服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
139 lines
4.9 KiB
Go
139 lines
4.9 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"errors"
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"fmt"
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"strconv"
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"time"
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dnfcharacterdata "longheng.io/server/internal/modules/dnf/characterdata"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfproto "longheng.io/server/internal/modules/dnf/protocol"
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dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
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dnfquest "longheng.io/server/internal/modules/dnf/quest"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (s *Service) loadPVPPrivateCreation(job, grow byte) (*dnfpvp.PrivateCreation, error) {
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return nil, err
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}
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return dnfpvp.LoadPrivateCreation(archive, job, grow)
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}
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func (s *Service) handleCheckPVPPrivateCharacter(session *gameSession, body []byte) error {
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const opcode = uint16(dnfenum.CmdPacketCheckPVPPrivateCharacter)
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response := []byte{0, 2}
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if len(body) != 8 || binary.LittleEndian.Uint32(body) > 255 || binary.LittleEndian.Uint32(body[4:]) > 5 {
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s.logGameEvent(session, "game-pvp-private-check-invalid", "body_len", len(body))
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return s.sendGameUpperRawClassNoCodec(session, opcode, response, dnfproto.DefaultChannelClassification)
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}
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job, grow := byte(binary.LittleEndian.Uint32(body)), byte(binary.LittleEndian.Uint32(body[4:]))
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plan, err := s.loadPVPPrivateCreation(job, grow)
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rating := int64(0)
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if err == nil {
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repos, ok := s.repositoryGroup()
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if !ok || repos.Character == nil {
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err = errCharacterRepositoryMissing
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} else {
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ctx, cancel := context.WithTimeout(context.Background(), currentRepositorySnapshotTimeout)
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defer cancel()
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rating, err = plan.Check(ctx, repos.Character, s.accountIDForSession(session), time.Now().UTC())
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}
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}
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if err == nil {
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response = []byte{1, boolByteValue(rating > 0, 1, 0)}
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} else {
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var rejection dnfpvp.PrivateCreateError
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if errors.As(err, &rejection) {
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response[1] = byte(rejection)
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}
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}
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s.logGameEvent(session, "game-pvp-private-check-result", "job", job, "grow", grow, "success", response[0], "result", response[1], "inherited_rp", rating, "error", err)
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return s.sendGameUpperRawClassNoCodec(session, opcode, response, dnfproto.DefaultChannelClassification)
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}
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func (s *Service) initializePVPPrivateCreation(ctx context.Context, creation *dnfcharacterdata.Creation) error {
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character := &creation.Character
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job, valid := characterJobByte(*character)
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if !valid {
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return fmt.Errorf("invalid PVP private job")
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}
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plan, err := s.loadPVPPrivateCreation(job, byte(character.Stats["grow_type"]))
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if err != nil {
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return err
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}
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creation.PVPPrivate = plan
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profiles, catalog, err := s.currentProfessionResources(ctx)
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if err != nil {
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return err
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}
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skill, err := profiles.RebuildSkillRecordForGrowType(catalog, job, character.Level, plan.Grow, *creation.Skill, creation.Skill.Points)
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if err != nil {
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return err
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}
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creation.Skill = &skill
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s.initialEquipmentMu.Lock()
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archive, err := s.initialEquipmentArchiveLocked()
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s.initialEquipmentMu.Unlock()
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if err != nil {
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return err
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}
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paths, err := initialEquipmentPathMap(archive)
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if err != nil {
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return err
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}
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text, err := archive.ReadText(plan.CharacterPath)
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if err != nil {
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return err
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}
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jobTag := initialEquipmentJobTag(text)
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var equipped []initialEquipmentEntry
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bagSlot := 9
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seen := map[int16]bool{}
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for _, item := range plan.Equipment {
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slot, ok := initialEquipmentSlotMap[item.Slot]
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if !ok {
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return fmt.Errorf("unknown PVP private equipment slot %q", item.Slot)
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}
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durability, equipType, itemPath, layers, err := initialEquipmentMetadata(archive, paths, item.ItemID, jobTag)
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if err != nil {
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return err
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}
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entry := initialEquipmentEntry{Slot: slot, ItemID: item.ItemID, Durability: durability, EquipType: equipType, PVFPath: itemPath, ModelLayers: layers,
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RawEntry: buildInitialEquipmentRawEntry(slot, item.ItemID, durability)}
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if item.Equipped {
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if seen[slot] {
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return fmt.Errorf("duplicate PVP private equipped slot %d", slot)
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}
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seen[slot] = true
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equipped = append(equipped, entry)
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} else {
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if bagSlot >= 64 {
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return fmt.Errorf("PVP private equipment bag is full")
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}
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built := initialEquipmentRecord(character.CharacterID, []initialEquipmentEntry{entry}, character.UpdatedAt).Entries[strconv.Itoa(int(slot))]
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built.Extra["source"], built.Extra["item_kind"] = "pvf_pvp_private_create_equipment_list", "equipment"
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stack := dnfrepo.ItemStack{ItemID: item.ItemID, Count: 1, Extra: built.Extra}
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row := currentItemListEntryFromStack(0, int16(bagSlot), stack)
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stack.RawEntry = append([]byte(nil), row.data[:]...)
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creation.Inventory.Slots[fmt.Sprintf("0:%d", bagSlot)] = stack
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bagSlot++
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}
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}
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equipment := initialEquipmentRecord(character.CharacterID, equipped, character.UpdatedAt)
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creation.Equipment = &equipment
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if seen[21] {
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character.Stats["ex_equip_slot_stat"] |= int64(dnfquest.ExEquipSlotSupport)
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}
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if seen[22] {
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character.Stats["ex_equip_slot_stat"] |= int64(dnfquest.ExEquipSlotMagicStone)
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}
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return nil
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}
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