服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
304 lines
6.3 KiB
Go
304 lines
6.3 KiB
Go
package notice
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import (
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"context"
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"errors"
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"sync"
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"sync/atomic"
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"time"
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)
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const (
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liveQueueMax = 4096
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liveFlushTimeout = 3 * time.Second
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liveRetryInterval = 200 * time.Millisecond
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)
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var (
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errLiveClosed = errors.New("notice live publisher queue is closed")
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errLiveFull = errors.New("notice live publisher queue is full")
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)
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// AsyncLivePublisher 把公告在线推送移出发布热路径。
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// Store 和 EventLog 仍由 Service.Publish 同步完成,后台只处理可丢弃的 live fanout。
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type AsyncLivePublisher struct {
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next LivePublisher
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max int
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timeout time.Duration
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mu sync.Mutex
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pending []PublishResult
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closed bool
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flushing bool
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flushDone chan struct{}
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errs uint64
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wake chan struct{}
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stop chan struct{}
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done chan struct{}
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once sync.Once
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}
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// NewAsyncLivePublisher 创建异步 live publisher。
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func NewAsyncLivePublisher(next LivePublisher) *AsyncLivePublisher {
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publisher := &AsyncLivePublisher{
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next: next,
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max: liveQueueMax,
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timeout: liveFlushTimeout,
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wake: make(chan struct{}, 1),
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stop: make(chan struct{}),
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done: make(chan struct{}),
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}
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go publisher.run()
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return publisher
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}
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// WrapAsyncLivePublisher 按需把同步 live publisher 包成异步队列。
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func WrapAsyncLivePublisher(publisher LivePublisher) LivePublisher {
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switch publisher.(type) {
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case nil, *AsyncLivePublisher:
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return publisher
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default:
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return NewAsyncLivePublisher(publisher)
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}
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}
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// PublishNotice 只做入队,后台 worker 负责真正推送。
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func (p *AsyncLivePublisher) PublishNotice(ctx context.Context, result PublishResult) error {
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if p == nil || p.next == nil {
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return ErrLivePublisherMissing
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}
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if err := ctxErr(ctx); err != nil {
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return err
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}
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result = clonePublishResult(result)
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.closed {
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return errLiveClosed
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}
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if len(p.pending) >= p.max {
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atomic.AddUint64(&p.errs, 1)
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return errLiveFull
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}
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p.pending = append(p.pending, result)
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p.wakeLocked()
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return nil
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}
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// Flush 同步排空当前待推送队列,主要给测试、管理面和服务停止使用。
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func (p *AsyncLivePublisher) Flush(ctx context.Context) error {
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if p == nil || p.next == nil {
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return ErrLivePublisherMissing
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}
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if ctx == nil {
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ctx = context.Background()
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}
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for {
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batch, wait := p.beginFlush()
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if wait != nil {
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if err := waitLiveFlush(ctx, wait); err != nil {
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return err
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}
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continue
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}
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if len(batch) == 0 {
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return nil
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}
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if err := p.writeBatch(ctx, batch); err != nil {
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return err
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}
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}
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}
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// Close 停止后台 worker,并在返回前尽量排空 live 队列。
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func (p *AsyncLivePublisher) Close(ctx context.Context) error {
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if p == nil {
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return nil
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}
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closeCtx, cancel := p.closeContext(ctx)
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defer cancel()
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p.once.Do(func() {
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p.mu.Lock()
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p.closed = true
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p.mu.Unlock()
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close(p.stop)
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})
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select {
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case <-p.done:
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case <-closeCtx.Done():
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return closeCtx.Err()
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}
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return errors.Join(p.Flush(closeCtx), closeLivePublisher(closeCtx, p.next))
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}
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func (p *AsyncLivePublisher) closeContext(ctx context.Context) (context.Context, context.CancelFunc) {
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if ctx == nil {
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ctx = context.Background()
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}
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if _, ok := ctx.Deadline(); ok {
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return ctx, func() {}
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}
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timeout := liveFlushTimeout
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if p.timeout > 0 {
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timeout = p.timeout
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}
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return context.WithTimeout(ctx, timeout)
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}
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// Errors 返回后台 live fanout 失败次数。
