服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
154 lines
5.2 KiB
Go
154 lines
5.2 KiB
Go
package dnfbridge
|
|
|
|
import (
|
|
"context"
|
|
"encoding/binary"
|
|
"testing"
|
|
"time"
|
|
|
|
"longheng.io/server/internal/modules/dnf/alignedcmd"
|
|
"longheng.io/server/internal/modules/dnf/dnfenum"
|
|
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
|
|
"longheng.io/server/internal/modules/dnf/worldmap"
|
|
)
|
|
|
|
func TestCurrentDungeonDurabilitySlotAllowlist(t *testing.T) {
|
|
allowed := map[int16]bool{12: true, 14: true, 15: true, 16: true, 17: true, 18: true}
|
|
for slot := int16(0); slot <= 255; slot++ {
|
|
if got := isCurrentDungeonDurabilitySlot(slot); got != allowed[slot] {
|
|
t.Fatalf("slot %d allowed=%t, want %t", slot, got, allowed[slot])
|
|
}
|
|
}
|
|
}
|
|
|
|
func TestDungeonDurabilityPersistsAndRefreshesOneEquipmentSlot(t *testing.T) {
|
|
const (
|
|
characterID = "77"
|
|
itemID = int64(10018)
|
|
slot = int16(12)
|
|
)
|
|
|
|
repos := testRepositoryGroup()
|
|
raw := make([]byte, currentItemListEntryWireSize)
|
|
binary.LittleEndian.PutUint32(raw[2:6], uint32(itemID))
|
|
binary.LittleEndian.PutUint16(raw[0x0B:0x0D], 45)
|
|
if err := repos.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
|
|
CharacterID: characterID,
|
|
Entries: map[string]dnfrepo.EquipmentEntry{
|
|
"12": {SlotIndex: slot, ItemID: itemID, RawEntry: raw},
|
|
},
|
|
UpdatedAt: time.Now().UTC(),
|
|
}); err != nil {
|
|
t.Fatalf("save equipment: %v", err)
|
|
}
|
|
|
|
service := &Service{
|
|
repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true },
|
|
repairCostCatalog: ¤tRepairCostCatalog{
|
|
evidence: map[int64]alignedcmd.RepairCostEvidence{
|
|
itemID: {MaxDurability: 45},
|
|
},
|
|
},
|
|
}
|
|
connection := &bufferConn{}
|
|
session := &gameSession{
|
|
conn: connection,
|
|
connID: "dungeon-durability-regression",
|
|
selectedCharacterID: 77,
|
|
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
|
Character: dnfrepo.CharacterRecord{CharacterID: characterID},
|
|
Session: &worldmap.DungeonSession{},
|
|
Room: &runtimeDungeonRoom{},
|
|
}},
|
|
}
|
|
|
|
if err := service.handleGameCommand(
|
|
session,
|
|
byte(dnfenum.GameCmdCommand),
|
|
uint16(dnfenum.CmdPacketDecreaseDurability),
|
|
[]byte{byte(slot)},
|
|
); err != nil {
|
|
t.Fatalf("handle op48: %v", err)
|
|
}
|
|
packet, rest := splitCurrentGameServerUpperPacketAuto(t, connection.write.Bytes())
|
|
if len(rest) != 0 {
|
|
t.Fatalf("op48 emitted trailing packets=%x", rest)
|
|
}
|
|
if packet.Header.Classification != 0 || packet.Header.MsgID != uint16(dnfenum.CmdPacketWalkoutPartyMember) {
|
|
t.Fatalf("op48 refresh header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID)
|
|
}
|
|
if len(packet.Body) != 3+currentItemListEntryWireSize ||
|
|
packet.Body[0] != currentSocketListEquipment ||
|
|
binary.LittleEndian.Uint16(packet.Body[1:3]) != 1 {
|
|
t.Fatalf("op48 refresh body=%x", packet.Body)
|
|
}
|
|
if got := int16(binary.LittleEndian.Uint16(packet.Body[3:5])); got != slot {
|
|
t.Fatalf("op48 refresh slot=%d, want %d", got, slot)
|
|
}
|
|
if got := binary.LittleEndian.Uint32(packet.Body[5:9]); got != uint32(itemID) {
|
|
t.Fatalf("op48 refresh item=%d, want %d", got, itemID)
|
|
}
|
|
if got := binary.LittleEndian.Uint16(packet.Body[3+0x0B : 3+0x0D]); got != 44 {
|
|
t.Fatalf("op48 refresh durability=%d, want 44", got)
|
|
}
|
|
loaded, found, err := repos.Equipment.Load(context.Background(), characterID)
|
|
if err != nil || !found {
|
|
t.Fatalf("load equipment found=%t err=%v", found, err)
|
|
}
|
|
entry := loaded.Entries["12"]
|
|
if got := binary.LittleEndian.Uint16(entry.RawEntry[0x0B:0x0D]); got != 44 {
|
|
t.Fatalf("persisted durability=%d, want 44", got)
|
|
}
|
|
}
|
|
|
|
func TestDungeonDurabilityRejectsNonDurableEquipmentSlot(t *testing.T) {
|
|
const (
|
|
characterID = "78"
|
|
itemID = int64(10019)
|
|
slot = int16(13)
|
|
)
|
|
repos := testRepositoryGroup()
|
|
raw := make([]byte, currentItemListEntryWireSize)
|
|
binary.LittleEndian.PutUint32(raw[2:6], uint32(itemID))
|
|
binary.LittleEndian.PutUint16(raw[0x0B:0x0D], 45)
|
|
if err := repos.Equipment.Save(context.Background(), dnfrepo.EquipmentRecord{
|
|
CharacterID: characterID,
|
|
Entries: map[string]dnfrepo.EquipmentEntry{
|
|
"13": {SlotIndex: slot, ItemID: itemID, RawEntry: raw},
|
|
},
|
|
UpdatedAt: time.Now().UTC(),
|
|
}); err != nil {
|
|
t.Fatalf("save equipment: %v", err)
|
|
}
|
|
service := &Service{
|
|
repositoryProvider: func() (dnfrepo.Group, bool) { return repos, true },
|
|
repairCostCatalog: ¤tRepairCostCatalog{evidence: map[int64]alignedcmd.RepairCostEvidence{
|
|
itemID: {MaxDurability: 45},
|
|
}},
|
|
}
|
|
connection := &bufferConn{}
|
|
session := &gameSession{
|
|
conn: connection,
|
|
connID: "dungeon-durability-rejected-slot",
|
|
selectedCharacterID: 78,
|
|
dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
|
|
Character: dnfrepo.CharacterRecord{CharacterID: characterID},
|
|
Session: &worldmap.DungeonSession{},
|
|
Room: &runtimeDungeonRoom{},
|
|
}},
|
|
}
|
|
if err := service.handleDungeonDecreaseDurability(session, []byte{byte(slot)}); err != nil {
|
|
t.Fatalf("handle rejected op48: %v", err)
|
|
}
|
|
if connection.write.Len() != 0 {
|
|
t.Fatalf("rejected op48 emitted bytes=%d", connection.write.Len())
|
|
}
|
|
loaded, found, err := repos.Equipment.Load(context.Background(), characterID)
|
|
if err != nil || !found {
|
|
t.Fatalf("load equipment found=%t err=%v", found, err)
|
|
}
|
|
if got := binary.LittleEndian.Uint16(loaded.Entries["13"].RawEntry[0x0B:0x0D]); got != 45 {
|
|
t.Fatalf("rejected slot durability=%d, want 45", got)
|
|
}
|
|
}
|