服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
114 lines
2.9 KiB
Go
114 lines
2.9 KiB
Go
// This file loads the job-scoped skill catalog from an in-memory PVF index.
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package skill
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import (
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"context"
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"fmt"
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"math"
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"path"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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func Load(ctx context.Context, index *dnfpvf.Index, options Options) (*Table, error) {
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if index == nil {
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return nil, ErrIndexRequired
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}
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if ctx == nil {
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ctx = context.Background()
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}
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listPath := options.ListPath
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if listPath == "" {
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listPath = DefaultList
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}
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entries := index.List(listPath)
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if len(entries) == 0 {
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return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
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}
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table := &Table{
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skills: make([]Skill, 0),
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byKey: make(map[Key]int),
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byPath: make(map[jobPathKey]int),
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byJob: make(map[byte][]int),
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}
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for _, entry := range entries {
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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if strings.EqualFold(path.Ext(entry.Path), ".lst") {
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job, err := skillJob(entry.ID)
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if err != nil {
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return nil, err
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}
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jobEntries := index.List(entry.Path)
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if len(jobEntries) == 0 {
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return nil, fmt.Errorf("%w: job=%d list=%s", ErrListEmpty, job, entry.Path)
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}
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if err := loadJob(ctx, table, index, job, jobEntries); err != nil {
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return nil, err
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}
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continue
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}
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// Explicit flat lists remain supported for focused tools and fixtures. They
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// live in job zero and never collapse IDs from multiple job lists.
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if err := loadJob(ctx, table, index, 0, []dnfpvf.ListEntry{entry}); err != nil {
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return nil, err
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}
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}
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if len(table.skills) == 0 {
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return nil, fmt.Errorf("%w: %s", ErrListEmpty, listPath)
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}
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return table, nil
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}
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func loadJob(ctx context.Context, table *Table, index *dnfpvf.Index, job byte, entries []dnfpvf.ListEntry) error {
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for _, entry := range entries {
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if err := ctx.Err(); err != nil {
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return err
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}
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id, err := skillID(entry.ID)
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if err != nil {
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return fmt.Errorf("job=%d path=%s: %w", job, entry.Path, err)
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}
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key := Key{Job: job, ID: id}
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if _, exists := table.byKey[key]; exists {
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continue
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}
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doc, ok := index.Document(entry.Path)
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if !ok {
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return fmt.Errorf("%w: job=%d skill=%d path=%s", ErrDocMissing, job, id, entry.Path)
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}
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definition, err := parseSkill(job, id, entry.Path, doc)
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if err != nil {
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return fmt.Errorf("job=%d skill=%d path=%s: %w", job, id, entry.Path, err)
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}
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idx := len(table.skills)
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table.skills = append(table.skills, definition)
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table.byKey[key] = idx
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table.byJob[job] = append(table.byJob[job], idx)
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pathKey := jobPathKey{Job: job, Path: pathKey(definition.Path)}
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if pathKey.Path != "" {
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if _, exists := table.byPath[pathKey]; !exists {
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table.byPath[pathKey] = idx
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}
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}
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}
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return nil
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}
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func skillJob(value int64) (byte, error) {
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if value < 0 || value > math.MaxUint8 {
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return 0, fmt.Errorf("%w: %d", ErrJobOutOfRange, value)
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}
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return byte(value), nil
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}
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func skillID(value int64) (uint16, error) {
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if value < 0 || value > math.MaxUint16 {
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return 0, fmt.Errorf("%w: %d", ErrIDOutOfRange, value)
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}
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return uint16(value), nil
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}
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