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func (p *AsyncLivePublisher) Errors() uint64 {
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if p == nil {
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return 0
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}
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return atomic.LoadUint64(&p.errs)
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}
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func (p *AsyncLivePublisher) run() {
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defer close(p.done)
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retry := time.NewTimer(time.Hour)
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stopLiveTimer(retry)
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var retryC <-chan time.Time
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defer stopLiveTimer(retry)
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for {
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select {
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case <-p.wake:
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if err := p.flushBackground(); err != nil {
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resetLiveTimer(retry, liveRetryInterval)
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retryC = retry.C
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} else {
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retryC = nil
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}
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case <-retryC:
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retryC = nil
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if err := p.flushBackground(); err != nil {
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resetLiveTimer(retry, liveRetryInterval)
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retryC = retry.C
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}
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case <-p.stop:
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return
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}
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}
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}
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func (p *AsyncLivePublisher) flushBackground() error {
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timeout := p.timeout
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if timeout <= 0 {
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timeout = liveFlushTimeout
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}
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ctx, cancel := context.WithTimeout(context.Background(), timeout)
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err := p.Flush(ctx)
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cancel()
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return err
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}
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func (p *AsyncLivePublisher) beginFlush() ([]PublishResult, <-chan struct{}) {
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p.mu.Lock()
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defer p.mu.Unlock()
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if p.flushing {
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return nil, p.flushDone
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}
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if len(p.pending) == 0 {
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return nil, nil
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}
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batch := clonePublishResults(p.pending)
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p.pending = nil
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p.flushing = true
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p.flushDone = make(chan struct{})
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return batch, nil
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}
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func (p *AsyncLivePublisher) writeBatch(ctx context.Context, batch []PublishResult) error {
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for idx, result := range batch {
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if err := ctxErr(ctx); err != nil {
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p.finishFlush(batch[idx:], err)
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return err
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}
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if err := p.next.PublishNotice(ctx, result); err != nil {
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atomic.AddUint64(&p.errs, 1)
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p.finishFlush(batch[idx:], err)
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return err
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}
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}
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p.finishFlush(nil, nil)
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return nil
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}
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func (p *AsyncLivePublisher) finishFlush(failed []PublishResult, _ error) {
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p.mu.Lock()
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if len(failed) > 0 {
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restored := clonePublishResults(failed)
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restored = append(restored, p.pending...)
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p.pending = restored
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}
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done := p.flushDone
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p.flushing = false
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p.flushDone = nil
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p.mu.Unlock()
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if done != nil {
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close(done)
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}
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}
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func (p *AsyncLivePublisher) wakeLocked() {
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select {
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case p.wake <- struct{}{}:
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default:
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}
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}
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func clonePublishResults(in []PublishResult) []PublishResult {
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if len(in) == 0 {
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return nil
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}
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out := make([]PublishResult, len(in))
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for idx, result := range in {
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out[idx] = clonePublishResult(result)
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}
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return out
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}
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func waitLiveFlush(ctx context.Context, done <-chan struct{}) error {
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select {
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case <-done:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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func closeLivePublisher(ctx context.Context, publisher LivePublisher) error {
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if closer, ok := publisher.(interface {
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Close(context.Context) error
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}); ok {
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return closer.Close(ctx)
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}
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if flusher, ok := publisher.(interface {
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Flush(context.Context) error
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}); ok {
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return flusher.Flush(ctx)
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}
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return nil
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}
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func stopLiveTimer(timer *time.Timer) {
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if timer == nil {
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return
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}
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if !timer.Stop() {
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select {
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case <-timer.C:
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default:
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}
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}
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}
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func resetLiveTimer(timer *time.Timer, d time.Duration) {
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if d <= 0 {
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d = liveRetryInterval
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}
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stopLiveTimer(timer)
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timer.Reset(d)
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}
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