服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
172 lines
4.5 KiB
Go
172 lines
4.5 KiB
Go
package profile
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import (
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"strings"
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"sync"
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"time"
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)
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type ValidState string
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const (
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ValidStateInvalid ValidState = "invalid"
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ValidStateLoading ValidState = "loading"
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ValidStateValid ValidState = "valid"
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ValidStateClosing ValidState = "closing"
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)
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type OnlineState string
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const (
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OnlineStateOffline OnlineState = "offline"
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OnlineStateConnecting OnlineState = "connecting"
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OnlineStateOnline OnlineState = "online"
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OnlineStateDisconnecting OnlineState = "disconnecting"
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)
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type AccountOnlineState struct {
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AccountID string `json:"account_id"`
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SessionID string `json:"session_id,omitempty"`
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Valid ValidState `json:"valid"`
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Online OnlineState `json:"online"`
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UpdatedAt time.Time `json:"updated_at"`
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}
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func (s AccountOnlineState) CanHandleRequest(sessionID string) bool {
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sessionID = strings.TrimSpace(sessionID)
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if s.Valid != ValidStateValid || s.Online != OnlineStateOnline {
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return false
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}
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return s.SessionID == "" || sessionID == "" || s.SessionID == sessionID
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}
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type OnlineStateMachine struct {
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mu sync.RWMutex
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states map[string]AccountOnlineState
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now func() time.Time
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}
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func NewOnlineStateMachine() *OnlineStateMachine {
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return NewOnlineStateClock(time.Now)
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}
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func NewOnlineStateClock(now func() time.Time) *OnlineStateMachine {
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if now == nil {
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now = time.Now
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}
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return &OnlineStateMachine{
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states: make(map[string]AccountOnlineState),
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now: now,
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}
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}
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func (m *OnlineStateMachine) BeginLoad(accountID string) AccountOnlineState {
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return m.set(accountID, "", ValidStateLoading, OnlineStateOffline)
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}
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func (m *OnlineStateMachine) MarkValid(accountID string) AccountOnlineState {
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return m.update(accountID, func(state AccountOnlineState) AccountOnlineState {
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state.Valid = ValidStateValid
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if state.Online == "" {
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state.Online = OnlineStateOffline
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}
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return state
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})
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}
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func (m *OnlineStateMachine) BindSession(accountID, sessionID string) AccountOnlineState {
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sessionID = strings.TrimSpace(sessionID)
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return m.update(accountID, func(state AccountOnlineState) AccountOnlineState {
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state.Valid = ValidStateValid
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state.Online = OnlineStateOnline
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state.SessionID = sessionID
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return state
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})
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}
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func (m *OnlineStateMachine) Disconnect(accountID, sessionID string) AccountOnlineState {
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sessionID = strings.TrimSpace(sessionID)
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return m.update(accountID, func(state AccountOnlineState) AccountOnlineState {
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if sessionID != "" && state.SessionID != "" && state.SessionID != sessionID {
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return state
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}
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state.Online = OnlineStateOffline
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state.SessionID = ""
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if state.Valid == "" {
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state.Valid = ValidStateInvalid
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}
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return state
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})
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}
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func (m *OnlineStateMachine) MarkClosing(accountID string) AccountOnlineState {
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return m.update(accountID, func(state AccountOnlineState) AccountOnlineState {
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state.Valid = ValidStateClosing
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if state.Online == OnlineStateOnline {
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state.Online = OnlineStateDisconnecting
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}
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return state
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})
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}
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func (m *OnlineStateMachine) Invalidate(accountID string) AccountOnlineState {
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return m.set(accountID, "", ValidStateInvalid, OnlineStateOffline)
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}
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func (m *OnlineStateMachine) Get(accountID string) (AccountOnlineState, bool) {
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accountID = strings.TrimSpace(accountID)
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if accountID == "" || m == nil {
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return AccountOnlineState{}, false
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}
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m.mu.RLock()
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defer m.mu.RUnlock()
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state, ok := m.states[accountID]
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return state, ok
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}
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func (m *OnlineStateMachine) Snapshot() []AccountOnlineState {
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if m == nil {
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return nil
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}
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m.mu.RLock()
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defer m.mu.RUnlock()
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out := make([]AccountOnlineState, 0, len(m.states))
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for _, state := range m.states {
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out = append(out, state)
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}
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return out
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}
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func (m *OnlineStateMachine) set(accountID, sessionID string, valid ValidState, online OnlineState) AccountOnlineState {
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accountID = strings.TrimSpace(accountID)
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if accountID == "" || m == nil {
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return AccountOnlineState{}
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}
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state := AccountOnlineState{
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AccountID: accountID,
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SessionID: strings.TrimSpace(sessionID),
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Valid: valid,
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Online: online,
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UpdatedAt: m.now().UTC(),
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}
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m.mu.Lock()
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m.states[accountID] = state
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m.mu.Unlock()
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return state
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}
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func (m *OnlineStateMachine) update(accountID string, mutate func(AccountOnlineState) AccountOnlineState) AccountOnlineState {
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accountID = strings.TrimSpace(accountID)
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if accountID == "" || m == nil {
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return AccountOnlineState{}
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}
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m.mu.Lock()
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defer m.mu.Unlock()
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state := m.states[accountID]
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state.AccountID = accountID
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state = mutate(state)
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state.UpdatedAt = m.now().UTC()
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m.states[accountID] = state
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return state
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}
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