Files
90CNServer/server/internal/services/dnfbridge/dungeon_mission_check.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

56 lines
2.0 KiB
Go

package dnfbridge
import (
"longheng.io/server/internal/modules/dnf/dnfenum"
)
// handleDungeonMissionCheckSuccess recognizes the exact current-EXE request
// without inventing the dungeon-mission reward that its class-1 response must
// carry. Current EXE sub_1DBAE90 proves the success payload is
// missionSuccess=1 followed by a real item-template ID. The bridge has no
// active op558 mission instance or authoritative reward source yet, so it must
// expose the missing evidence rather than send a fake item ID or conflate this
// general dungeon side-mission ACK with room gates or return-town.
func (s *Service) handleDungeonMissionCheckSuccess(session *gameSession, body []byte) error {
if session == nil {
return nil
}
if len(body) != 0 {
s.logGameEvent(session, "game-dungeon-mission-check-success-blocked",
"body_len", len(body),
"reason", "current_exe_op560_body_must_be_empty")
return nil
}
session.dungeon.mu.Lock()
defer session.dungeon.mu.Unlock()
runtime := session.dungeon.runtime
if runtime == nil || runtime.Session == nil {
s.logGameEvent(session, "game-dungeon-mission-check-success-deferred",
"char_id", session.selectedCharacterID,
"request_msg_id", uint16(dnfenum.CmdPacketDungeonMissionCheckSuccess),
"classification", 1,
"body_len", len(body),
"runtime_owned", false,
"response_sent", false,
"reason", "active_dungeon_mission_reward_source_missing")
return nil
}
snapshot := runtime.Session.Snapshot()
s.logGameEvent(session, "game-dungeon-mission-check-success-deferred",
"char_id", session.selectedCharacterID,
"request_msg_id", uint16(dnfenum.CmdPacketDungeonMissionCheckSuccess),
"classification", 1,
"body_len", len(body),
"dungeon_id", snapshot.Run.DungeonID,
"maze_index", snapshot.Run.MazeIndex,
"room", snapshot.Run.Current.String(),
"map_id", snapshot.Scene.Map.Map.ID,
"run_status", snapshot.Run.Status,
"runtime_owned", true,
"boss_die_check_accepted", runtime.bossDieCheckAccepted,
"response_sent", false,
"reason", "active_dungeon_mission_reward_source_missing")
return nil
}