Files
90CNServer/server/internal/modules/dnf/raid/availability.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

56 lines
1.7 KiB
Go

package raid
import "errors"
const (
// RaidAvailabilityMsgID is the current class-0 notification registered by
// DNF.exe for the three daily team-raid availability rows. It is written as
// hexadecimal here deliberately: the generated command enum's decimal 517
// entry is a different legacy command.
RaidAvailabilityMsgID uint16 = 0x0517
RaidAvailabilityRowCount = 3
)
var errRaidAvailabilityRowCount = errors.New("raid availability requires exactly three rows")
// RaidAvailabilityRow is one five-byte row consumed by the current client:
// key, used count, daily limit, and two opaque bytes.
type RaidAvailabilityRow struct {
Key byte
Used byte
Limit byte
Field3 byte
Field4 byte
}
// BuildRaidAvailabilityBody builds the exact fixed-width 0x0517 body.
// DNF.exe reads three rows unconditionally, so accepting another count would
// shift the following packet boundary or leave the client waiting for bytes.
func BuildRaidAvailabilityBody(rows []RaidAvailabilityRow) ([]byte, error) {
if len(rows) != RaidAvailabilityRowCount {
return nil, errRaidAvailabilityRowCount
}
body := make([]byte, 0, RaidAvailabilityRowCount*5)
for _, row := range rows {
body = append(body, row.Key, row.Used, row.Limit, row.Field3, row.Field4)
}
return body, nil
}
// BuildNativeRaidAvailabilityBody exposes the current local 90CN defaults:
// all three registered team-raid keys are available once today and have not
// been entered yet. The opaque fields remain zero until a client meaning is
// proved independently.
func BuildNativeRaidAvailabilityBody() []byte {
body, err := BuildRaidAvailabilityBody([]RaidAvailabilityRow{
{Key: 1, Limit: 1},
{Key: 2, Limit: 1},
{Key: 3, Limit: 1},
})
if err != nil {
panic(err)
}
return body
}