Files
90CNServer/server/internal/services/dnfbridge/character_initialization.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

182 lines
6.0 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"sort"
"strings"
"time"
dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// ensureCharacterInitializationSnapshot is the Go equivalent of 86JP's
// EnsureDatabase: a legacy character gets a structured, durable initial
// snapshot exactly once. Existing records, including intentionally empty
// inventories/equipment, are authoritative and never receive a reseed.
func (s *Service) ensureCharacterInitializationSnapshot(
ctx context.Context,
repos dnfrepo.Group,
record dnfrepo.CharacterRecord,
) (dnfcharacterdata.InitializationResult, error) {
characterID := strings.TrimSpace(record.CharacterID)
if characterID == "" {
return dnfcharacterdata.InitializationResult{}, nil
}
presence, err := characterInitializationPresenceForRecord(ctx, repos, record)
if err != nil {
return dnfcharacterdata.InitializationResult{}, err
}
if presence.complete() {
return dnfcharacterdata.InitializationResult{}, nil
}
now := time.Now().UTC()
initialization := dnfcharacterdata.Initialization{CharacterID: characterID}
if !presence.inventory {
inventory := newCharacterInventoryRecord(characterID, now)
initialization.Inventory = &inventory
}
job, hasJob := characterJobByte(record)
if !presence.equipment {
if !hasJob {
return dnfcharacterdata.InitializationResult{}, fmt.Errorf("character %s has invalid job %q for initial equipment", characterID, record.Job)
}
entries, loadErr := s.initialCharacterEquipment(ctx, job)
if loadErr != nil {
return dnfcharacterdata.InitializationResult{}, fmt.Errorf("load current PVF initial equipment: %w", loadErr)
}
equipment := initialEquipmentRecord(characterID, entries, now)
// An empty record is meaningful: it prevents future login from treating
// an intentionally item-less job as an uninitialized character.
initialization.Equipment = &equipment
}
if !presence.skill {
if !hasJob {
return dnfcharacterdata.InitializationResult{}, fmt.Errorf("character %s has invalid job %q for initial skills", characterID, record.Job)
}
skills, loadErr := s.initialCharacterSkills(ctx, job)
if loadErr != nil {
return dnfcharacterdata.InitializationResult{}, fmt.Errorf("load current PVF initial skills: %w", loadErr)
}
level := record.Level
if level <= 0 {
level = newCharacterInitialLevel
}
points, loadErr := s.initialSkillPoints(ctx, level)
if loadErr != nil {
return dnfcharacterdata.InitializationResult{}, fmt.Errorf("load current PVF initial skill points: %w", loadErr)
}
points.RemainingSP = points.TotalSP
points.RemainingTP = points.TotalTP
if points.SyncedLevel <= 0 {
points.SyncedLevel = level
}
skill := initialSkillRecord(record, characterPVFInitialization{
Skills: skills,
SkillPoints: points,
}, now)
initialization.Skill = &skill
}
if len(presence.settings) > 0 {
for _, setting := range s.newCharacterCSharpDefaultSettings(ctx, record, now) {
if !presence.settings[setting.Scope] {
initialization.Settings = append(initialization.Settings, setting)
}
}
}
result, err := dnfcharacterdata.NewInitializer(repos).Ensure(ctx, initialization)
if err != nil {
return dnfcharacterdata.InitializationResult{}, err
}
if result.Changed() {
s.logPacketEvent("dnf-character-initialization-backfilled",
"character_id", characterID,
"inventory", result.Inventory,
"equipment", result.Equipment,
"skill", result.Skill,
"settings", strings.Join(sortedInitializationScopes(result.Settings), ","),
"source", "86jp_missing_only_structured_snapshot")
}
return result, nil
}
type characterInitializationPresence struct {
inventory bool
equipment bool
skill bool
settings map[string]bool
}
func (p characterInitializationPresence) complete() bool {
if !p.inventory || !p.equipment || !p.skill || len(p.settings) == 0 {
return false
}
for _, found := range p.settings {
if !found {
return false
}
}
return true
}
func characterInitializationPresenceForRecord(
ctx context.Context,
repos dnfrepo.Group,
record dnfrepo.CharacterRecord,
) (characterInitializationPresence, error) {
characterID := strings.TrimSpace(record.CharacterID)
if characterID == "" {
return characterInitializationPresence{}, dnfcharacterdata.ErrCharacterIDRequired
}
if repos.Inventory == nil || repos.Equipment == nil || repos.Skill == nil || repos.Settings == nil {
return characterInitializationPresence{}, fmt.Errorf("character initialization repository is unavailable")
}
if ctx == nil {
ctx = context.Background()
}
presence := characterInitializationPresence{settings: make(map[string]bool, 3)}
var err error
_, presence.inventory, err = repos.Inventory.Load(ctx, characterID)
if err != nil {
return characterInitializationPresence{}, fmt.Errorf("load character inventory initialization state: %w", err)
}
_, presence.equipment, err = repos.Equipment.Load(ctx, characterID)
if err != nil {
return characterInitializationPresence{}, fmt.Errorf("load character equipment initialization state: %w", err)
}
_, presence.skill, err = repos.Skill.Load(ctx, characterID)
if err != nil {
return characterInitializationPresence{}, fmt.Errorf("load character skill initialization state: %w", err)
}
// These scopes identify the complete 86JP-compatible structured snapshot;
// only their absence is repaired. Values in an existing scope are untouched.
for _, scope := range []string{
newCharacterContainerStateSettingsScope(characterID),
newCharacterInitBodiesSettingsScope(characterID),
newCharacterHotkeySettingsScope(characterID),
} {
_, found, loadErr := repos.Settings.Load(ctx, scope)
if loadErr != nil {
return characterInitializationPresence{}, fmt.Errorf("load character setting initialization state %q: %w", scope, loadErr)
}
presence.settings[scope] = found
}
return presence, nil
}
func sortedInitializationScopes(scopes []string) []string {
if len(scopes) == 0 {
return nil
}
out := append([]string(nil), scopes...)
sort.Strings(out)
return out
}