服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
44 lines
1.4 KiB
Go
44 lines
1.4 KiB
Go
package dnfbridge
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// currentDungeonSettlementPhase is the monotonic owner for the current EXE's
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// completed-dungeon handshake. Packet builders remain protocol-specific, but
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// no handler may advance more than one client-owned barrier at a time.
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type currentDungeonSettlementPhase uint8
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const (
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currentDungeonSettlementPhaseCombat currentDungeonSettlementPhase = iota
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currentDungeonSettlementPhaseClearEnabled
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currentDungeonSettlementPhaseResultShown
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currentDungeonSettlementPhaseCardScrollStarted
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currentDungeonSettlementPhaseCardsRevealed
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currentDungeonSettlementPhaseRewardCommitted
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currentDungeonSettlementPhaseEnding
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)
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func (phase currentDungeonSettlementPhase) String() string {
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switch phase {
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case currentDungeonSettlementPhaseCombat:
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return "combat"
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case currentDungeonSettlementPhaseClearEnabled:
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return "clear_enabled"
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case currentDungeonSettlementPhaseResultShown:
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return "result_shown"
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case currentDungeonSettlementPhaseCardScrollStarted:
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return "card_scroll_started"
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case currentDungeonSettlementPhaseCardsRevealed:
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return "cards_revealed"
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case currentDungeonSettlementPhaseRewardCommitted:
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return "reward_committed"
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case currentDungeonSettlementPhaseEnding:
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return "ending"
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default:
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return "unknown"
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}
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}
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func (runtime *runtimeDungeonState) advanceSettlementPhase(next currentDungeonSettlementPhase) {
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if runtime != nil && next > runtime.settlementPhase {
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runtime.settlementPhase = next
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}
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}
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