniquePointLevel()
if firstLevel == 0 || level < firstLevel {
return 0, nil
}
total := 0
for current := firstLevel; current <= level; current++ {
award, ok := t.tpByLevel[current]
if !ok {
return 0, fmt.Errorf("%w: %s [tp table] missing level=%d", ErrTableMalformed, SkillPointTablePath, current)
}
if award > math.MaxInt-total {
return 0, fmt.Errorf("%w: %s cumulative TP overflow at level=%d", ErrTableMalformed, SkillPointTablePath, current)
}
total += award
}
return total, nil
}
func (t *Tables) firstTechniquePointLevel() int {
first := 0
if t == nil {
return first
}
for level := range t.tpByLevel {
if first == 0 || level < first {
first = level
}
}
return first
}
// AdvanceSkillPoints adds only the PVF awards for levels crossed since the
// ledger's SyncedLevel. Both total and remaining SP grow by the same delta, so
// previously spent SP is preserved exactly.
func (t *Tables) AdvanceSkillPoints(points dnfrepo.SkillPointState, newLevel int) (SkillPointAdvance, error) {
result := SkillPointAdvance{Previous: points, New: points}
if points.SyncedLevel <= 0 || newLevel < points.SyncedLevel ||
points.TotalSP < 0 || points.RemainingSP < 0 || points.RemainingSP > points.TotalSP ||
points.TotalTP < 0 || points.RemainingTP < 0 || points.RemainingTP > points.TotalTP {
return SkillPointAdvance{}, fmt.Errorf("%w: target_level=%d ledger=%+v", ErrSkillPointLedger, newLevel, points)
}
spDelta := 0
tpDelta := 0
firstTPLevel := t.firstTechniquePointLevel()
for level := points.SyncedLevel + 1; level <= newLevel; level++ {
award, ok := t.SkillPointsAtLevel(level)
if !ok {
return SkillPointAdvance{}, fmt.Errorf("%w: %s missing level=%d", ErrTableMalformed, SkillPointTablePath, level)
}
if award > math.MaxInt-spDelta {
return SkillPointAdvance{}, fmt.Errorf("%w: %s SP delta overflow at level=%d", ErrTableMalformed, SkillPointTablePath, level)
}
spDelta += award
if firstTPLevel != 0 && level >= firstTPLevel {
tpAward, ok := t.TechniquePointsAtLevel(level)
if !ok {
return SkillPointAdvance{}, fmt.Errorf("%w: %s [tp table] missing level=%d", ErrTableMalformed, SkillPointTablePath, level)
}
if tpAward > math.MaxInt-tpDelta {
return SkillPointAdvance{}, fmt.Errorf("%w: %s TP delta overflow at level=%d", ErrTableMalformed, SkillPointTablePath, level)
}
tpDelta += tpAward
}
}
if spDelta > math.MaxInt-points.TotalSP || spDelta > math.MaxInt-points.RemainingSP ||
tpDelta > math.MaxInt-points.TotalTP || tpDelta > math.MaxInt-points.RemainingTP {
return SkillPointAdvance{}, fmt.Errorf("%w: SP/TP ledger overflow sp_delta=%d tp_delta=%d ledger=%+v", ErrSkillPointLedger, spDelta, tpDelta, points)
}
result.SPGain = spDelta
result.TPGain = tpDelta
result.New.TotalSP += spDelta
result.New.RemainingSP += spDelta
result.New.TotalTP += tpDelta
result.New.RemainingTP += tpDelta
result.New.SyncedLevel = newLevel
return result, nil
}